Date.....: 17th May 2001
Char.....: Mahyr, lvl 41 Elf Thief/Mage
Location.: Moria, e-gate level
Situation: running thru Moria, found orc tracks


* W S C HP:Hurt Mana:Hot>clo sturdydoor
Mustering Stairs
*an Orc* is standing here.
Exits: West Down.
Aha, you have found your victim!

* W S C HP:Hurt Mana:Hot>shoot *Orc*
Ok.

* W S C HP:Hurt Mana:Hot>
*an Orc* leaves down.
Shoot whom?

* W S C HP:Hurt Mana:Hot>d
shoot *Orc*
Mustering Stair
A huge troll, with skin as black as pitch, glowers at you.
Exits: West Up Down.

* W S C HP:Hurt Mana:Hot>Shoot whom?

* W S C HP:Hurt Mana:Hot>d
shoot *Orc*
Mustering Stairs
Exits: North East South West Up Down.

* W S C HP:Hurt Mana:Hot>e
Shoot whom?

* W S C HP:Hurt Mana:Hot>
Durin's Way
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: East South West.
You suddenly notice *an Orc*.

* W S C HP:Hurt Mana:Hot>
*an Orc* leaves east.

* W S C HP:Hurt Mana:Hot>
A great black orc cleaves your left arm very hard.

* W S C HP:Hurt Mana:Hot a great black orc:Healthy>
A great black orc yells 'Argh!  Ontrudorm!'

* W S C HP:Hurt Mana:Hot a great black orc:Healthy>
You lightly hit a great black orc's body and tickle it.

* W S C HP:Hurt Mana:Hot a great black orc:Fine>f
You flee head over heels.
A Short Passageway
Exits: North South.

* W S C HP:Hurt Mana:Hot>e
Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot>
A great black orc has arrived from the north.
A darkened orc has arrived from the north.
A darkened orc has arrived from the north.
A darkened orc has arrived from the north.
A dark orkish archer has arrived from the north.
A dark orkish archer has arrived from the north.
A dark orkish archer has arrived from the north.

* W S C HP:Hurt Mana:Hot>s
Abandoned Armoury
Exits: North.

* W S C HP:Hurt Mana:Hot>e
n
Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot>
A Short Passageway
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: North South.

* W S C HP:Hurt Mana:Hot>n
e
Durin's Way
Exits: East South West.

* W S C HP:Hurt Mana:Hot>
Durin's Way
You see three war arrows on the ground.
Exits: North East South West.

* W S C HP:Hurt Mana:Hot>e
The Central Gathering Hall
A sturdy rope has been tied here and descends below.
A large arrow lies on the ground.
A huge water-drake is coiled here.
Exits: North East South West Down.
You hear some apparently close noise coming from the west.
A water-drake passes dangerously close to your hiding place.

* W S C HP:Hurt Mana:Hot>e
Durin's Way
Exits: East West.

* W S C HP:Hurt Mana:Hot>e
Durin's Way
There are two war arrows here.
Trinity the Woman is standing here.
Exits: East West.

* W S C HP:Hurt Mana:Hot>track *Orc*
You carefully examine the ground around you, looking for tracks...

You hear some apparently rather far noise coming from the west.

Trinity leaves east.

e
You hear some apparently rather far noise coming from the west.

You hear some apparently close noise coming from the west.

Hmm... It seems there is no sign of *Orc* here.

* W S C HP:Hurt Mana:Hot>
A Great Hall
Exits: North East West.

* W S C HP:Hurt Mana:Hot>
You hear some apparently close noise coming from the west.

* W S C HP:Hurt Mana:Hot>w
Durin's Way
There are two war arrows here.
Exits: East West.

* W S C HP:Hurt Mana:Hot>w
Durin's Way
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: East West.
You swiftly dodge a darkened orc's attempt to slash you.

* W S C HP:Hurt Mana:Hot a darkened orc:Healthy>
Trinity tells you ':/'

* W S C HP:Hurt Mana:Hot a darkened orc:Healthy>w
No way! You are fighting for your life!
You swiftly dodge a great black orc's attempt to cleave you.

* W S C HP:Hurt Mana:Hot a darkened orc:Healthy>f

A great black orc yells 'Arth!  Intruders!'
A darkened orc swiftly dodges your attempt to hit him.

* W S C HP:Hurt Mana:Hot a darkened orc:Healthy>
You flee head over heels.
The Central Gathering Hall
A sturdy rope has been tied here and descends below.
A large arrow lies on the ground.
A huge water-drake is coiled here.
Exits: North East South West Down.

* W S C HP:Hurt Mana:Hot>w

A great black orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.

* W S C HP:Hurt Mana:Hot>
Durin's Way
You see three war arrows on the ground.
Exits: North East South West.

* W S C HP:Hurt Mana:Hot>w
Durin's Way
Exits: East South West.

* W S C HP:Hurt Mana:Hot>w
Mustering Stairs
Exits: North East South West Up Down.

* W S C HP:Hurt Mana:Hot>track *Orc*
You carefully examine the ground around you, looking for tracks...
You hear some apparently close noise coming from the east.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Hot>
You hear some apparently very close noise coming from the east.

* W S C HP:Hurt Mana:Hot>
A great black orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.

* W S C HP:Hurt Mana:Hot>e
Durin's Way
Exits: East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Hot>e
Durin's Way
You see three war arrows on the ground.
Exits: North East South West.
You hear some apparently rather far noise coming from the west.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Hot>s
A Guard Room
Exits: North East.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Hot>e
Granite Hallway
Exits: North South West.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Hot>s
Granite Hallway
Exits: North East South.

You hear some apparently very far noise coming from the north.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Hot>s
Granite Hallway
Exits: North South West.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Hot>s
Chamber of Meditation
A large and somewhat round fungus grows from the floor.
Some tough lichen grows on the rocks.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
Exits: North West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Hot>e
Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot>ope panel
e
clo panel
It seems to be locked.

* W S C HP:Hurt Mana:Hot>shoot *Orc*
Alas, you cannot go that way...

* W S C HP:Hurt Mana:Hot>It's already closed!

* W S C HP:Hurt Mana:Hot>Shoot whom?

* W S C HP:Hurt Mana:Hot>
You hear some apparently rather far noise coming from the north.

* W S C HP:Hurt Mana:Hot>
You hear some apparently close noise coming from the north.

* W S C HP:Hurt Mana:Hot>pic panel
Using your lockpicks, you try to pick the lock...

You hear some apparently very close noise coming from the north.

The lock finally yields to your skill.

* W S C HP:Hurt Mana:Hot>ope panel
e
clo panel
Ok.

* W S C HP:Hurt Mana:Hot>
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North West.
Aha, you have found your victim!

* W S C HP:Hurt Mana:Hot>shoot *Orc*
clo panel
Ok.

* W S C HP:Hurt Mana:Hot>
Your victim has disappeared!
*an Orc* leaves north.
It's already closed!

* W S C HP:Hurt Mana:Burning>clo panel
shoot *Orc*
It's already closed!

* W S C HP:Hurt Mana:Burning>Shoot whom?
*an Orc* has arrived from the north.

* W S C HP:Hurt Mana:Burning>clo panel
It's already closed!

* W S C HP:Hurt Mana:Burning>clo panel
It's already closed!

* W S C HP:Hurt Mana:Burning>clo panel
*an Orc* leaves north.
It's already closed!

* W S C HP:Hurt Mana:Burning>shoot *Orc*
hit 1.*Orc*
Shoot whom?

* W S C HP:Hurt Mana:Burning>clo panel
They aren't here.

* W S C HP:Hurt Mana:Burning>It's already closed!

* W S C HP:Hurt Mana:Burning>pic panel

The panel is opened from the other side.
A great black orc has arrived from the west.
A darkened orc has arrived from the west.
A darkened orc has arrived from the west.
A darkened orc has arrived from the west.
A dark orkish archer has arrived from the west.
A dark orkish archer has arrived from the west.
A dark orkish archer has arrived from the west.
A great black orc closes the panel.

* W S C HP:Hurt Mana:Burning>Using your lockpicks, you try to enable the lock...

Aye! You cannot concentrate any more...
A darkened orc lightly slashes your left arm and tickles it.
A great black orc cleaves your left foot extremely hard.

* W S C HP:Hurt Mana:Burning a darkened orc:Healthy>ope panel

A great black orc yells 'Argh!  Angludels!'
You hit a darkened orc's body and tickle it.

* W S C HP:Hurt Mana:Burning a darkened orc:Fine>Ok.

* W S C HP:Hurt Mana:Burning a darkened orc:Fine>f
You flee head over heels.
Chamber of Meditation
A large and somewhat round fungus grows from the floor.
Some tough lichen grows on the rocks.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
Exits: North East West.

* W S C HP:Hurt Mana:Burning>
*an Orc* has arrived from the east.

* W S C HP:Hurt Mana:Burning>
A great black orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.

* W S C HP:Hurt Mana:Burning>
*an Orc* closes the panel.

* W S C HP:Hurt Mana:Burning>w
A Musty Hallway
The corpse of a darkened orc is lying here.
Exits: North East West.

* W S C HP:Hurt Mana:Burning>
A great black orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.

* W S C HP:Hurt Mana:Burning>w
A Musty Hallway
The corpse of a darkened orc is lying here.
Exits: East West.

* W S C HP:Hurt Mana:Burning>e

A great black orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.

* W S C HP:Hurt Mana:Burning>
A Musty Hallway
The corpse of a darkened orc is lying here.
Exits: North East West.

* W S C HP:Hurt Mana:Burning>e
Chamber of Meditation
A large and somewhat round fungus grows from the floor.
Some tough lichen grows on the rocks.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
Exits: North West.
You suddenly notice *an Orc*.

* W S C HP:Hurt Mana:Burning>shoot *Orc*
Your victim has disappeared!
*an Orc* leaves north.

* W S C HP:Hurt Mana:Burning>
You hear some apparently very close noise coming from the west.

* W S C HP:Hurt Mana:Burning>n
shoot *Orc*
Granite Hallway
Exits: North South West.

* W S C HP:Hurt Mana:Burning>Shoot whom?

* W S C HP:Hurt Mana:Burning>n
shoot *Orc*
Granite Hallway
Exits: North East South.
You suddenly notice *an Orc*.

* W S C HP:Hurt Mana:Burning>
*an Orc* leaves north.
Shoot whom?

* W S C HP:Hurt Mana:Burning>n
shoot *Orc*
Granite Hallway
Exits: North South West.

* W S C HP:Hurt Mana:Burning>Shoot whom?

* W S C HP:Hurt Mana:Burning>n
shoot *Orc*

You hear some apparently rather far noise coming from the south.

* W S C HP:Hurt Mana:Burning>
The Central Gathering Hall
A sturdy rope has been tied here and descends below.
A large arrow lies on the ground.
A huge water-drake is coiled here.
Exits: North East South West Down.

* W S C HP:Hurt Mana:Burning>Shoot whom?

* W S C HP:Hurt Mana:Burning>e
Durin's Way
Exits: East West.

* W S C HP:Hurt Mana:Burning>w
The Central Gathering Hall
A sturdy rope has been tied here and descends below.
A large arrow lies on the ground.
A huge water-drake is coiled here.
Exits: North East South West Down.

* W S C HP:Hurt Mana:Burning>w
Durin's Way
On the ground, there are three war arrows.
Exits: North East South West.
You hear some apparently very far noise coming from the east.

* W S C HP:Hurt Mana:Burning>track *Orc*
You carefully examine the ground around you, looking for tracks...

You hear some apparently rather far noise coming from the east.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Burning>w
Durin's Way
Exits: East South West.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Burning>s
A Short Passageway
Exits: North South.

You hear some apparently very far noise coming from the north.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).
You hear some apparently very far noise coming from the north.

* W S C HP:Hurt Mana:Burning>s
Abandoned Armoury
Exits: North.
You suddenly notice *an Orc*.
Aha, you have found your victim!

* W S C HP:Hurt Mana:Burning>shoot *Orc*
Your victim has disappeared!
*an Orc* leaves north.

* W S C HP:Hurt Mana:Burning>n
shoot *Orc*
A Short Passageway
Exits: North South.

* W S C HP:Hurt Mana:Burning>Shoot whom?

* W S C HP:Hurt Mana:Burning>n
shoot *Orc*
Durin's Way
Exits: East South West.

* W S C HP:Hurt Mana:Burning>Shoot whom?

* W S C HP:Hurt Mana:Burning>
You hear some apparently very close noise coming from the east.

* W S C HP:Hurt Mana:Burning>w
Mustering Stairs
Exits: North East South West Up Down.

* W S C HP:Hurt Mana:Burning>track *Orc*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading east
 (done less than 2 hours ago).

* W S C HP:Hurt Mana:Burning>e
Durin's Way
Exits: East South West.

You hear some apparently very far noise coming from the west.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Burning>e
Durin's Way
On the ground, there are three war arrows.
Exits: North East South West.

A great black orc yells 'Algw!  Dnblukarm!'

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Burning>
A great black orc has arrived from the north.
A darkened orc has arrived from the north.
A darkened orc has arrived from the north.
A darkened orc has arrived from the north.
A dark orkish archer has arrived from the north.
A dark orkish archer has arrived from the north.
A dark orkish archer has arrived from the north.

* W S C HP:Hurt Mana:Burning>s
A Guard Room
Exits: North East.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Burning>e
Granite Hallway
Exits: North South West.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Burning>s
Granite Hallway
Exits: North East South.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Burning>s
Granite Hallway
Exits: North South West.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Burning>s
Chamber of Meditation
A large and somewhat round fungus grows from the floor.
Some tough lichen grows on the rocks.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
A dark orc crouches quietly, staring into the distance.
Exits: North West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W S C HP:Hurt Mana:Burning>e
Alas, you cannot go that way...

* W S C HP:Hurt Mana:Burning>ope panel
e
clo panel
Ok.

* W S C HP:Hurt Mana:Burning>
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
Exits: North West.
You suddenly notice *an Orc*.
Aha, you have found your victim!

* W S C HP:Hurt Mana:Burning>pic panel
Ok.

* W S C HP:Hurt Mana:Burning>Using your lockpicks, you try to enable the lock...

clo panel
You manage to enable the lock.

* W S C HP:Hurt Mana:Burning>clo panel
It's already closed!

* W S C HP:Hurt Mana:Burning>It's already closed!

* W S C HP:Hurt Mana:Burning>shoot *Orc*
Your victim has disappeared!
*an Orc* leaves north.

* W S C HP:Hurt Mana:Burning>n
shoot *Orc*
Cell
A large arrow lies on the ground.
Exits: South.
You suddenly notice *an Orc*.

* W S C HP:Hurt Mana:Burning>
You shoot *an Orc*'s left foot extremely hard.
Saving Mahyr.
You try to hit *an Orc*, but she parries successfully.

* W S C HP:Hurt Mana:Burning *an Orc*:Fine>shoot *Orc*
You feel less protected.                                <=== yes, my luck!!
*an Orc* pierces your left arm and tickles it.
Aye! You cannot concentrate any more...

* W S C HP:Hurt Mana:Burning *an Orc*:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves south.

* W S C HP:Hurt Mana:Burning>s

*an Orc* has arrived from the south.

* W S C HP:Hurt Mana:Burning>shoot *Orc*
*an Orc* leaves south.
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].
You suddenly notice *an Orc*.

* W S C HP:Hurt Mana:Burning>
shoot *Orc*
You shoot *an Orc*'s right foot extremely hard.

* W S C HP:Hurt Mana:Burning *an Orc*:Hurt>No way! You are fighting for your life!
*an Orc* swiftly dodges your attempt to hit her.

* W S C HP:Hurt Mana:Burning *an Orc*:Hurt>
*an Orc* stops using a shiny dagger.
*an Orc* skillfully draws an orkish shortbow.

shoot *Orc*
*an Orc* nocks a missile in an orkish shortbow.

*an Orc* swiftly dodges your attempt to shoot her.

* W S C HP:Hurt Mana:Burning *an Orc*:Hurt>shoot *Orc*
*an Orc* shoots your right foot extremely hard and shatters it.
Aye! You cannot concentrate any more...
You swiftly dodge *an Orc*'s attempt to hit you.

* W S C HP:Wounded Mana:Burning *an Orc*:Hurt>
*an Orc* nocks a missile in an orkish shortbow.

f
You shoot *an Orc*'s right arm extremely hard.

* W S C HP:Wounded Mana:Burning *an Orc*:Hurt>
*an Orc* nocks a missile in an orkish shortbow.
You flee head over heels.
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>

* W S C HP:Wounded Mana:Burning>
* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>
*an Orc* shoots your body hard.
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Wounded Mana:Burning *an Orc*:Hurt>n

*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning *an Orc*:Hurt>No way! You are fighting for your life!

* W S C HP:Wounded Mana:Burning *an Orc*:Hurt>f
You flee head over heels.
PANIC! You couldn't escape!
You try to hit *an Orc*, but she parries successfully.

* W S C HP:Wounded Mana:Burning *an Orc*:Hurt>f

*an Orc* strongly shoots your right arm.

* W S C HP:Wounded Mana:Burning *an Orc*:Hurt>
*an Orc* nocks a missile in an orkish shortbow.
You flee head over heels.
PANIC! You couldn't escape!
You flee head over heels.
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>
*an Orc* passes dangerously close to your hiding place.

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>cast n 'armour'
You start to concentrate...

s
*an Orc* has arrived from the south.

*an Orc* nocks a missile in an orkish shortbow.

A blue transparent wall slowly appears around you.

* W S C HP:Wounded Mana:Burning>
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>
A great black orc yells 'Argh!  Iwbruders!'          <=== A sign??

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the north.

* W S C HP:Wounded Mana:Burning>n
cast 'light' *Orc*
*an Orc* nocks a missile in an orkish shortbow.
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>Nobody here by that name.
You begin to feel hungry.

* W S C HP:Wounded Mana:Hot>s

*an Orc* has arrived from the south.

* W S C HP:Wounded Mana:Hot>
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Wounded Mana:Hot>n

*an Orc* has arrived from the north.

* W S C HP:Wounded Mana:Hot>
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Hot>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Wounded Mana:Hot>n
*an Orc* passes dangerously close to your hiding place.
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>cha s q
Ok.

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the south.

* W S C HP:Wounded Mana:Burning>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>s
cast 'light' *Orc*
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the north.
You are too afraid.

* W S C HP:Wounded Mana:Burning>cast 'light' *Orc*

*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>
You are too afraid. 

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the south.

* W S C HP:Wounded Mana:Burning>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the north.

* W S C HP:Wounded Mana:Burning>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the south.

* W S C HP:Wounded Mana:Burning>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the north.

* W S C HP:Wounded Mana:Burning>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the south.

* W S C HP:Wounded Mana:Burning>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the north.

* W S C HP:Wounded Mana:Burning>n

*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the south.

* W S C HP:Wounded Mana:Burning>s

*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the north.

* W S C HP:Wounded Mana:Burning>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>s
shoot *Orc*
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>
You are too afraid.
*an Orc* leaves north.

* W S C HP:Wounded Mana:Burning>n
Cell
A large arrow lies on the ground.
*an Orc* is standing here.
Exits: South.
*an Orc* leaves south.

* W S C HP:Wounded Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Wounded Mana:Burning>cha w 10
n
Wimpy set to: 10

* W S C HP:Wounded Mana:Burning>
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Wounded Mana:Burning>
*an Orc* has arrived from the south.

* W S C HP:Wounded Mana:Burning>s
shoot *Orc*
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].
*an Orc* has arrived from the north.

* W S C HP:Wounded Mana:Burning>
You shoot *an Orc*'s left arm extremely hard.
You strongly hit *an Orc*'s right hand.
Your victim is shocked by your hit!

* W S C HP:Wounded Mana:Burning *an Orc*:Wounded>
*an Orc* pierces your body.

* W S C HP:Wounded Mana:Burning *an Orc*:Wounded>shoot *Orc*

*an Orc* stops using a shiny dagger.
*an Orc* skillfully draws an orkish shortbow.

* W S C HP:Wounded Mana:Burning *an Orc*:Wounded>
*an Orc* nocks a missile in an orkish shortbow.

You shoot *an Orc*'s body very hard.

* W S C HP:Wounded Mana:Burning *an Orc*:Wounded>shoot *Orc*
*an Orc* nocks a missile in an orkish shortbow.

shoot *Orc*
*an Orc* shoots your body very hard and shatters it.
Aye! You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!
You swiftly dodge *an Orc*'s attempt to hit you.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Bad Mana:Burning *an Orc*:Wounded>
*an Orc* nocks a missile in an orkish shortbow.

*an Orc* shoots your right hand extremely hard and shatters it.
Aye! You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Bad Mana:Burning *an Orc*:Wounded>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Bad Mana:Burning *an Orc*:Wounded>f
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Bad Mana:Burning *an Orc*:Wounded>
*an Orc* shoots your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You try to hit *an Orc*, but she parries successfully.

* W S C HP:Awful Mana:Burning *an Orc*:Wounded>f

*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning *an Orc*:Wounded>
You flee head over heels.
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Awful Mana:Burning>n

A great black orc yells 'Algh!  Aztrukels!'         <=== 2nd sign :)

* W S C HP:Awful Mana:Burning>
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning>
*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Awful Mana:Burning>
*an Orc* has arrived from the north.

* W S C HP:Awful Mana:Burning>n

*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning>
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning>
*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning>s                     <=== duh, I am sure i die

*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning>
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].
*an Orc* has arrived from the north.

* W S C HP:Awful Mana:Burning>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning>
*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning>s
*an Orc* nocks a missile in an orkish shortbow.
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Awful Mana:Burning>
*an Orc* has arrived from the north.

* W S C HP:Awful Mana:Burning>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* has arrived from the north.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning Move:Tired>s

*an Orc* leaves south.

* W S C HP:Awful Mana:Burning Move:Tired>
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>n

*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning Move:Tired>
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* leaves north.

* W S C HP:Awful Mana:Burning Move:Tired>n
Cell
A large arrow lies on the ground.
*an Orc* is standing here.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>s

*an Orc* leaves south.

* W S C HP:Awful Mana:Burning Move:Tired>
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>s
shoot *Orc*
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here trying to concentrate.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>
You are too afraid.

* W S C HP:Awful Mana:Burning Move:Tired>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning Move:Tired>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>cha m wim
Ok.
*an Orc* has arrived from the north.

* W S C HP:Awful Mana:Burning Move:Tired>n

*an Orc* leaves north.

* W S C HP:Awful Mana:Burning Move:Tired>
Cell
A large arrow lies on the ground.
*an Orc* is standing here.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>s
*an Orc* leaves south.
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning Move:Tired>shoot *Orc*
You are too afraid.

* W S C HP:Awful Mana:Burning Move:Tired>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning Move:Tired>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* has arrived from the north.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning Move:Tired>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning Move:Tired>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* has arrived from the north.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning Move:Tired>n

You are hungry.
*an Orc* bleeds from open wounds.

* W S C HP:Awful Mana:Burning Move:Tired>
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>n
Cell
A large arrow lies on the ground.
Exits: South.
*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning Move:Tired>n
s
Alas, you cannot go that way...

* W S C HP:Awful Mana:Burning Move:Tired>
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].
*an Orc* has arrived from the north.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* nocks a missile in an orkish shortbow.

* W S C HP:Awful Mana:Burning Move:Tired>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>s

*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning Move:Tired>n
*an Orc* nocks a missile in an orkish shortbow.
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* has arrived from the north.

*an Orc* nocks a missile in an orkish shortbow.
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>s

*an Orc* stops using an orkish shortbow.
*an Orc* skillfully draws a shiny dagger.

* W S C HP:Awful Mana:Burning Move:Tired>n
Alas, you cannot go that way...

* W S C HP:Awful Mana:Burning Move:Tired>
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning Move:Tired>
You swiftly dodge *an Orc*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Awful Mana:Burning Move:Tired *an Orc*:Wounded>s
No way! You are fighting for your life!
You try to hit *an Orc*, but she parries successfully.

* W S C HP:Awful Mana:Burning Move:Tired *an Orc*:Wounded>f
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Awful Mana:Burning Move:Tired *an Orc*:Wounded>f
You flee head over heels.
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>n
Cell
A large arrow lies on the ground.
*an Orc* is standing here.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* leaves south.

* W S C HP:Awful Mana:Burning Move:Tired>s
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>n
Cell
A large arrow lies on the ground.
Exits: South.

* W S C HP:Awful Mana:Burning Move:Tired>
*an Orc* has arrived from the south.

* W S C HP:Awful Mana:Burning Move:Tired>s

*an Orc* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Awful Mana:Burning Move:Tired *an Orc*:Wounded>No way! You are fighting for your life!

* W S C HP:Awful Mana:Burning Move:Tired *an Orc*:Wounded>f

You try to hit *an Orc*, but she parries successfully.

* W S C HP:Awful Mana:Burning Move:Tired *an Orc*:Wounded>
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Awful Mana:Burning Move:Tired *an Orc*:Wounded>f
You flee head over heels.
Shaman's Chamber
An arrow made from a grey wood lies here.
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Awful Mana:Burning Move:Tired>f
n
You flee head over heels.
PANIC! You couldn't escape!
*an Orc* has arrived from the north.

* W S C HP:Awful Mana:Burning Move:Tired>cast 'light' *Orc*
*an Orc* quickly approaches, trying to pierce you.
No way! You are fighting for your life!

* W S C HP:Awful Mana:Burning Move:Tired *an Orc*:Wounded>
You start to concentrate...

You swiftly dodge *an Orc*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!

Ok.
The lightning bolt hits *an Orc* with full impact.

* W S C HP:Awful Mana:Burning Move:Tired *an Orc*:Bad>cast 'light' *Orc*
You start to concentrate...

cast 'light' *Orc*
*an Orc* panics, and attempts to flee.

Ok.
The lightning bolt hits *an Orc* with full impact.

* W S C HP:Awful Mana:Hot Move:Tired *an Orc*:Awful>\šYou start to concentrate...

cast 'light' *Orc*
*an Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.

*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves north.

* W S C HP:Awful Mana:Hot Move:Tired>cast 'light' *Orc*
Nobody here by that name.

* W S C HP:Awful Mana:Hot Move:Tired>
*an Orc* has arrived from the north.
You start to concentrate...

cast 'light' *Orc*
*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves north.

* W S C HP:Awful Mana:Hot Move:Tired>Nobody here by that name.

* W S C HP:Awful Mana:Hot Move:Tired>cast 'light' *Orc*
Nobody here by that name.

* W S C HP:Awful Mana:Hot Move:Tired>n
cast 'light' *Orc*
Cell
A large arrow lies on the ground.
*an Orc* is standing here.
Exits: South.

* W S C HP:Awful Mana:Hot Move:Tired>
You start to concentrate...

cast 'light' *Orc*

* W S C HP:Awful Mana:Hot Move:Tired *an Orc*:Dying>
Ok.
The lightning bolt hits *an Orc* with full impact.
*an Orc* is incapacitated and will slowly die, if not aided.
You hit *an Orc*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *an Orc*.

* W S C HP:Awful Mana:Hot Move:Tired>Nobody here by that name.

* W S C HP:Awful Mana:Hot Move:Tired>loo
Cell
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.

* W S C HP:Awful Mana:Hot Move:Tired>exam corpse
corpse (here) : 
a pile of coins
a quiver
a flagon
a fragrant-smelling bag
a stone
a sable pouch
a belt of pearls and crystals
a barbed fang (brand new)
a keyring with many keys and a set of lock picks
a wolfskin wristband (brand new)
a leather backpack
a russet cloak (used)
a shield of Arthedain (used)
a pair of black arm wrappings (used)
a thin pair of leather gloves (used)
a black pair of padded boots (brand new)
a plain pair of pants (used)
a plain hood (brand new)
a plain shirt (brand new)
a ring
a fragrant-smelling bag
a brown bottle
a pair of snowshoes (brand new)
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an orkish shortbow
a shiny dagger (brand new)

* W S C HP:Awful Mana:Hot Move:Tired>trophy #
		*** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  #Mordorin                 |   1,  0%,  #Bup                      |

* W S C HP:Awful Mana:Hot Move:Tired>info
You are a male Silvan.
You are 86 years, 7 months, and 27 days old.
You have played 23 days (real time).
This ranks you as Mahyr Pain (level 41).
You are six feet 0 and weigh ten stone and seven pounds.
Perception: vision 90, hearing 23, smell -5. Alertness: normal.
You must have been sent to Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Shire, Fornost, the Grey Havens, Rivendell, and the Blue Mountains.
You are carrying fifty-two pounds of equipment. A tad uncomfortable, but no problem.
You have 10/231 hit, 54/107 mana, and 34/117 movement points.
Your mood is wimpy. You will flee if your hit points go below 10.
You have scored 22,693,610 experience points and you have 260,367 travel points.
You have fought various battles for the armies of the West.
You need 456,390 exp. points and 0 travel points to reach the next level.
You have 51 lauren coins, 1 celeb penny, and 73 busc pennies.
You are speaking Westron.
You are hungry.
You are trying to sneak.
You will swim if necessary.
You will climb if necessary.

You are subjected to the following temporary effects:
- armour
- panic
- novoid
- noquit

* W S C HP:Awful Mana:Hot Move:Tired>cast 'create food'

<=== cure cure cure and killing shadow ; all in all like 2-3 min ===>

* W S C HP:Wounded Mana:Warm>
Oops, you've sensed a danger!                         <=== wuw, jeah :>
*an Orc* pierces your right hand very hard and shatters it.

* W S C HP:Wounded Mana:Warm *an Orc*:Healthy>
*an Orc* swiftly dodges your attempt to hit her.

* W S C HP:Wounded Mana:Warm *an Orc*:Healthy>f
You flee head over heels.
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Wounded Mana:Warm>w
ope normal.
The panel seems to be closed.

* W S C HP:Wounded Mana:Warm>w
You don't see any normal. here.

* W S C HP:Wounded Mana:Warm>The panel seems to be closed.

* W S C HP:Wounded Mana:Warm>n
cast 'light' *Orc*
Cell
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
Exits: South.

* W S C HP:Wounded Mana:Warm>Nobody here by that name.

* W S C HP:Wounded Mana:Warm>s
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Wounded Mana:Warm>
*an Orc* has arrived from the north.

* W S C HP:Wounded Mana:Warm>n
Cell
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
Exits: South.

* W S C HP:Wounded Mana:Warm>s
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here searching for something.
Exits: North [West].

* W S C HP:Wounded Mana:Warm>
*an Orc* passes dangerously close to your hiding place.

* W S C HP:Wounded Mana:Warm>n
You feel less protected.
*an Orc* barely hits your head and tickles it.
No way! You are fighting for your life!

* W S C HP:Wounded Mana:Warm *an Orc*:Healthy>
You lightly hit *an Orc*'s body and tickle it.

* W S C HP:Wounded Mana:Warm *an Orc*:Fine>f
PANIC! You can't quit the fight!

* W S C HP:Wounded Mana:Warm *an Orc*:Fine>f
You flee head over heels.
Cell
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
Exits: South.

* W S C HP:Wounded Mana:Warm>s
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Wounded Mana:Warm>w
ope panel
*an Orc* leaves north.
The panel seems to be closed.

* W S C HP:Wounded Mana:Warm>w
It seems to be locked.

* W S C HP:Wounded Mana:Warm>The panel seems to be closed.

* W S C HP:Wounded Mana:Warm>open exit w
w
It seems to be locked.

* W S C HP:Wounded Mana:Warm>n
The panel seems to be closed.

* W S C HP:Wounded Mana:Warm>
Cell
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
*an Orc* is standing here.
Exits: South.
*an Orc* leaves south.

* W S C HP:Wounded Mana:Warm>s
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here searching for something.
Exits: North [West].

* W S C HP:Wounded Mana:Warm>pic panel
Using your lockpicks, you try to pick the lock...

ope panel
Aye! You cannot concentrate any more...
*an Orc* pierces your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Bad Mana:Warm *an Orc*:Fine>w
It seems to be locked.

* W S C HP:Bad Mana:Warm *an Orc*:Fine>No way! You are fighting for your life!

* W S C HP:Bad Mana:Warm *an Orc*:Fine>ope panel
flee
It seems to be locked.

* W S C HP:Bad Mana:Warm *an Orc*:Fine>
You flee head over heels.
Cell
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
Exits: South.

* W S C HP:Bad Mana:Warm>s
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Bad Mana:Warm>n

*an Orc* has arrived from the north.

* W S C HP:Bad Mana:Warm>
Cell
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
Exits: South.

* W S C HP:Bad Mana:Warm>s
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Bad Mana:Warm>
*an Orc* leaves north.

* W S C HP:Bad Mana:Warm>n
Cell
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
Exits: South.
You suddenly notice *an Orc*.

* W S C HP:Bad Mana:Warm>
*an Orc* leaves south.

* W S C HP:Bad Mana:Warm>s
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
*an Orc* is standing here.
Exits: North [West].

* W S C HP:Bad Mana:Warm>cast 'light' *Orc*
š*an Orc* passes dangerously close to your hiding place.
You start to concentrate...

š|š* W S C HP:Bad Mana:Cold *an Orc*:Fine>
Ok.
The lightning bolt hits *an Orc* with full impact.
*an Orc* swiftly dodges your attempt to hit her.

* W S C HP:Bad Mana:Cold *an Orc*:Fine>f

*an Orc* pierces your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Bad Mana:Cold *an Orc*:Fine>PANIC! You can't quit the fight!

* W S C HP:Bad Mana:Cold *an Orc*:Fine>f
You flee head over heels.
Cell
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
Exits: South.

* W S C HP:Bad Mana:Cold>s
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].

* W S C HP:Bad Mana:Cold>n
Cell
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
Exits: South.

* W S C HP:Bad Mana:Cold>
*an Orc* has arrived from the south.

* W S C HP:Bad Mana:Cold>s

*an Orc* pierces your right arm hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Awful Mana:Cold *an Orc*:Fine>No way! You are fighting for your life!

* W S C HP:Awful Mana:Cold *an Orc*:Fine>f
You flee head over heels.
PANIC! You couldn't escape!
You hit *an Orc*'s right foot hard.
Your victim is shocked by your hit!

* W S C HP:Awful Mana:Cold *an Orc*:Fine>f
You flee head over heels.
Shaman's Chamber
A small but powerful shaman is here, chanting some evil incantations.
Exits: North [West].
*an Orc* has arrived from the north.

* W S C HP:Awful Mana:Cold>
*an Orc* quickly approaches, trying to pierce you.

* W S C HP:Awful Mana:Cold *an Orc*:Fine>
*an Orc* pierces your right arm extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.

* W S C HP:Dying Mana:Cold *an Orc*:Fine>f
You are in a pretty bad shape, unable to do anything!

* W S C HP:Dying Mana:Cold *an Orc*:Fine>

You are dead! Sorry...

ah well....