Date........: 17th May 2001
Char........: Jheran, Level 33 BN Thief/Mage
Location....: Moria, expelled Orc
Situation...: was reequiping once again when ...


* S C HP:Hurt Mana:Burning>shoot orc
You shoot the expelled orc's right foot extremely hard and shatter it.
The expelled orc is incapacitated and will slowly die, if not aided.
You hit the expelled orc's left arm extremely hard and shatter it.
You receive your share of experience.
Good job!
Your blood freezes as you hear the expelled orc's death cry.
The expelled orc is dead! R.I.P.

* S C HP:Hurt Mana:Burning>info XPCOUNTER: %x %t %X %T.
XPCOUNTER: 13122083 104660 877917 0.

* S C HP:Hurt Mana:Burning>recover
You search the surroundings for your missiles...

You recover seven missiles and put them in your quiver.

* S C HP:Hurt Mana:Burning>exam corpse
corpse (here) : 
a pile of coins
a plain leather belt
a nasty orkish fang (dented)
a thick pair of rigid leather sleeves (used)
a pair of rigid leather gloves (brand new)
a thin pair of rigid leather boots (used)
a thick pair of hard leather trousers (used)
a hard leather cap (worn out)
a thick, rigid leather breastplate (used)

* S C HP:Hurt Mana:Burning>get all.coins all.corpse
You get a pile of coins from the corpse of the expelled orc.
There was 4 silver pennies and 77 copper pennies.

* S C HP:Hurt Mana:Burning>get fang
You can't find a fang.

* S C HP:Hurt Mana:Burning>get fang corpse
You get a nasty orkish fang from the corpse of the expelled orc.

* S C HP:Hurt Mana:Burning>
WARNING: inactivity timeout in 5 seconds.

* S C HP:Hurt Mana:Burning>sc
draw fang
159/242 hit, 67/68 mana, and 69/121 moves.

* S C HP:Hurt Mana:Burning>Ok.

* S C HP:Hurt Mana:Burning>
You hang a black horn shortbow across your back.
You awkwardly wield a nasty orkish fang, ready to defend yourself.

* S C HP:Hurt Mana:Burning>eq
You are using:
<wielded>            a nasty orkish fang (dented)
<worn as shield>     a large wooden wall shield (worn out)
<worn on head>       a hard leather cap (used)
<worn on body>       a thin, soft leather jerkin (used)
<worn on feet>       a thin pair of soft leather boots (used)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on back>       a black horn shortbow
<worn across back>   a laced quiver
<worn as belt>       a plain leather belt
<worn on belt>       a sable pouch
<worn on belt>       a butcher knife (dented)
<worn on belt>       a water skin

* S C HP:Hurt Mana:Burning>ope door
You don't see any door here.

* S C HP:Hurt>i
You are carrying:
a dagger (brand new)

* S C HP:Hurt>hide dagger
Ok.

* S C HP:Hurt>burn corpse
You gather wood and prepare a pyre.

You set fire to the corpse.

* S C HP:Hurt>loo
Dwarven Road
A body lies on a funeral pyre, the flames consuming the flesh.

* S C HP:Hurt>w
Dwarven Road
Exits: =North= =East= =West=.

* S C HP:Hurt>w
Dwarf Road
Exits: =North= =East=.

* S C HP:Hurt>e
Dwarven Road
Exits: =North= =East= =West=.
You suddenly notice *an Elf*.                      <=== oh, hi

* S C HP:Hurt>e

*an Elf* leaves west.

* S C HP:Hurt>
Dwarven Road
A body lies on a funeral pyre, the flames consuming the flesh.
Exits: =East= =West=.

* S C HP:Hurt>w
Dwarven Road
Exits: =North= =East= =West=.

* S C HP:Hurt>w
Dwarf Road
Exits: =North= =East=.
Your heart feels lighter.

* S C HP:Hurt Mana:Hot>n
Dwarven Road
Exits: =North= =South=.

* S C HP:Hurt Mana:Hot>n
Dwarven Road
Exits: =North= =South=.

* S C HP:Hurt Mana:Hot>s
Dwarven Road
Exits: =North= =South=.

* S C HP:Hurt Mana:Hot>s
track *elf*
Dwarf Road
Exits: =North= =East=.

* S C HP:Hurt Mana:Hot>
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning>e
Dwarven Road
*an Elf* is standing here.
Exits: =North= =East= =West=.
Aha, you have found your victim!

* S C HP:Hurt Mana:Burning>ba *Elf*
You begin to move silently to the back of your victim...
Your victim has disappeared!
*an Elf* leaves west.

* S C HP:Hurt Mana:Burning>w
ba *Elf*
Dwarf Road
Exits: =North= =East=.
You suddenly notice *an Elf*.

* S C HP:Hurt Mana:Burning>
You begin to move silently to the back of your victim...

Your victim has disappeared!
*an Elf* leaves north.

* S C HP:Hurt Mana:Burning>n
ba *Elf*
Dwarven Road
Exits: =North= =South=.

* S C HP:Hurt Mana:Burning>Backstab whom?

* S C HP:Hurt Mana:Burning>n
ba *Elf*
Dwarven Road
Exits: =North= =South=.

* S C HP:Hurt Mana:Burning>Backstab whom?

* S C HP:Hurt Mana:Burning>s
Dwarven Road
Exits: =North= =South=.

* S C HP:Hurt Mana:Burning>track *elf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Elf* leading north
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning>n
Dwarven Road
Exits: =North= =South=.

You see some tracks of *an Elf* leading north
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning>n
On a Dwarven Road
Exits: =North= =South=.

You see some tracks of *an Elf* leading north
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning>n
Azaghâl's Way
*an Elf* is standing here.
Exits: =East= =South= =West=.
Aha, you have found your victim!

* S C HP:Hurt Mana:Burning>ba *Elf*
You begin to move silently to the back of your victim...

Your victim has disappeared!
*an Elf* leaves south.

* S C HP:Hurt Mana:Burning>s
ba *Elf*
On a Dwarven Road
Exits: =North= =South=.
You suddenly notice *an Elf*.

* S C HP:Hurt Mana:Burning>
You begin to move silently to the back of your victim...

Your victim has disappeared!
*an Elf* leaves south.

* S C HP:Hurt Mana:Burning>s
ba *Elf*
Dwarven Road
Exits: =North= =South=.
You suddenly notice *an Elf*.

* S C HP:Hurt Mana:Burning>
*an Elf* leaves south.
Backstab whom?

* S C HP:Hurt Mana:Burning>s
Dwarven Road
Exits: =North= =South=.
You suddenly notice *an Elf*.

* S C HP:Hurt Mana:Burning>ba *Elf*
You begin to move silently to the back of your victim...

cast 'light' *Elf*
Your victim has disappeared!
*an Elf* leaves north.

Nobody here by that name.

* S C HP:Hurt Mana:Burning>cast 'light' *Elf*
n
Nobody here by that name.

* S C HP:Hurt Mana:Burning>
Dwarven Road
Exits: =North= =South=.
You suddenly notice *an Elf*.

* S C HP:Hurt Mana:Burning>ba *Elf*

*an Elf* leaves north.

* S C HP:Hurt Mana:Burning>Backstab whom?

* S C HP:Hurt Mana:Burning>n
ba *Elf*
On a Dwarven Road
Exits: =North= =South=.
You suddenly notice *an Elf*.

* S C HP:Hurt Mana:Burning>
You begin to move silently to the back of your victim...

*an Elf* passes dangerously close to your hiding place.

Oops, you were seen!
*an Elf* tries to pierce you, but your parry is successful.
You try to pierce *an Elf*, but he parries successfully.

* S C HP:Hurt Mana:Burning *an Elf*:Hurt>cast 'light' *Elf*
You start to concentrate...

*an Elf* tries to pierce you, but your parry is successful.

*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves south.

* S C HP:Hurt Mana:Burning>s
cast 'light' *Elf*
Dwarven Road
*an Elf* is standing here.
Exits: =North= =South=.
*an Elf* leaves south.

* S C HP:Hurt Mana:Burning>Nobody here by that name.

* S C HP:Hurt Mana:Burning>s
cast 'light' *Elf*
Dwarven Road
Exits: =North= =South=.
You suddenly notice *an Elf*.

* S C HP:Hurt Mana:Burning>
You start to concentrate...

* S C HP:Fine Mana:Hot *an Elf*:Wounded>
Ok.
The lightning bolt hits *an Elf* with full impact.
*an Elf* swiftly dodges your attempt to pierce him.

* S C HP:Fine Mana:Hot *an Elf*:Wounded>cast 'light' *Elf*

*an Elf* strongly pierces your right foot and tickles it.

* S C HP:Hurt Mana:Hot *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

*an Elf* has arrived from the south.

* S C HP:Hurt Mana:Hot>
You start to concentrate...

s
cast 'light' *Elf*
Your victim has disappeared!
*an Elf* leaves north.

* S C HP:Hurt Mana:Hot>
Dwarf Road
Exits: =North= =East=.

* S C HP:Hurt Mana:Hot>n
cast 'light' *Elf*
Nobody here by that name.

* S C HP:Hurt Mana:Hot>n
cast 'light' *Elf*
Dwarven Road
Exits: =North= =South=.

* S C HP:Hurt Mana:Hot>Nobody here by that name.

* S C HP:Hurt Mana:Hot>
Dwarven Road
Exits: =North= =South=.

* S C HP:Hurt Mana:Hot>n
cast 'light' *Elf*
Nobody here by that name.

* S C HP:Hurt Mana:Hot>
On a Dwarven Road
*an Elf* is standing here.
Exits: =North= =South=.

* S C HP:Hurt Mana:Hot>
*an Elf* leaves south.
Nobody here by that name.

* S C HP:Hurt Mana:Hot>s
cast 'light' *Elf*
Dwarven Road
Exits: =North= =South=.
Uldrâk tells you 'hiya'

* S C HP:Hurt Mana:Hot>Nobody here by that name.

* S C HP:Hurt Mana:Hot>cast 'light' *Elf*
Nobody here by that name.

* S C HP:Hurt Mana:Hot>s
cast 'light' *Elf*
Dwarven Road
Exits: =North= =South=.

* S C HP:Hurt Mana:Hot>Nobody here by that name.

* S C HP:Hurt Mana:Hot>track *Elf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Elf* leading south
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Hot>s
Dwarf Road
Exits: =North= =East=.

get bow backpack
draw bow
put dagger backpack
You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Hot>e
You don't see a backpack to get things from.

* S C HP:Hurt Mana:Hot>
You remove a nasty orkish fang.
You swiftly draw a black horn shortbow from across your back.

* S C HP:Hurt Mana:Hot>
You can't find a backpack.

* S C HP:Hurt Mana:Hot>
Dwarven Road
Exits: =North= =East= =West=.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Hot>e
Dwarven Road
A body lies on a funeral pyre, the flames consuming the flesh.
Exits: =East= =West=.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Hot>
* S C HP:Hurt Mana:Hot>e

You feel bolder.

* S C HP:Hurt Mana:Hot>
On a Dwarven Road
*an Elf* is standing here.
Exits: =East= =West=.
Aha, you have found your victim!

* S C HP:Hurt Mana:Hot> 
*an Elf* leaves west.

* S C HP:Hurt Mana:Hot>w
shoot *Elf*
Dwarven Road
A body lies on a funeral pyre, the flames consuming the flesh.
*an Elf* is standing here.
Exits: =East= =West=.
*an Elf* leaves west.

* S C HP:Hurt Mana:Hot>Shoot whom?

* S C HP:Hurt Mana:Hot>w
shoot *Elf*
Dwarven Road
*an Elf* is standing here.
Exits: =North= =East= =West=.

* S C HP:Hurt Mana:Hot>
Your victim has disappeared!
*an Elf* leaves west.

* S C HP:Hurt Mana:Hot>w
shoot *Elf*
Dwarf Road
*an Elf* is standing here.
Exits: =North= =East=.

* S C HP:Hurt Mana:Hot>
Your victim has disappeared!
*an Elf* leaves north.

* S C HP:Hurt Mana:Hot>n
shoot *Elf*
Dwarven Road
Exits: =North= =South=.

* S C HP:Hurt Mana:Hot>n
shoot *Elf*
Shoot whom?

* S C HP:Hurt Mana:Hot>
Dwarven Road
*an Elf* is standing here.
Exits: =North= =South=.

* S C HP:Hurt Mana:Hot>
*an Elf* leaves north.
Shoot whom?

* S C HP:Hurt Mana:Hot>n
shoot *Elf*
On a Dwarven Road
*an Elf* is standing here.
Exits: =North= =South=.

* S C HP:Hurt Mana:Hot>
*an Elf* leaves north.
Shoot whom?

* S C HP:Hurt Mana:Hot>n
shoot *Elf*
Azaghâl's Way
*an Elf* is standing here.
Exits: =East= =South= =West=.

* S C HP:Hurt Mana:Hot>
Your victim has disappeared!
*an Elf* leaves west.

* S C HP:Hurt Mana:Hot>w
shoot *Elf*
Azaghâl's Way
*an Elf* is standing here.
Exits: =North= =East= =South= =West=.

* S C HP:Hurt Mana:Hot>
Your victim has disappeared!
*an Elf* leaves west.

* S C HP:Hurt Mana:Hot>shoot *Elf*
Azaghâl's Way
*an Elf* is standing here.
Exits: =East= West.

* S C HP:Hurt Mana:Hot>
Your victim has disappeared!
*an Elf* leaves west.

* S C HP:Hurt Mana:Hot>w
shoot *Elf*
Azaghâl's Way
*an Elf* is standing here.
Exits: East West.

* S C HP:Hurt Mana:Hot>w
shoot *Elf*
*an Elf* leaves west.
Shoot whom?

* S C HP:Hurt Mana:Hot>
Azaghâl's Way
*an Elf* is standing here.
Exits: East West.

* S C HP:Hurt Mana:Hot Move:Tired>shoot *Elf*
shoot *Elf*
You shoot *an Elf*'s right foot extremely hard and shatter it.
*an Elf* swiftly dodges your attempt to hit him.

* S C HP:Hurt Mana:Hot Move:Tired *an Elf*:Wounded>
*an Elf* pierces your left arm very hard.
Aye! You cannot concentrate any more...

* S C HP:Hurt Mana:Hot Move:Tired *an Elf*:Wounded>shoot *Elf*
shoot *Elf*
*an Elf* strongly pierces your body and tickles it.
Aye! You cannot concentrate any more...

* S C HP:Hurt Mana:Hot *an Elf*:Wounded>shoot *Elf*
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves east.

* S C HP:Hurt Mana:Hot>Shoot whom?
*an Elf* has arrived from the east.

* S C HP:Hurt Mana:Hot>
Your victim has disappeared!
*an Elf* leaves west.

* S C HP:Hurt Mana:Hot>e
shoot *Elf*
Azaghâl's Way
Exits: East West.

* S C HP:Hurt Mana:Hot Move:Tired>w
Shoot whom?

* S C HP:Hurt Mana:Hot>
Azaghâl's Way
Exits: East West.

* S C HP:Hurt Mana:Hot Move:Tired>w
Azaghâl's Way
Exits: North East South.

* S C HP:Hurt Mana:Hot Move:Tired>w
Alas, you cannot go that way...

* S C HP:Hurt Mana:Hot Move:Tired>s
Azaghâl's Way
Exits: North West.

* S C HP:Hurt Mana:Hot Move:Tired>track *Elf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Elf* leading west
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Hot Move:Tired>w
Durin's Chimney
Exits: East West.

You see some tracks of *an Elf* leading west
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Hot Move:Tired>w
Durin's Chimney
Exits: East West.

w
You stop tracking your victim.

* S C HP:Hurt Mana:Hot Move:Tired>
Azaghâl's Way
Exits: East West.

* S C HP:Hurt Mana:Hot Move:Tired>w
w
Azaghâl's Way
Exits: East West.

* S C HP:Hurt Mana:Hot Move:Tired>
Azaghâl's Way
*an Elf* is standing here.
Exits: North East.

* S C HP:Hurt Mana:Hot Move:Tired>shoot *Elf*
shoot *Elf*
shoot *Elf*
You shoot *an Elf*'s left leg extremely hard and shatter it.
*an Elf* swiftly dodges your attempt to hit him.

* S C HP:Hurt Mana:Hot Move:Tired *an Elf*:Bad>
*an Elf* strongly pierces your body.
Aye! You cannot concentrate any more...

* S C HP:Hurt Mana:Hot Move:Tired *an Elf*:Bad>shoot *Elf*
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.

*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves north.

* S C HP:Hurt Mana:Hot Move:Tired>Shoot whom?

* S C HP:Hurt Mana:Hot Move:Tired>shoot *Elf*
n
shoot *Elf*
Shoot whom?

* S C HP:Hurt Mana:Hot Move:Tired>
Azaghâl's Way
Exits: South West.

* S C HP:Hurt Mana:Burning Move:Tired>Shoot whom?

* S C HP:Hurt Mana:Burning Move:Tired>n
shoot *Elf*
Alas, you cannot go that way...

* S C HP:Hurt Mana:Burning Move:Tired>w
shoot *Elf*
Shoot whom?

* S C HP:Hurt Mana:Burning Move:Tired>w
shoot *Elf*
Narvi's Smelting Hall
Exits: North East South.

* S C HP:Hurt Mana:Burning Move:Tired>Shoot whom?

* S C HP:Hurt Mana:Burning Move:Tired>Alas, you cannot go that way...

* S C HP:Hurt Mana:Burning Move:Tired>Shoot whom?

* S C HP:Hurt Mana:Burning Move:Tired>track *Elf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Elf* leading south
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>s
Stair Chamber
Exits: North South Down.

You see some tracks of *an Elf* leading down
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>d
A Ceremonial Hall
The corpse of a lurg leader is lying here.
Exits: East West Up Down.

You see some tracks of *an Elf* leading down
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>d
The Cavern Crossroads
Exits: East West Up Down.

You see some tracks of *an Elf* leading down
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>d
A Long Stair
Exits: West Up Down.

You see some tracks of *an Elf* leading down
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>d
A Long Stair
Exits: Up Down.

You see some tracks of *an Elf* leading down
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>d
Bottom of a Long Stair
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North South Up.

You see some tracks of *an Elf* leading south
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>s
Hwáin's Way
Exits: North =East= =West=.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>e
Hwáin's Way
Exits: North =East= =West=.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>e
Hwáin's Way
Exits: =East= =West=.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>e
Hwáin's Way
Exits: =East= =West=.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>e
Hwáin's Way
A fierce bat is here, lusting for your blood.
Exits: North =East= =West=.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* S C HP:Hurt Mana:Burning Move:Tired>e
Hwáin's Way
A lurg leader, with markings of the Durghash tribe, stands here.
Exits: North =East= South =West=.

e
You stop tracking your victim.

* S C HP:Hurt Mana:Burning Move:Tired>
Hwáin's Way
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A black uruk, armoured heavily, stands confidently here.
A dark troll, black as night, rushes forth from the shadows.
A dark troll, black as night, rushes forth from the shadows.
Exits: North =East= South =West=.
A black uruk leaves south.
A black uruk leaves south.
A black uruk leaves south.
A black uruk leaves south.
A dark troll leaves south.
A dark troll leaves south.
You hear some apparently very close noise coming from the south.

* S C HP:Hurt Mana:Burning Move:Slow>
A black uruk has arrived from the south.
A black uruk has arrived from the south.
A black uruk has arrived from the south.
A black uruk has arrived from the south.
A dark troll has arrived from the south.
A dark troll has arrived from the south.

* S C HP:Hurt Mana:Burning Move:Tired>
A black uruk smites your right arm extremely hard and shatters it.
You feel a strong ache there!
A black uruk slashes your left hand extremely hard and shatters it.
You feel a strong ache there!

* S C HP:Wounded Mana:Burning Move:Tired a black uruk:Healthy>e
No way! You are fighting for your life!
A black uruk slashes your right leg extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!

===> HOLY SHIT <===

* S C HP:Bad Mana:Burning Move:Tired a black uruk:Healthy>f
You flee head over heels.
Hwáin's Way
*an Elf* is resting here.
Exits: =East= =West=.

* S C HP:Bad Mana:Burning Move:Slow>e
Durin's Chimney
Exits: =North= =East= =West=.

* S C HP:Bad Mana:Burning Move:Slow>n
Durin's Chimney
Exits: =East= =South=.

* S C HP:Bad Mana:Burning Move:Slow>e
Durin's Chimney
Exits: =South= =West=.

* S C HP:Bad Mana:Burning Move:Slow>
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!

* S C HP:Awful Mana:Burning Move:Slow>ope cleft
ope stairway
You don't see any cleft here.

* S C HP:Awful Mana:Burning Move:Slow>n
Ok.

* S C HP:Awful Mana:Burning Move:Slow>
The Endless Stair
Exits: South Up Down.

* S C HP:Awful Mana:Burning Move:Slow>close exit
Ok.

* S C HP:Awful Mana:Burning Move:Slow>firstaid 
You try to bind your wounds.

Inactivity timeout postponed...

You fail to bind your wound.

* S C HP:Awful Mana:Burning Move:Slow>sc
cast n 'cure serious' 
22/232 hit, 82/93 mana, and 26/118 moves.

* S C HP:Awful Mana:Burning Move:Slow>
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* S C HP:Bad Mana:Hot Move:Slow>sc
38/232 hit, 64/93 mana, and 27/118 moves.

* S C HP:Bad Mana:Hot Move:Slow>ffa
Arglebargle, glop-glyf!?!

* S C HP:Bad Mana:Hot Move:Slow>firstaid 
You try to bind your wounds.

You successfully bind your wound.

* S C HP:Bad Mana:Hot Move:Tired>
WARNING: inactivity timeout in 5 seconds.

* S C HP:Bad Mana:Hot Move:Tired>sc
39/232 hit, 67/93 mana, and 31/118 moves.

* S C HP:Bad Mana:Hot Move:Tired>info
Ok.

* S C HP:Bad Mana:Hot Move:Tired>
You are a male Black Númenórean.
You are 60 years, 1 month, and 27 days old.
You have played 8 days (real time).
This ranks you as Jheran the Snake (level 33).
You are six feet two and weigh fourteen stone.
Perception: vision 85, hearing 48, smell 10. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are carrying fifty pounds of equipment. Heavy, but we will manage...
Your base abilities are: Str:12 Int:12 Wis:14 Dex:17 Con:15 Wil:12 Per:16.
Offensive Bonus: 92%, Dodging Bonus: 39%, Parrying Bonus: 20%.
Your armour provides an average protection of 6%.
You have 39/232 hit, 67/93 mana, and 31/118 movement points.
Your mood is wimpy. You will flee if your hit points go below 100.
You have scored 13,122,083 experience points and you have 104,660 travel points.
You have won great renown in battles for the forces of the Dark Lord.
You need 877,917 exp. points and 0 travel points to reach the next level.
You have 11 silver pennies and 77 copper pennies.
You are speaking Orkish.
You are trying to sneak.
You will climb if necessary.

You are subjected to the following temporary effects:
- panic
- a deep wound at the right leg (bound up).
- a deep wound at the left hand.
- a light wound at the right arm.
- a light wound at the left arm.
- noquit
- novoid

* S C HP:Bad Mana:Hot Move:Tired>sc
cast n 'cure serious' 
39/232 hit, 68/93 mana, and 31/118 moves.

* S C HP:Bad Mana:Hot Move:Tired>
You start to concentrate...

firstaid 

* S C HP:Bad Mana:Hot Move:Tired>
You try to bind your wounds.

Saving Jheran.

You try to bind your wound but only make it worse.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!

* S C HP:Bad Mana:Burning Move:Tired>
WARNING: inactivity timeout in 5 seconds.

* S C HP:Bad Mana:Burning Move:Tired>sc
firstaid 
38/232 hit, 70/93 mana, and 34/118 moves.

* S C HP:Bad Mana:Burning Move:Tired>Ok.

* S C HP:Bad Mana:Burning Move:Tired>
You try to bind your wounds.

You fail to bind your wound.

* S C HP:Bad Mana:Burning Move:Tired>firstaid 
You try to bind your wounds.

Inactivity timeout postponed...

You fail to bind your wound.

* S C HP:Bad Mana:Burning Move:Tired>firstaid 
You try to bind your wounds.

You fail to bind your wound.

* S C HP:Bad Mana:Burning Move:Tired>
WARNING: inactivity timeout in 5 seconds.

You feel bolder.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!

* S C HP:Bad Mana:Burning Move:Tired>sc
39/232 hit, 79/93 mana, and 42/118 moves.

* S C HP:Bad Mana:Burning Move:Tired>Ok.

* S C HP:Bad Mana:Burning Move:Tired>sc
cast n 'cure serious' 
39/232 hit, 79/93 mana, and 43/118 moves.

* S C HP:Bad Mana:Burning Move:Tired>
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* S C HP:Bad Mana:Hot Move:Tired>sc
57/232 hit, 62/93 mana, and 43/118 moves.

* S C HP:Bad Mana:Hot Move:Tired>get bow backpack
draw bow
put dagger backpack
You don't see a backpack to get things from.

* S C HP:Bad Mana:Hot Move:Tired>But you're already wielding it!

* S C HP:Bad Mana:Hot Move:Tired>s
You can't find a backpack.

* S C HP:Bad Mana:Hot Move:Tired>Alas, you cannot go that way...

* S C HP:Bad Mana:Hot Move:Tired>ope exit
s
Ok.

* S C HP:Bad Mana:Hot Move:Tired>
Durin's Chimney
Exits: North =South= =West=.

* S C HP:Bad Mana:Hot Move:Tired>w
Durin's Chimney
Exits: =East= =South=.

* S C HP:Bad Mana:Hot Move:Tired>s
Durin's Chimney
Exits: =North= =East= =West=.

* S C HP:Bad Mana:Hot Move:Tired>w
Hwáin's Way
*an Elf* is resting here.
Exits: =East= =West=.

* S C HP:Bad Mana:Hot Move:Tired>shoot *Elf*
shoot *Elf*
You are too afraid.

* S C HP:Wounded Mana:Hot Move:Tired>
You are too afraid.

* S C HP:Wounded Mana:Hot Move:Tired>
*an Elf* stops resting, and clambers on his feet.

* S C HP:Wounded Mana:Hot Move:Tired>shoot *Elf*
You are too afraid.

* S C HP:Wounded Mana:Hot Move:Tired>e
Durin's Chimney
Exits: =North= =East= =West=.

* S C HP:Wounded Mana:Hot Move:Tired>cha w 10
w
Wimpy set to: 10

* S C HP:Wounded Mana:Hot Move:Tired>shoot *Elf*
Hwáin's Way
*an Elf* is resting here.
Exits: =East= =West=.
*an Elf* stops resting, and clambers on his feet.

* S C HP:Wounded Mana:Hot Move:Tired>shoot *Elf*
*an Elf* begins some strange incantations...
You shoot *an Elf*'s right arm extremely hard and shatter it.
Your attempt to hit *an Elf* fails.

* S C HP:Wounded Mana:Hot Move:Tired *an Elf*:Awful>
*an Elf* strongly pierces your right arm and shatters it.
Aye! You cannot concentrate any more...

* S C HP:Bad Mana:Hot Move:Tired *an Elf*:Awful>shoot *Elf*
*an Elf* pierces your body very hard and shatters it.
You feel a strong ache there!
Aye! You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!

* S C HP:Bad Mana:Hot Move:Tired *an Elf*:Awful>f
You flee head over heels.
Durin's Chimney
Exits: =North= =East= =West=.

* S C HP:Bad Mana:Hot Move:Tired>e
Durin's Chimney
Exits: =North= =East= =West=.

* S C HP:Bad Mana:Hot Move:Tired>n
n
Durin's Chimney
Exits: North =South= =West=.

* S C HP:Bad Mana:Hot Move:Tired>
The Endless Stair
Exits: South Up Down.

* S C HP:Bad Mana:Hot Move:Tired>close exit
Ok.

* S C HP:Bad Mana:Hot Move:Tired>sc
cast n 'cure serious' 
32/232 hit, 67/93 mana, and 39/118 moves.

* S C HP:Bad Mana:Hot Move:Tired>
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* S C HP:Bad Mana:Hot Move:Tired>sc
56/232 hit, 53/93 mana, and 40/118 moves.

* S C HP:Bad Mana:Hot Move:Tired>ope exit
Ok.

* S C HP:Bad Mana:Hot Move:Tired>s
Durin's Chimney
Exits: North =South= =West=.

* S C HP:Bad Mana:Hot Move:Tired>w
Durin's Chimney
Exits: =East= =South=.

* S C HP:Bad Mana:Hot Move:Tired>s
Durin's Chimney
*an Elf* is standing here.
Exits: =North= =East= =West=.

* S C HP:Bad Mana:Hot Move:Tired>w
shoot *Elf*
Hwáin's Way
Exits: =East= =West=.

* S C HP:Bad Mana:Hot Move:Tired>Shoot whom?

* S C HP:Bad Mana:Hot Move:Tired>e
shoot *Elf*
Durin's Chimney
*an Elf* is standing here.
Exits: =North= =East= =West=.

* S C HP:Bad Mana:Hot Move:Tired>shoot *Elf*
*an Elf* carefully examines the ground around him, looking for tracks...

You shoot *an Elf*'s body hard and shatter it.
*an Elf* is incapacitated and will slowly die, if not aided.
You hit *an Elf*'s right arm extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Elf*.

* S C HP:Bad Mana:Hot Move:Tired>Shoot whom?

* S C HP:Bad Mana:Hot Move:Tired>trophy #
		*** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  #Shadowlane               |   2,  2%,  #Elminster                |

* S C HP:Bad Mana:Hot Move:Tired>exam corpse
corpse (here) : 
a pile of coins
a strange set of lock picks
a stone
a water skin
a hooded brass lantern
a plain leather belt
a double edged eket (brand new)
a jade bracelet
a forest green cloak (used)
a gilted rounded shield (brand new)
a plain pair of sleeves (brand new)
a thin pair of leather gloves (used)
a plain pair of pants (brand new)
a plain hood (brand new)
a thick metal breastplate (brand new)
a dark coloured flask
a dark coloured flask
a dark coloured flask
a dark coloured flask
a dark coloured flask
a dark coloured flask
a dark coloured flask
a dark coloured flask
a lembas wafer
a gold ring
a slightly bent iron key
a plain shirt (brand new)
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow
a silver-tipped arrow