Char......: Luzk Creature (Level 21 Zaugurz Orc)
Date......: 2002-01-25
Location..: all over Moria
Situation.: maybe boring thief log - it was fun tho when it happened
            The original log was 260K, so I had to cut out tons to make
            it at least somewhat readable
            well just look ...


o W S C HP:Fine>w
The Cavern Crossroads
Exits: east, west, up, down.

o W S C HP:Fine>track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of an Orc coming from the east (done less than 1 hour ago).
   - a track of *an Elf* leading down (done less than 1 hour ago).
   - a track of *an Elf* coming from below (done less than 1 hour ago).
   - a track of an Orc leading east (done less than 1 hour ago).
   - a track of an Orc coming from the west (done less than 5 hours ago).
   - a track of an Orc leading west (done less than 5 hours ago).
   - a track of an Orc coming from below (done less than 6 hours ago).


You stop searching.

o W S C HP:Fine>track *elf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Elf* coming from below
 (done less than 1 hour ago).

* W S C HP:Fine>n
Alas, you cannot go that way...

* W S C HP:Fine>search quick
You have revealed *an Elf*!
You begin to search ...

==> eww, lucky me - think that was sooo close to eating a stab

* W S C HP:Fine>hit 1.rat
They aren't here.

* W S C HP:Fine>
*an Elf* leaves west.

o W S C HP:Fine>
*elf*        <=== I gonna have way more problems with my
Arglebargle, glop-glyf!?!    <=== targeting later :)

* W S C HP:Fine>search q
You have revealed *an Elf*!
You begin to search ...

* W S C HP:Fine>sm elf
You smile viciously at him.

* W S C HP:Fine>
You surprise *an Elf*.
*an Elf* swiftly dodges your attempt to pierce him.
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Fine *an Elf*:Healthy>e
No way! You are fighting for your life!

* W S C HP:Fine *an Elf*:Healthy>exam elf

*an Elf* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *an Elf*:Healthy>
You see nothing special about him.
*an Elf* is in an excellent condition.
*an Elf* is using: 
<wielded>            a black runed dagger (brand new)
<worn as shield>     a gilded round shield (brand new)
<worn on head>       a ring mail coif (brand new)
<worn on body>       a ring mail hauberk (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of ring mail sleeves (brand new)
<worn on hands>      a pair of ring mail gloves (brand new)
<worn on legs>       a pair of ring mail leggings (brand new)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn as belt>       a plain silken sash
<worn on belt>       a sable pouch
You swiftly dodge *an Elf*'s attempt to pierce you.

* W S C HP:Fine *an Elf*:Healthy>f
You stop tracking your victim.
PANIC! You can't quit the fight!
*an Elf* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *an Elf*:Healthy>
*an Elf* licks his mouth and smiles.


===> so I shoot that Elf once and he seriously runs through whole Moria
===> did spend like 7 draughts while tracking him .I did cut out the tracking
===> session of about a hundred rooms - so I finally get to the dangerous
===> Muranog Level


o W S C>w
The Royal Way
Exits: north, =east=, =west=.

o W S C>n
The Royal Antechamber
A large WARNING SIGN is here.
Exits: east, south, (west).

o W S C>
The mahogany closes quietly.

===> oh, he is not hiding in Muranog? hrm ...

o W S C>s
The Royal Way
Exits: north, =east=, =west=.

o W S C>w
The Royal Way
Exits: =east=, =west=.

o W S C>w
The Royal Way
Exits: north, =east=, =west=.

o W S C>n
The Royal Antechamber
A large WARNING SIGN is here.
Exits: [east], south, west.

o W S C>
You hear some apparently rather far noise coming from the south.

o W S C>s
The Royal Way
Exits: north, =east=, =west=.

o W S C>e
The Royal Way
Exits: =east=, =west=.

o W S C>e
The Royal Way
Exits: north, =east=, =west=.

o W S C>n
The Royal Antechamber
A large WARNING SIGN is here.
Exits: east, south, [west].

o W S C>
The mahogany is opened from the other side.

===> ah!

o W S C>e
Vaulted Corridor
Exits: north, west.

o W S C>n
Vaulted Corridor
Exits: north, [east], south.

o W S C>s
Vaulted Corridor
Exits: north, west.

o W S C>
*a Dwarf* has arrived from the west.
*a Man* has arrived from the west.
*Leila the Sindarin Elf* has arrived from the west.
*Onar the Dwarf* has arrived from the west.

* W S C>n
Vaulted Corridor
Exits: north, [east], south.

o W S C>s
back 1.1.*elf*
Vaulted Corridor
*a Dwarf* is standing here.
*a Man* is standing here.
*Leila the Sindarin Elf* is standing here.
*Onar the Dwarf* is standing here.
Exits: north, west.

* W S C>Backstab whom?

* W S C>back 1.1.1.*elf*

*a Dwarf* leaves north.
*a Man* leaves north.
*Leila the Sindarin Elf* leaves north.
*Onar the Dwarf* leaves north.

o W S C>Backstab whom?

o W S C>n
back 1.1.1.1.*elf*


===> ehh, well I just did that so you ppl got smth to laugh :p
===> don't know how I was able to fuck up my target alias so bad :)


Vaulted Corridor
*a Dwarf* is standing here.
*a Man* is standing here.
*Leila the Sindarin Elf* is standing here.
*Onar the Dwarf* is standing here.
Exits: north, [east], south.

* W S C>Backstab whom?

* W S C>
*a Dwarf* unlocks the Oakdoor.

* W S C>
*a Dwarf* opens the Oakdoor.

===> ack, better leave, I really do not wanna flee east

* W S C>s
Vaulted Corridor
Exits: north, west.

o W S C>w
The Royal Antechamber
A large WARNING SIGN is here.
Exits: east, south, [west].

o W S C>s
The Royal Way
Exits: north, =east=, =west=.

o W S C>e
The Royal Way
Exits: =east=, =west=.

o W S C>e
The Royal Way
Exits: east, =west=.

o W S C>e
Dark Road
Exits: north, south, west.

o W S C>s
Dark Road
Exits: north, south.

o W S C>s
Ceremonial Hall
Exits: north, (east), west.

o W S C>s
Alas, you cannot go that way...

o W S C>w
Fror's Avenue
The corpse of *a Dwarf* is lying here.
Exits: east, west.

o W S C>exam corpse
You hear some apparently very far noise coming from the west.

corpse (here) : 
Nothing.

===> ui, a valuable scalp

o W S C>scalp corpse
You start taking the scalp from the corpse.

Saving Luzk.

You tear Onar's scalp off the dead corpse.

===> comf tho :/

o W S C>w
Fror's Avenue
Exits: east, west.

o W S C>
You hear some apparently rather far noise coming from the west.

o W S C>wear scalp belt
You fasten the scalp of Onar on your belt.

===> eww, reverse - forgot the best thing

o W S C>e
Fror's Avenue
The scalped corpse of *a Dwarf* is lying here.
Exits: east, west.

o W S C>decap corpse
You hear some apparently very far noise coming from the west.

Using all your strength, you tear off the head of the corpse of *a Dwarf* and spike it to the end of a pole.

o W S C>w
Fror's Avenue
Exits: east, west.

o W S C>e
Fror's Avenue
The head of a Dwarf is here, spiked to the end of a pole.
A beheaded corpse is lying on the ground.
Exits: east, west.


===> Ok, I run around some, meet the Elf again and plan to hide and stab
===> that dude... I entered through a one-way with lotsa waterrooms around
===> so I was hoping to finish him :)
===> hiding and waiting for a minute ...


o W S C Move:Tired>w
Steep Channel
Exits: east, down.

o W S C Move:Tired>d
Mahal's Wells
Exits: west.

o W S C Move:Tired>hide thoro
You attempt to hide yourself.

Ok.

o W S C Move:Tired>
Saving Luzk.

o W S C>
You suddenly notice *an Elf*.
Suddenly *an Elf* stabs you in the back.
That really HURT!
You try to pierce *an Elf*, but he parries successfully.


===> or not :)
===> anyways, I run away to rest up behind a secret around Umuk zone


o W S C HP:Bad Move:Slow>close boulder
Ok.

o W S C HP:Bad Move:Slow>n
Broken Passage
Exits: south.

o W S C HP:Bad Move:Slow>s
Small Tunnel
Exits: north, [south].

o W S C HP:Bad Move:Slow>firstaid 
You try to bind your wounds.

You fail to bind your wound.

o W S C HP:Bad Move:Slow>firstaid 
You try to bind your wounds.

You try to bind your wound but only make it worse.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!

o W S C HP:Bad Move:Slow>firstaid 
You try to bind your wounds.

You fail to bind your wound.

o W S C HP:Bad Move:Slow>firstaid 
You try to bind your wounds.

get draught backpack
quaff draught
You successfully bind your wound.

o W S C HP:Bad Move:Tired>
You get a flask of orkish draught from a leather backpack.

o W S C HP:Bad Move:Tired>Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o W S C HP:Awful>sc
21/239 hits and 66/127 moves.

o W S C HP:Awful>s
The boulder seems to be closed.

o W S C HP:Awful>rest
You sit down and rest your tired bones.

o W S C HP:Awful>sc
24/239 hits and 72/127 moves.


===> I regen to 100 HPS and go look for him - we actually meet around the
===> solo great orc at east gate level and race around some - I getting a
===> little scared - so I did rest behind 5-6 different (hidden) doors which
===> he had to search out - he was hitting or shooting me nicely, mostly cause
===> I was running around with rope instead of my shield for quite some time
===> also I was agg at times - so I hoped that he was getting quite hot to
===> whack me - was around wounded the whole time (about 10 minutes
===> of running back and forth/ resting behind doors etc cut out)


o W S C HP:Wounded Move:Weak>rest
Small Tunnel
Exits: north, [south].

o W S C HP:Wounded Move:Weak>
You sit down and rest your tired bones.

o W S C HP:Wounded Move:Weak>sc
73/239 hits and 10/127 moves.

o W S C HP:Wounded Move:Weak>i
You are carrying:
a war arrow
a long rope with a hook tied to the end
a golden cup

o W S C HP:Wounded Move:Weak>put all.war quiver
You put a war arrow in a quiver.

o W S C HP:Wounded Move:Weak>eq
You are using:
<wielded>            a black runed dagger (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a hard leather cap (worn out)
<worn on body>       a thin, soft leather jerkin (worn out)
<worn about body>    a forest green cloak (used)
<worn on arms>       a grey pair of sleeves (tattered)
<worn on legs>       a grey pair of pants (worn out)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a dark stone
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on back>       a black horn shortbow
<worn across back>   a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       the scalp of Onar
<worn on belt>       a water skin
<worn on belt>       a quiver

o W S C HP:Wounded Move:Weak>
*an Elf* yells 'damnyt yoo shuuld wan with your area knowledge'

===> ok, he did flatter me some :) oki, lets try to bring it to an end

o W S C HP:Wounded Move:Slow>loo s
A large rock can be used to block up a passage back to the Avenue.
The rock is closed.

o W S C HP:Wounded Move:Slow>stat
OB: 67%, DB: -1%, PB: 80%, Armour: 2%. Wimpy: 100. Mood: wimpy.
Needed: 385,630 xp, 0 tp. Gold: 176. Alert: normal.
Affected by:
- a grievous wound at the left foot (bound up). <=== was a critical
- novoid
- noquit
- panic

o W S C HP:Wounded Move:Tired>
Saving Luzk.

o W S C HP:Wounded Move:Tired>
The rock is opened from the other side.

o W S C HP:Wounded Move:Tired>stand
ope rock
s
You stop resting, and stand up.

* W S C HP:Wounded Move:Tired>It's already open!

* W S C HP:Wounded Move:Tired>
Bronze Avenue
Exits: (north), east, west.

o W S C HP:Wounded Move:Tired>e
Bronze Avenue
Exits: east, west.

o W S C HP:Wounded Move:Tired>w
Bronze Avenue
Exits: east, west.

o W S C HP:Wounded Move:Tired>e
Bronze Avenue
Exits: east, west.

o W S C HP:Wounded Move:Tired>w
Bronze Avenue
Exits: (north), east, west.

* W S C HP:Wounded Move:Tired>search quick
You have revealed *an Elf*!
You begin to search ...

Aye! You cannot concentrate any more...
*an Elf* tries to pierce you, but your parry is successful.
*an Elf* swiftly dodges your attempt to pierce him.

* W S C HP:Wounded Move:Tired *an Elf*:Healthy>

You flee head over heels.
Bronze Hall
Exits: east, south, west.


===> so some fighting again - and I finally ended up outside of Shaghosh area
===> 

o W S C HP:Hurt Move:Tired>s
Very Narrow Passage
Exits: north, south.

o W S C HP:Hurt Move:Tired>s
Bend in the Narrow Passage
The corpse of a vicious rat is lying here.
Exits: north, [south], west.

o W S C HP:Hurt Move:Tired>open hiddendoor
Ok.

o W S C HP:Hurt Move:Tired>e
End of the Hidden Tunnel
Exits: north, (west).

o W S C HP:Hurt Move:Tired>close hiddendoor
Ok.

o W S C HP:Hurt Move:Tired>rest
You sit down and rest your tired bones.

o W S C HP:Hurt Move:Tired>wake
stand
You are already awake...

o W S C HP:Hurt Move:Tired>
You stop resting, and stand up.

o W S C HP:Hurt Move:Tired>loo w
The black stone of the west wall appears to have been polished.

o W S C HP:Hurt Move:Tired>n
n
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt Move:Tired>
Hidden Tunnel
Exits: north, south.
The stone in your necklace glows softly as it fades to blue.

o W S C HP:Hurt Move:Tired>n
A Dead-end Passage
Exits: south.

o W S C HP:Hurt Move:Tired>open hiddendoor

o W S C HP:Hurt Move:Tired>Ok.

o W S C HP:Hurt Move:Tired>n
The Foot of some Winding Stairs
Exits: (south), up.

o W S C HP:Hurt Move:Tired>close hiddendoor

o W S C HP:Hurt Move:Tired>loo u
The steps climb away upwards into the damp darkness.

o W S C HP:Hurt Move:Tired>u
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt Move:Tired>d
The Foot of some Winding Stairs
Exits: up.

o W S C HP:Hurt Move:Tired>rest
You sit down and rest your tired bones.

o W S C HP:Hurt Move:Tired>sc
134/247 hits and 67/130 moves.

o W S C HP:Hurt>wake
stand
You are already awake...

o W S C HP:Hurt>
You stop resting, and stand up.

o W S C HP:Hurt>u
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt>d
The Foot of some Winding Stairs
Exits: up.

o W S C HP:Hurt>rest
You sit down and rest your tired bones.

===> about one tick of resting ..

o W S C HP:Hurt>
The hiddendoor is opened from the other side.

o W S C HP:Hurt>wake
stand
You are already awake...

* W S C HP:Hurt>s
You stop resting, and stand up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt>s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>n
A Dead-end Passage
*an Elf* is standing here.
Exits: (north), south.

* W S C HP:Hurt>
*an Elf* leaves south.

o W S C HP:Hurt>s
Hidden Tunnel
Exits: north, south.
You smell blood.

* W S C HP:Hurt>n
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt>s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>s
End of the Hidden Tunnel
Exits: north.
You smell blood.

* W S C HP:Hurt>search quick
You have revealed *an Elf*!
You begin to search ...
Aye! You cannot concentrate any more...
*an Elf* tries to pierce you, but your parry is successful.
You try to pierce *an Elf*, but he parries successfully.

* W S C HP:Hurt *an Elf*:Healthy>

* W S C HP:Hurt *an Elf*:Healthy>f
You flee head over heels.
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>n
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>n
A Dead-end Passage
Exits: (north), south.

s

o W S C HP:Hurt>
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>s
End of the Hidden Tunnel
Exits: north.
You suddenly notice *an Elf*.

* W S C HP:Hurt>n
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>n
n
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt>n
u
The Foot of some Winding Stairs
Exits: (south), up.

o W S C HP:Hurt>
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt>get bow backpack
draw bow
put dagger backpack
You can't find a bow in the backpack.

o W S C HP:Hurt>d
You sheathe a black runed dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.

o W S C HP:Hurt>
You don't have a dagger.

o W S C HP:Hurt>
The Foot of some Winding Stairs
Exits: (south), up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>shoot 1.onar
Shoot whom?

* W S C HP:Hurt>shoot 1.onar
Shoot whom?

* W S C HP:Hurt>
*an Elf* closes the hiddendoor.

* W S C HP:Hurt>
*an Elf* carefully examines the ground around him, looking for tracks...

* W S C HP:Hurt>shoo elf
shoo elf
You shoot *an Elf*'s right foot very hard.
*an Elf* tries to hit you, but your parry is successful.
Your attempt to hit *an Elf* fails.

* W S C HP:Hurt *an Elf*:Fine>shoo elf
You strongly shoot *an Elf*'s right hand and tickle it.

* W S C HP:Hurt *an Elf*:Fine>shoo elf
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves up.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>u

Saving Luzk.

* W S C HP:Hurt>
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt>d
The Foot of some Winding Stairs
Exits: up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
*an Elf* opens the hiddendoor

* W S C HP:Hurt>
*an Elf* leaves south.

o W S C HP:Hurt>s
s
A Dead-end Passage
*an Elf* is standing here.
Exits: (north), south.

* W S C HP:Hurt>
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>n
hit 1.*elf*
A Dead-end Passage
*an Elf* is standing here.
Exits: (north), south.
*an Elf* bleeds from open wounds.

* W S C HP:Hurt>
You barely hit *an Elf*'s left hand and tickle it.
You swiftly dodge *an Elf*'s attempt to hit you.

* W S C HP:Hurt *an Elf*:Fine>hit 1.*elf*
You're already fighting!

* W S C HP:Hurt *an Elf*:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

o W S C HP:Hurt>shoot 1.*elf*
Shoot whom?

* W S C HP:Hurt>s
shoot 1.*elf*
s
shoot 1.*elf*
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>s
shoot 1.*elf*
s
shoot 1.*elf*
Shoot whom?

o W S C HP:Hurt>
End of the Hidden Tunnel
Exits: north.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>Alas, you cannot go that way...

o W S C HP:Hurt>n
Shoot whom?

o W S C HP:Hurt>
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>n
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>n
A Dead-end Passage
Exits: south.

o W S C HP:Hurt>search quick
You begin to search ...

You didn't find anyone.

o W S C HP:Hurt>s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>s
End of the Hidden Tunnel
Exits: north.

o W S C HP:Hurt>search quick
You begin to search ...


n
n

o W S C HP:Hurt>n
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt>n
The Foot of some Winding Stairs
Exits: (south), up.
You smell blood.

* W S C HP:Hurt>hit 1.*elf*
They aren't here.

* W S C HP:Hurt>search quick
You begin to search ...

You have revealed *an Elf*!
*an Elf* closes the hiddendoor.

* W S C HP:Hurt>
*an Elf* leaves up.

o W S C HP:Hurt>hit 1.*elf*
They aren't here.

o W S C HP:Hurt>u
hit 1.*elf*
Hidden Winding Stairs
Exits: down.
You suddenly notice *an Elf*.
*an Elf* leaves down.

o W S C HP:Hurt>They aren't here.

* W S C HP:Hurt>hit 1.*elf*
They aren't here.

* W S C HP:Hurt>d
hit 1.*elf*
The Foot of some Winding Stairs
Exits: up.

* W S C HP:Hurt>hit 1.*elf*
They aren't here.

o W S C HP:Hurt>They aren't here.

o W S C HP:Hurt>u
hit 1.*elf*
Hidden Winding Stairs
Exits: down.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
*an Elf* leaves down.

They aren't here.

* W S C HP:Hurt>d
hit 1.*elf*
The Foot of some Winding Stairs
Exits: up.

o W S C HP:Hurt>They aren't here.

o W S C HP:Hurt>search quick
You have revealed *an Elf*!
You begin to search ...

hit 1.*elf*
*an Elf* leaves up.

You have revealed *an Elf*!

* W S C HP:Hurt>
You try to hit *an Elf*, but he parries successfully.
You swiftly dodge *an Elf*'s attempt to pierce you.

* W S C HP:Hurt *an Elf*:Fine>hit 1.*elf*
You're already fighting!

* W S C HP:Hurt *an Elf*:Fine>hit 1.*elf*
You're already fighting!

* W S C HP:Hurt *an Elf*:Fine>
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Hurt *an Elf*:Fine>shoot 1.*elf*
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves up.

o W S C HP:Hurt>shoot 1.*elf*
u
shoot 1.*elf*
Shoot whom?

* W S C HP:Hurt>
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt>d
Shoot whom?

o W S C HP:Hurt>shoot 1.*elf*
The Foot of some Winding Stairs
Exits: up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
Your victim has disappeared!
*an Elf* leaves up.

o W S C HP:Hurt>u
shoot 1.*elf*
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>d
shoot 1.*elf*
The Foot of some Winding Stairs
Exits: up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
*an Elf* begins some strange incantations...

You shoot *an Elf*'s right leg hard.
*an Elf* pierces your left leg very hard.
You try to hit *an Elf*, but he parries successfully.

* W S C HP:Hurt *an Elf*:Fine>shoot 1.*elf*
*an Elf* panics, and attempts to flee.

You strongly shoot *an Elf*'s left arm and tickle it.
You swiftly dodge *an Elf*'s attempt to pierce you.

* W S C HP:Hurt *an Elf*:Fine>shoot 1.*elf*

*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

o W S C HP:Hurt>u
Shoot whom?

o W S C HP:Hurt>
Hidden Winding Stairs
*an Elf* is standing here.
Exits: down.

* W S C HP:Hurt>shoot 1.*elf*
*an Elf* leaves down.
Shoot whom?

o W S C HP:Hurt>d
shoot 1.*elf*
The Foot of some Winding Stairs
Exits: up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
*an Elf* begins some strange incantations...

shoot 1.*elf*
You shoot *an Elf*'s left foot extremely hard.
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Hurt *an Elf*:Hurt>shoot 1.*elf*
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves up.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>u
shoot 1.*elf*
Hidden Winding Stairs
*an Elf* is standing here.
Exits: down.
*an Elf* leaves down.

o W S C HP:Hurt>d
shoot 1.*elf*
Shoot whom?

* W S C HP:Hurt>
The Foot of some Winding Stairs
Exits: up.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>shoot 1.*elf*
Shoot whom?

o W S C HP:Hurt>u
Hidden Winding Stairs
Exits: down.
You suddenly notice *an Elf*.
*an Elf* sheathes a black runed dagger into a pair of smooth, black boots.
*an Elf* swiftly draws a black horn shortbow from across his back.

* W S C HP:Hurt>shoot 1.*elf*
Your victim has disappeared!
*an Elf* leaves down.

o W S C HP:Hurt>shoot 1.*elf*
d
Shoot whom?

* W S C HP:Hurt>shoot 1.*elf*
The Foot of some Winding Stairs
Exits: up.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>u
shoot 1.*elf*
Hidden Winding Stairs
Exits: down.
You smell blood.

* W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>d
shoot 1.*elf*
The Foot of some Winding Stairs
Exits: up.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>u
shoot 1.*elf*
Hidden Winding Stairs
Exits: down.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
Your victim has disappeared!
*an Elf* leaves down.

o W S C HP:Hurt>d
shoot 1.*elf*
The Foot of some Winding Stairs
Exits: up.

o W S C HP:Hurt>Shoot whom?

* W S C HP:Hurt>u
shoot 1.*elf*
Hidden Winding Stairs
Exits: down.

* W S C HP:Hurt>Shoot whom?

* W S C HP:Hurt>d
shoot 1.*elf*
The Foot of some Winding Stairs
Exits: up.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>u
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt>d
The Foot of some Winding Stairs
Exits: up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>shoot 1.*elf*
Your victim has disappeared!
*an Elf* leaves up.

o W S C HP:Hurt>shoot 1.*elf*
u
Shoot whom?

* W S C HP:Hurt>shoot 1.*elf*
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt>d
Shoot whom?

o W S C HP:Hurt>shoot 1.*elf*
The Foot of some Winding Stairs
*an Elf* is standing here.
Exits: up.

* W S C HP:Hurt>
Your victim has disappeared!
*an Elf* leaves up.

o W S C HP:Hurt>u
shoot 1.*elf*
Hidden Winding Stairs
*an Elf* is standing here.
Exits: down.

* W S C HP:Hurt>shoot 1.*elf*
Your victim has disappeared!
*an Elf* leaves down.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>u
shoot 1.*elf*
Alas, you cannot go that way...

o W S C HP:Hurt>Shoot whom?

* W S C HP:Hurt>u
Alas, you cannot go that way...

* W S C HP:Hurt>d
The Foot of some Winding Stairs
Exits: up.

o W S C HP:Hurt>u
Hidden Winding Stairs
Exits: down.
You suddenly notice *an Elf*.

* W S C HP:Hurt>shoot 1.*elf*
Your victim has disappeared!
*an Elf* leaves down.

o W S C HP:Hurt>d
shoot 1.*elf*
The Foot of some Winding Stairs
*an Elf* is standing here.
Exits: up.

* W S C HP:Hurt>u
*an Elf* passes dangerously close to your hiding place.
You try to shoot *an Elf*, but he parries successfully.
You swiftly dodge *an Elf*'s attempt to hit you.
You barely hit *an Elf*'s right leg and tickle it.

* W S C HP:Hurt *an Elf*:Hurt>No way! You are fighting for your life!

* W S C HP:Hurt *an Elf*:Hurt>shoot 1.*elf*
u
shoot 1.*elf*
*an Elf* nocks a missile in a black horn shortbow.

You shoot *an Elf*'s right arm extremely hard.

* W S C HP:Hurt *an Elf*:Hurt>shoot 1.*elf*
No way! You are fighting for your life!
*an Elf* nocks a missile in a black horn shortbow.
*an Elf* bleeds from open wounds.

* W S C HP:Hurt *an Elf*:Hurt>
*an Elf* nocks a missile in a black horn shortbow.

You shoot *an Elf*'s left arm hard.

* W S C HP:Hurt *an Elf*:Hurt>
*an Elf* nocks a missile in a black horn shortbow.

shoot 1.*elf*
You shoot *an Elf*'s body very hard.

* W S C HP:Hurt *an Elf*:Hurt>
*an Elf* nocks a missile in a black horn shortbow.

shoot 1.*elf*
You lightly shoot *an Elf*'s right arm and tickle it.

* W S C HP:Hurt *an Elf*:Hurt>shoot 1.*elf*
*an Elf* nocks a missile in a black horn shortbow.

You shoot *an Elf*'s right foot very hard.

* W S C HP:Hurt *an Elf*:Wounded>shoot 1.*elf*
*an Elf* nocks a missile in a black horn shortbow.

shoot 1.*elf*
You shoot *an Elf*'s right foot extremely hard and shatter it.
You swiftly dodge *an Elf*'s attempt to hit you.

* W S C HP:Hurt *an Elf*:Bad>
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves up.

o W S C HP:Hurt>shoot 1.*elf*
Shoot whom?

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>u
shoot 1.*elf*
Hidden Winding Stairs
*an Elf* is standing here.
Exits: down.

* W S C HP:Hurt>d
shoot 1.*elf*
Your victim has disappeared!
*an Elf* leaves down.

o W S C HP:Hurt>shoot 1.*elf*
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>d
shoot 1.*elf*
*an Elf* opens the hiddendoor.

shoot 1.*elf*
Your victim has disappeared!
*an Elf* leaves south.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>Alas, you cannot go that way...

o W S C HP:Hurt>s
s
Shoot whom?

o W S C HP:Hurt>s
Shoot whom?

o W S C HP:Hurt>shoot 1.*elf*
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt>
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>
Hidden Tunnel
Exits: north, south.
You suddenly notice *an Elf*.

* W S C HP:Hurt>s
shoot 1.*elf*
You feel bolder.

shoot 1.*elf*
You shoot *an Elf*'s left leg extremely hard and shatter it.
*an Elf* tries to hit you, but your parry is successful.
*an Elf* swiftly dodges your attempt to hit him.

* W S C HP:Hurt *an Elf*:Bad>No way! You are fighting for your life!
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o W S C HP:Hurt>shoot 1.*elf*
Shoot whom?

o W S C HP:Hurt>s
Shoot whom?

o W S C HP:Hurt>n
n
Shoot whom?

o W S C HP:Hurt>n
End of the Hidden Tunnel
Exits: north.

o W S C HP:Hurt>shoot 1.*elf*
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt>n
Shoot whom?

o W S C HP:Hurt>shoot 1.*elf*
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.
You suddenly notice *an Elf*.
*an Elf* closes the hiddendoor.

* W S C HP:Hurt>shoot 1.*elf*
Your victim has disappeared!
*an Elf* leaves up.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>u
shoot 1.*elf*
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>d
shoot 1.*elf*
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
*an Elf* opens the hiddendoor.

Your victim has disappeared!
*an Elf* leaves south.

o W S C HP:Hurt>s
s
s
A Dead-end Passage
Exits: (north), south.
You suddenly notice *an Elf*.

* W S C HP:Hurt>s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>
End of the Hidden Tunnel
Exits: north.

o W S C HP:Hurt>n
shoot 1.*elf*
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>n
shoot 1.*elf*
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>n
shoot 1.*elf*
A Dead-end Passage
Exits: (north), south.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
*an Elf* leaves north.
Shoot whom?

o W S C HP:Hurt>n
shoot 1.*elf*

The hiddendoor closes quietly.

o W S C HP:Hurt>Alas, you cannot go that way...

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>ope score
n
shoot 1.*elf*
Ok.

o W S C HP:Hurt>clo score
The Foot of some Winding Stairs
A large arrow lies on the ground.
*an Elf* is standing here.
Exits: (south), up.

* W S C HP:Hurt>shoot 1.*elf*
Your victim has disappeared!
*an Elf* leaves south.

o W S C HP:Hurt>
You don't see any score here.

o W S C HP:Hurt>s
Shoot whom?

o W S C HP:Hurt>
A Dead-end Passage
Exits: (north), south.
You suddenly notice *an Elf*.

* W S C HP:Hurt>shoot 1.*elf*
*an Elf* leaves north.
Shoot whom?

o W S C HP:Hurt>shoot 1.*elf*
Shoot whom?

o W S C HP:Hurt>n
shoot 1.*elf*
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>u
shoot 1.*elf*
Hidden Winding Stairs
Exits: down.
You suddenly notice *an Elf*.

* W S C HP:Hurt>d
Your victim has disappeared!
*an Elf* leaves down.

o W S C HP:Hurt>shoot 1.*elf*
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
Your victim has disappeared!
*an Elf* leaves south.

o W S C HP:Hurt>s
shoot 1.*elf*
A Dead-end Passage
Exits: (north), south.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
You shoot *an Elf*'s left leg hard and shatter it.
*an Elf* tries to hit you, but your parry is successful.
You barely hit *an Elf*'s body.

* W S C HP:Hurt *an Elf*:Bad>shoot 1.*elf*
*an Elf* panics, and attempts to flee.

*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves south.

o W S C HP:Hurt>shoot 1.*elf*
s
Shoot whom?

o W S C HP:Hurt>shoot 1.*elf*
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>s
shoot 1.*elf*
s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>shoot 1.*elf*
Shoot whom?

o W S C HP:Hurt>
End of the Hidden Tunnel
Exits: north.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
Your victim has disappeared!
*an Elf* leaves north.

o W S C HP:Hurt>shoot 1.*elf*
n
Shoot whom?

o W S C HP:Hurt>shoot 1.*elf*
n
Hidden Tunnel
Exits: north, south.
You suddenly notice *an Elf*.

* W S C HP:Hurt>shoot 1.*elf*
n
shoot 1.*elf*
Your victim has disappeared!
*an Elf* leaves north.
Hidden Tunnel
Exits: north, south.
You suddenly notice *an Elf*.

* W S C HP:Hurt>
Your victim has disappeared!
*an Elf* leaves north.

o W S C HP:Hurt>
A Dead-end Passage
Exits: (north), south.
You suddenly notice *an Elf*.

* W S C HP:Hurt>shoot 1.*elf*
n
n
Your victim has disappeared!
*an Elf* leaves north.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>n
Alas, you cannot go that way...
*an Elf* closes the hiddendoor.

* W S C HP:Hurt>shoot 1.*elf*
*an Elf* leaves up.
Alas, you cannot go that way...

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>u
shoot 1.*elf*
Hidden Winding Stairs
Exits: down.
You smell blood.

* W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>d
shoot 1.*elf*
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: up.
You suddenly notice *an Elf*.

* W S C HP:Hurt>u
You shoot *an Elf*'s left arm and shatter it.
*an Elf* hits your left leg and tickles it.
You try to hit *an Elf*, but he parries successfully.

* W S C HP:Hurt *an Elf*:Awful>No way! You are fighting for your life!
*an Elf* panics, and attempts to flee.

* W S C HP:Hurt *an Elf*:Awful>shoot 1.*elf*
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves up.

o W S C HP:Hurt>u
shoot 1.*elf*
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt>d
shoot 1.*elf*
Shoot whom?

o W S C HP:Hurt>
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: up.
You suddenly notice *an Elf*.
*an Elf* opens the hiddendoor.

* W S C HP:Hurt>
Your victim has disappeared!
*an Elf* leaves south.

o W S C HP:Hurt>s
A Dead-end Passage
Exits: (north), south.
You suddenly notice *an Elf*.

* W S C HP:Hurt>shoot 1.*elf*

*an Elf* leaves south.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>s
shoot 1.*elf*
s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>shoot 1.*elf*
Shoot whom?

o W S C HP:Hurt>s
shoot 1.*elf*
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>s
Shoot whom?

o W S C HP:Hurt>shoot 1.*elf*
End of the Hidden Tunnel
Exits: north.
You smell blood.

* W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>Alas, you cannot go that way...

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>n
s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>shoot 1.*elf*
End of the Hidden Tunnel
Exits: north.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>n
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>n
Hidden Tunnel
Exits: north, south.

* W S C HP:Hurt>n
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt>n
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.

o W S C HP:Hurt>shoot 1.*elf*
Shoot whom?

o W S C HP:Hurt>u
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt>shoot 1.*elf*
Shoot whom?

o W S C HP:Hurt>d
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.

o W S C HP:Hurt>s
A Dead-end Passage
Exits: (north), south.
You suddenly notice *an Elf*.

* W S C HP:Hurt>s
s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>n
n
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt>n
shoot 1.*elf*
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt>
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.

o W S C HP:Hurt>Shoot whom?

o W S C HP:Hurt>u
Hidden Winding Stairs
Exits: down.
You suddenly notice *an Elf*.

* W S C HP:Hurt Move:Tired>d
*an Elf* leaves down.
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.
You suddenly notice *an Elf*.

* W S C HP:Hurt Move:Tired>u
shoot 1.*elf*
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt Move:Tired>Shoot whom?

o W S C HP:Hurt Move:Tired>d
shoot 1.*elf*
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.

o W S C HP:Hurt Move:Tired>Shoot whom?

o W S C HP:Hurt Move:Tired>s
shoot 1.*elf*
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt Move:Tired>Shoot whom?

o W S C HP:Hurt Move:Tired>n
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.

o W S C HP:Hurt Move:Tired>u
Hidden Winding Stairs
Exits: down.
You suddenly notice *an Elf*.
*an Elf* leaves down.

o W S C HP:Hurt Move:Tired>d
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.
You suddenly notice *an Elf*.

* W S C HP:Hurt Move:Tired>shoot 1.*elf*

*an Elf* leaves south.

o W S C HP:Hurt Move:Tired>Shoot whom?

o W S C HP:Hurt Move:Tired>s
shoot 1.*elf*
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt Move:Tired>Shoot whom?

o W S C HP:Hurt Move:Tired>shoot 1.*elf*
s
Shoot whom?

o W S C HP:Hurt Move:Tired>shoot 1.*elf*
s
Hidden Tunnel
Exits: north, south.
You suddenly notice *an Elf*.

* W S C HP:Hurt Move:Tired>shoot 1.*elf*
s
Your victim has disappeared!
*an Elf* leaves north.
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt Move:Tired>Shoot whom?

o W S C HP:Hurt Move:Tired>n
shoot 1.*elf*
n
End of the Hidden Tunnel
Exits: north.

o W S C HP:Hurt Move:Tired>shoot 1.*elf*
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt Move:Tired>Shoot whom?

o W S C HP:Hurt Move:Tired>
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt Move:Tired>Shoot whom?

o W S C HP:Hurt Move:Tired>n
n
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt Move:Tired>
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.

o W S C HP:Hurt Move:Tired>shoot 1.*elf*
u
Shoot whom?

* W S C HP:Hurt Move:Tired>
Hidden Winding Stairs
Exits: down.

o W S C HP:Hurt Move:Tired>shoot 1.*elf*
Shoot whom?

o W S C HP:Hurt Move:Tired>d
The Foot of some Winding Stairs
A large arrow lies on the ground.
Exits: (south), up.

o W S C HP:Hurt Move:Tired>s
A Dead-end Passage
Exits: (north), south.

o W S C HP:Hurt Move:Tired>s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt Move:Tired>s
Hidden Tunnel
Exits: north, south.

o W S C HP:Hurt Move:Tired>s
End of the Hidden Tunnel
Exits: north.
You suddenly notice *an Elf*.

* W S C HP:Hurt Move:Tired>shoot 1.*elf*
You shoot *an Elf*'s body very hard and shatter it.
*an Elf* is incapacitated and will slowly die, if not aided.
You hit *an Elf*'s right foot extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Fidel the Sindarin Elf*'s death cry.
*Fidel the Sindarin Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Fidel the Sindarin Elf*.

o W S C HP:Hurt Move:Tired>info XPCOUNTER: %x %t %X %T.
XPCOUNTER: 4319370 19533 285630 0.

o W S C HP:Hurt Move:Tired>tell sabadon died
Ok.

o W S C HP:Hurt Move:Tired>loo
End of the Hidden Tunnel
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.

o W S C HP:Hurt Move:Tired>exam corpse
corpse (here) : 
a pile of coins
an embellished longbow
a fragrant-smelling bag
a weapon sheath
a laced quiver
a sable pouch
a plain silken sash
a black horn shortbow
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new)
a gilded round shield (brand new)
a pair of ring mail sleeves (brand new)
a pair of ring mail gloves (brand new)
a pair of smooth, black boots
a pair of ring mail leggings (brand new)
a ring mail coif (brand new)
a ring mail hauberk (brand new)
a red ruby
a ring
a leather backpack
a water skin
a long rope with a hook tied to the end

===> well the end was rather boring thief stuff - It was fun for me though
===> and guess for him too - think the whole action took close to 45 minutes :)

-- Luzk Creature, Guardian Beast of Khazad-dûm