Date.....: 31st Jan 2001
Char.....: Shnake, BN thief lvl 17
Location.: Moria

* S C HP:Fine Mana:Burning>d
Shattered Chamber
Exits: East Up.

* S C HP:Fine Mana:Burning>Alas, you cannot go that way...

* S C HP:Fine Mana:Burning>e
Crumbling Passage
Exits: West Down.

* S C HP:Fine Mana:Burning>d
d
Hidden Stair
Exits: Up Down.

* S C HP:Fine Mana:Burning>d
d
Hidden Stair
Exits: Up Down.

* S C HP:Fine>
Foot of Stair
A great black orc is here, fighting *a Dwarf*.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A darkened orc is here, fighting *a Dwarf*.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
*a Dwarf* is here, fighting a darkened orc.
*a Dwarf* is here, fighting a great black orc.
*a Half-Elf* is standing here.
A sturdy pack horse is standing here.
Exits: [South] West Up.
A dark orkish archer nocks a missile in an orkish shortbow.
A dark orkish archer nocks a missile in an orkish shortbow.
A dark orkish archer nocks a missile in an orkish shortbow.

====> OUCH, PANIC :>

* S C HP:Fine>Alas, you cannot go that way...
A darkened orc joins a great black orc's fight.
A darkened orc fails to slash *a Dwarf*.

* S C HP:Fine>
*a Half-Elf* begins some strange incantations...

* S C HP:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves up.

* S C HP:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves up.

* S C HP:Fine>u
Hidden Stair
*a Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: Up Down.

* S C HP:Fine>u
Hidden Stair
Exits: Up Down.

* S C HP:Fine>d
Hidden Stair
Exits: Up Down.

* S C HP:Fine>d
s
Foot of Stair
A great black orc is here, fighting *a Half-Elf*.
A darkened orc is here, fighting *a Half-Elf*.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
*a Half-Elf* is here, fighting a great black orc.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: [South] West Up.

* S C HP:Fine>The panel seems to be closed.

* S C HP:Fine>open exit s
s
Ok.
A dark orkish archer nocks a missile in an orkish shortbow.
A dark orkish archer nocks a missile in an orkish shortbow.
A dark orkish archer nocks a missile in an orkish shortbow.

* S C HP:Fine>
A Passageway
A large arrow lies on the ground.
Exits: North East South.

* S C HP:Fine>s
A Passageway
Exits: North South.


====> oki, I paniced some and ran away a little first :)

o S C>prac
hide thoro
You have 0 practice sessions left.
Skill / Spell          Knowledge  Difficulty Class      Mana Casting time
Awareness              Excellent  Normal     General   
Climb                  Very good  Very easy  General   
First aid              Poor       Easy       General   
Ride                   Very good  Very easy  General   
Swim                   Average    Very easy  General   
Track                  Very good  Normal     General   
Wilderness             Excellent  Normal     General   
Create food            Bad        Normal     Cleric       14, Normal
Cure serious           Bad        Normal     Cleric       43, Normal
Backstab               Superb     Hard       Thief     
Dodge                  Excellent  Hard       Thief     
Hide                   Excellent  Normal     Thief     
Missile                Fair       Normal     Thief     
Pick                   Poor       Normal     Thief     
Sneak                  Superb     Hard       Thief     

====> OK, I cooled down - lets charge!!

* S C>
Hall of Mourning
Exits: East West.

You see some tracks of *a Dwarf* leading west
 (done less than 3 hours ago).

* S C>
You hear some apparently close noise coming from the west.

* S C>tell Miser at lvl 18 ehhe
Ok.

* S C>w
Intersection
Exits: North East South West.

Miser tells you 'nah u rock'
You see some tracks of *a Dwarf* leading north
 (done less than 3 hours ago).

* S C>n
Red Avenue
Exits: North South West.

You see some tracks of *a Dwarf* leading north
 (done less than 3 hours ago).

* S C>n
Crossing in the Avenue
Exits: North East South.

You see some tracks of *a Dwarf* leading north
 (done less than 3 hours ago).

* S C>n
Red Avenue
Exits: North South.

You see some tracks of *a Dwarf* leading north
 (done less than 3 hours ago).

* S C>s
Crossing in the Avenue
Exits: North East South.


You stop tracking your victim.


===> oki, they gotta be all n - all e - so better take preparations 

* S C>think                          <=== Miser snooping me
Careful, you might hurt yourself!

* S C>cover ruby
cover staff
snuff lantern
You cover a red ruby.
Ok.

o S C>There is nothing like this here.

o S C>There is nothing like this here.

o S C>n
It is pitch black...
You are inside.

o S C>n
It is pitch black...
You are inside.

o S C>n
Alas, you cannot go that way...

o S C>e
back *elf*
It is pitch black...
You are inside.

o S C>Backstab whom?

o S C>e
w
The Tomb of Khurakzegil
A stone sarcophagus lies on the floor.
*a Dwarf* is resting here.
*a Dwarf* is resting here.
*a Half-Elf* is resting here.
A sturdy pack horse is standing here.
Exits: West.

* S C>It is pitch black...
You are inside.

o S C>e
back *elf*
The Tomb of Khurakzegil
A stone sarcophagus lies on the floor.
*a Dwarf* is resting here.
*a Dwarf* is resting here.
*a Half-Elf* is resting here.
A sturdy pack horse is standing here.
Exits: West.

* S C>
You begin to move silently to the back of your victim...

*a Half-Elf* nods solemnly.  <=== agreeeed

*a Half-Elf* makes a strange sound, as you place a nasty orkish fang in his back.

* S C *a Half-Elf*:Fine>
*a Half-Elf* tries to pierce you, but your parry is successful.

* S C *a Half-Elf*:Fine>
*a Dwarf* stops resting, and clambers on his feet.

* S C *a Half-Elf*:Fine>f
You flee head over heels.
PANIC! You couldn't escape!

* S C *a Half-Elf*:Fine>f
*a Dwarf* crushes your left leg extremely hard.
You flee head over heels.
It is pitch black...
You are inside.

o S C HP:Fine>w
w
It is pitch black...
You are inside.

o S C HP:Fine>Alas, you cannot go that way...

o S C HP:Fine>s
s
It is pitch black...
You are inside.

o S C HP:Fine>It is pitch black...
You are inside.

o S C HP:Fine>s
It is pitch black...
You are inside.

o S C HP:Fine>uncover ruby
uncover staff
light lantern
You uncover a red ruby.
Ok.

* S C HP:Fine>There is nothing like this here.

* S C HP:Fine>There is nothing like this here.

* S C HP:Fine>tell Miser cack
Ok.

* S C HP:Fine>e
Alas, you cannot go that way...

* S C HP:Fine>s
e
Intersection
Exits: North East South West.

* S C HP:Fine>
Hall of Mourning
Exits: East West.

* S C HP:Fine>e
Hall of Mourning
Exits: East West.

* S C HP:Fine>e
Tiny Chamber
Exits: West Down.

* S C HP:Fine>d
Lore Stairs
Exits: East West Up Down.

* S C HP:Fine>u
Tiny Chamber
Exits: West Down.

* S C HP:Fine>look w
The rubble is loose in this direction, and perhaps can be safely moved out
of the way.
The boulder is open.

* S C HP:Fine>clo exit w
Ok.

* S C HP:Fine>d

Miser tells you 'nice!'

* S C HP:Fine>
Lore Stairs
Exits: East West Up Down.

* S C HP:Fine>w
Vault of the Maker
Exits: East [South] West.

* S C HP:Fine>tell Miser irock :p
Ok.

* S C HP:Fine>e
Lore Stairs
Exits: East West Up Down.

* S C HP:Fine>u
Tiny Chamber
Exits: [West] Down.

* S C HP:Fine>
Miser tells you 'most indeed!'

* S C HP:Fine>tell Miser unenchanted fang :>
d
Ok.

* S C HP:Fine>u
Lore Stairs
Exits: East West Up Down.

* S C HP:Fine>
Tiny Chamber
Exits: [West] Down.

* S C HP:Fine>
Miser tells you 'i post log on mume.net :P'

* S C HP:Fine>tell Miser hehe
Ok.

* S C HP:Fine>d
u
Lore Stairs
Exits: East West Up Down.

* S C HP:Fine>
Tiny Chamber
Exits: [West] Down.

* S C HP:Fine>
Miser tells you 'joking hehe'

* S C HP:Fine>sc
170/180 hit, 90/90 mana, and 124/124 moves.

====> we play some at around umuk and shortly later ...

* S C>
Inside Durin's Gate
The corpse of an orkish warrior is lying here.
The corpse of a lurg leader is lying here.
Exits: East South [West].

* S C>track *elf*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Half-Elf* leading west
 (done less than 2 hours ago).

* S C>track
You stop tracking your victim.

* S C>track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a Man coming from the east (done less than 1 hour ago).
   - a track of a pack horse leading west (done less than 2 hours ago).
   - a track of *a Half-Elf* leading west (done less than 2 hours ago).
   - a track of *a Dwarf* leading west (done less than 2 hours ago).
   - a track of *a Dwarf* leading west (done less than 2 hours ago).
   - a track of *a Half-Elf* coming from the east (done less than 3 hours ago).
   - a track of *a Dwarf* coming from the east (done less than 3 hours ago).
   - a track of *a Dwarf* coming from the east (done less than 3 hours ago).
   - a track of an orkish warrior leading east (done less than 10 hours ago).
   - a track of a lurg leader leading east (done less than 10 hours ago).

You stop searching.

* S C>tell Miser cackle
Ok.

====> I chased em out of my home!!!