Char......: Ramiris
Date......: 5. Dec 2000
Location..: Moria East Gate
Situation.: Was idling in Lorien Tree when Zaber told me about Orcs in Moria -
            so I was on my way there when ...


            DIDNT CUT OUT OR COMMENT TOO MUCH

* C Move:Tired>west
Threshold of Moria
Exits: East Up.

* C Move:Tired>up

* C Move:Tired>
The Great Gates
You see two war arrows on the ground.
*an Orc* is standing here.
Exits: West Down.

* C Move:Tired>cast 'burning hands' *Orc*
You start to concentrate...

* C Mana:Burning Move:Tired *an Orc*:Fine>
Ok.
You feel yourself exposed.
You burn *an Orc*.
You try to pierce *an Orc*, but he parries successfully.

* C Mana:Burning Move:Tired *an Orc*:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves down.

* C Mana:Burning Move:Tired>tell Zaber orc out e
Ok.

* C Mana:Burning Move:Tired>down
Threshold of Moria
*an Orc* is standing here.
Exits: East Up.

* C Mana:Burning Move:Tired>up
The Great Gates
You see two war arrows on the ground.
Exits: West Down.
*an Orc* has arrived from below.

* C Mana:Burning Move:Tired>down
Threshold of Moria
Exits: East Up.

* C Mana:Burning Move:Tired>up
cast 'burning hands' *Orc*
The Great Gates
There are two war arrows here.
*an Orc* is standing here.
Exits: West Down.

* C Mana:Burning Move:Tired>
You start to concentrate...

* C Mana:Burning Move:Tired *an Orc*:Fine>
Zaber tells you 'both?'
Ok.
You burn *an Orc*.
You try to pierce *an Orc*, but he parries successfully.

* C Mana:Burning Move:Tired *an Orc*:Fine>
You swiftly dodge *an Orc*'s attempt to slash you.

* C Mana:Burning Move:Tired *an Orc*:Fine>
Saving Ramiris.

* C Mana:Burning Move:Tired *an Orc*:Fine>tell Zaber one
Ok.
*an Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.
You try to pierce *an Orc*, but he parries successfully.

* C Mana:Burning Move:Tired *an Orc*:Fine>fle
You flee head over heels.
Threshold of Moria
Exits: East Up.

* C Mana:Burning Move:Tired>
Ragaz narrates 'how can you get a banded ring off?'

* C Mana:Burning Move:Tired>up
cast 'burning hands' *Orc*
The Great Gates
On the ground, there are two war arrows.
*an Orc* is standing here.
Exits: West Down.

* C Mana:Burning Move:Tired>
You cannot attack and flee at the same time.

* C Mana:Burning Move:Tired>cast 'lightning' *man*
Nobody here by that name.

* C Mana:Burning Move:Tired>cast 'colour' *Orc*
You quickly recall your stored spell...

* C Mana:Burning Move:Tired *an Orc*:Fine>
Ok.
You spray *an Orc* with many-coloured rays of bright light.
You try to pierce *an Orc*, but he parries successfully.

* C Mana:Burning Move:Tired *an Orc*:Fine>
*an Orc* tries to slash you, but your parry is successful.

* C Mana:Burning Move:Tired *an Orc*:Fine>
*an Orc* panics, and attempts to flee.

cast 'colour' *Orc*

* C Mana:Burning Move:Tired *an Orc*:Fine>
Darkwolf narrates 'by death'

* C Mana:Burning Move:Tired *an Orc*:Fine>
You quickly recall your stored spell...

cast 'colour' *Orc*
*an Orc* tries to slash you, but your parry is successful.

Ok.
You spray *an Orc* with many-coloured rays of bright light.

* C Mana:Burning Move:Tired *an Orc*:Hurt>
You start to concentrate...

cast 'colour' *Orc*
*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves down.

* C Mana:Burning Move:Tired>Nobody here by that name.

* C Mana:Burning Move:Tired>
Sentari narrates 'wait for it to stop acting up and take it off'

* C Mana:Burning Move:Tired>down
cast 'colour' *Orc*
Threshold of Moria
*an Orc* is standing here.
Exits: East Up.

* C Mana:Burning Move:Tired>
You start to concentrate...

Your victim has disappeared!
*an Orc* leaves east.

* C Mana:Burning Move:Tired>
* C Mana:Burning Move:Tired>east
cast 'colour' *Orc*
A Rocky Path
Exits: North East South West.

* C Mana:Burning Move:Tired>Nobody here by that name.

* C Mana:Burning Move:Tired>track *orc*
You carefully examine the ground around you, looking for tracks...

Sentari narrates 'when it fades you can take off'

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* C Mana:Burning Move:Tired>east
A Path by a Standing Stone
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* C Mana:Burning Move:Tired>Zaber tells you 'ack lost link'

* C Mana:Burning Move:Tired>east
You need to swim to go there.

* C Mana:Burning Move:Tired>
Valir narrates '*wave* trappers and overkillers, c u all tomorrow :)'

* C Mana:Burning Move:Tired>lead
Lead what?

* C Mana:Burning Move:Tired>swim
Ok, from now you'll try to swim.

* W C Mana:Burning Move:Tired>east
You failed swimming there.

* W C Mana:Burning Move:Tired>
Darkwolf narrates 'ah...'

* W C Mana:Burning Move:Tired>east
Mirrormere
Exits: North South West.
You swim and successfully stay on the water.

Tracking in water is not possible.
You stop tracking your victim.

* W C Mana:Burning Move:Tired>north
You failed swimming there.
You are drowning!

* W C HP:Fine Mana:Burning Move:Tired>west
A Path by a Standing Stone
Exits: North East South West.


====> here I loose track 

* W C HP:Fine Mana:Burning Move:Tired>cast 'locate' jibfrapodfra
You start to concentrate...

         Zone                                   World
                                     ---------------------------
                                    |                           |
                                    |                           |
                                    |                ^ ^^^O     |
                                    |          W   ~*1^^^^^?    |
                                    |         ****2*1      ??   |
   ---------------                  |  ::::=:~***~12*           |
  |      .^^      |                 |           ?^              |
  |    ^^.^.??    |                 |           ?:              |
  |  ^^^^.^^????  |                 |           ~^              |
  |  ^^^^..^????  |                 |           *               |
  | ^^^^^^~^????? |                 |           ~               |
  | ^^^^^1~~????? |                 |           ^               |
  |^^..^^^~~??????|                 |          ~^^^    ?        |
  |^..^^#^*~??????|                 |         *^MM^? ????    N  |
  |???^^?^^^??????|                 | ::    ~~~   ^:*????       |
  | ??^^?^^^????? |                 | ::::::~                   |
  | ??^^?^^^????? |                 |       :                   |
  |  ?^^?^^^????  |                 |      ::                   |
  |  ?^^?^^f????  |                 |      ::                   |
  |    ^?^^^??    |                 |      *                    |
  |      ^^^      |                 |      :^                   |
   ---------------                  |      : I                  |
                                    |      : ?                  |
                                    |      :??                  |
                                    |        ??                 |
                                    |                           |
                                     ---------------------------

* W C HP:Fine Mana:Hot Move:Tired>north
Mirrormere
Exits: North East South West.

* W C HP:Fine Mana:Hot Move:Tired>north
You swim and successfully stay on the water.

Mirrormere
Exits: North East South West.

* W C HP:Fine Mana:Hot Move:Slow>west
A Rocky Path
Exits: North East South West.

* W C HP:Fine Mana:Hot Move:Slow>track *orc*
You carefully examine the ground around you, looking for tracks...

A fat rabbit has arrived from the west.

Zaber tells you 'come 2u from crossroads'

A butterfly has arrived from the west.

You stop searching.

* W C HP:Fine Mana:Hot Move:Slow>cast n 'breath'
You start to concentrate...

The night has begun.

An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Fine Mana:Hot>sc
171/177 hit, 76/134 mana, and 108/108 moves.

* W C HP:Fine Mana:Hot>tell Zaber he outside
Ok.
A butterfly has arrived from the south.

* W C HP:Fine Mana:Hot>south

A fat rabbit leaves south.

* W C HP:Fine Mana:Hot>
A Rocky Path
A fat rabbit sits here, chewing on some grass.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* W C HP:Fine Mana:Hot>track *orc*
You carefully examine the ground around you, looking for tracks...

Zaber tells you 'one still in then?'

Hmm... It seems there is no sign of *orc* here.

* W C HP:Fine Mana:Hot>north

* W C HP:Fine Mana:Hot>
A Rocky Path
A colourful butterfly is fluttering around here.
Exits: North East South West.

* W C HP:Fine Mana:Hot>north
A Rocky Path
Exits: North East South West.

* W C HP:Fine Mana:Hot>track *orc*
ou carefully examine the ground around you, looking for tracks...


You stop searching.

* W C HP:Fine Mana:Hot>cast 'locate' byeheecuh   
You start to concentrate...

        Zone                                   World
                                    -----------------------------
                                   |                             |
                                   |                             |
                                   |                 ^ ^^^O      |
                                   |           W   ~*~^^^^^??    |
                                   |          ****:*~      ???   |
   ---------------                 |  *::::=:~***~R:*            |
  |      ???      |                |            ?^               |
  |    ^^^^.^?    |                |            ?:               |
  |  ^^^^^..^???  |                |            ~^               |
  |  ^.....^^???  |                |            *                |
  | ^^^^^^.^.???? |                |            ~                |
  | #^^^^^.^^???? |                |            ^                |
  |^.^^^^^..^?????|                |           ~^^^    ?         |
  |^.^^^^^*~^?????|                |          *^MM^? ????    N   |
  |^^^^^^^^~~?????|                | %::    ~~~   ^:*????        |
  | ^^..^^^~~???? |                | %::::::~                    |
  | ^..^^#^^~???? |                |        :                    |
  |  ??^^?^^^???  |                |       ::                    |
  |  ??^^?^^^???  |                |       ::                    |
  |    ^^?^^^?    |                |       *                     |
  |      ?^^      |                |       :^                    |
   ---------------                 |       : I                   |
                                   |       : ?                   |
                                   |       :??                   |
                                   |         ??                  |
                                   |         H??                 |
                                   |             E               |
                                    -----------------------------

* W C HP:Fine Mana:Hot>
A butterfly has arrived from the south.

* W C HP:Fine Mana:Hot>
Zaber tells you 'I got like 10 secs lag'

* W C HP:Fine Mana:Hot>
Feon narrates 'ok. wave people. im renting'

* W C HP:Fine Mana:Hot>tell Zaber nod - i freeze bad too
Ok.

* W C HP:Fine Mana:Hot>east
You failed swimming there.

* W C HP:Fine Mana:Hot>
Felanor narrates 'anyone selling fien chain ?'

* W C HP:Fine Mana:Hot>south
A Rocky Path
Exits: North East South West.

* W C HP:Fine Mana:Hot>east
You failed swimming there.

* W C HP:Fine Mana:Hot>east
Mirrormere
Exits: North East South West.

* W C HP:Fine Mana:Hot>north

You failed swimming on the water and drowned for a while!

* W C HP:Fine Mana:Hot>
Reach of Mirrormere
Exits: North East South West.

* W C HP:Fine Mana:Hot>east
You failed swimming there.
You are drowning!

* W C HP:Fine Mana:Hot>north
The Dimrill Stair
Exits: East South West.

* W C HP:Fine Mana:Hot>east
A Wild Meadow
Exits: South West.

* W C HP:Fine Mana:Hot>west
The Dimrill Stair
Exits: East South West.

* W C HP:Fine Mana:Hot>west
The Dimrill Stair
Exits: East South Up.

* W C HP:Fine Mana:Hot>west
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>south
A Rocky Path
A colourful butterfly is fluttering around here.
Exits: North East South West.

* W C HP:Fine Mana:Hot>west

Gwrvan narrates 'sharmak *3 above hole now'

* W C HP:Fine Mana:Hot>
A Muddy Path
Exits: North East South West.

* W C HP:Fine Mana:Hot>north
The Redhorn Pass
Exits: North South West.

* W C HP:Fine Mana:Hot>north
The Redhorn Pass
Exits: North South West.

* W C HP:Fine Mana:Hot>north
Bend in the Pass
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
Exits: North East South West.

* W C HP:Fine Mana:Hot>west
west
The Redhorn Pass
Exits: North East South West.

* W C HP:Fine Mana:Hot>west
west
west
The Redhorn Pass
Exits: North East West.

* W C HP:Fine Mana:Hot>west
west
The Redhorn Pass
Exits: North East West.

* W C HP:Fine Mana:Hot>
The Redhorn Pass
A mountain ibex is jumping from rock to rock.
Exits: East West Up.

* W C HP:Fine Mana:Hot>
The Redhorn Pass
Exits: East West Up.

* W C HP:Fine Mana:Hot>
The Redhorn Pass
Exits: East South Up.

* W C HP:Fine Mana:Hot>Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>track *orc*
You carefully examine the ground around you, looking for tracks...

Zaber tells you '400ms atm'

You stop searching.

* W C HP:Fine Mana:Hot>east
east
The Redhorn Pass
A mountain ibex is jumping from rock to rock.
Exits: East West Up.

* W C HP:Fine Mana:Hot>east
east
The Redhorn Pass
Exits: East West Up.

* W C HP:Fine Mana:Hot>
The Redhorn Pass
Exits: North East West.

* W C HP:Fine Mana:Hot>
The Redhorn Pass
Exits: North East West.

* W C HP:Fine Mana:Hot>east
The Redhorn Pass
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
Exits: North East South West.

* W C HP:Fine Mana:Hot>south
Moving up the slope is really hard.
Mountain Ridge
Exits: North East West Down.

* W C HP:Fine Mana:Hot>south
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>east
The Redhorn Pass
Exits: North South West.

* W C HP:Fine Mana:Hot Move:Tired>south
The Redhorn Pass
Exits: North South West.

* W C HP:Fine Mana:Hot Move:Tired>south
A Muddy Path
A robin is here, carrying small pieces of wood to its nest.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

* W C HP:Fine Mana:Hot Move:Tired>south
A Wild Meadow
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* W C HP:Fine Mana:Hot Move:Tired>south
A Wild Meadow
A shrub with maple-like leaves is growing here.
A fat rabbit sits here, chewing on some grass.
Exits: North East West.

* W C HP:Fine Mana:Hot Move:Tired>east
A Rocky Path
Exits: North East South West.

* W C HP:Fine Mana:Hot Move:Tired>south
west
A Rocky Path
Exits: North East South West.

* W C HP:Fine Mana:Hot Move:Tired>
Threshold of Moria
Exits: East Up.

* W C HP:Fine Mana:Hot Move:Tired>up
The Great Gates
You see two war arrows on the ground.
Exits: West Down.

* W C HP:Fine Mana:Hot Move:Tired>track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of an Elf coming from below (done less than 1 hour ago).

   - a track of *an Orc* leading west (done less than 1 hour ago).
   - a track of *an Orc* leading west (done less than 1 hour ago).
   - a track of *an Orc* coming from below (done less than 1 hour ago).
   - a track of *an Orc* coming from below (done less than 1 hour ago).
   - two tracks of *an Orc* leading down (done less than 2 hours ago).
   - a track of *an Orc* leading down (done less than 2 hours ago).
   - a track of *an Orc* coming from the west (done less than 2 hours ago).
   - a track of an Elf leading down (done less than 2 hours ago).

You stop searching.

* W C HP:Fine Mana:Hot Move:Tired>search quick
You begin to search ...

You didn't find anyone.

* W C HP:Fine Mana:Hot Move:Tired>
Zaber tells you 'nice 500ms now'

* W C HP:Fine Mana:Hot Move:Tired>tell Zaber they both here
Ok.

* W C HP:Fine Mana:Hot Move:Tired>cast n 'breath'
You start to concentrate...

Burk narrates 'need help vs man north of bree at farm'

Zaber tells you 'where?'

An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Fine Mana:Hot>sc
175/177 hit, 70/134 mana, and 108/108 moves.

* W C HP:Fine Mana:Hot>
Madgod narrates 'is the syntax for casting a stored spell different from that of ordinary ?'

* W C HP:Fine Mana:Hot>tell Zaber in e gate 1tick
Ok.

* W C HP:Fine Mana:Hot>west
The greatgate seems to be closed.

* W C HP:Fine Mana:Hot>
Simon narrates 'nope'
Flanker narrates 'i would help if i had eq...'

* W C HP:Fine Mana:Hot>ope greatgate
You put all your weight against the greatgate, trying to open it.

Bad narrates 'fuck'

Zaber tells you 'block it?'

tell Zaber ichecking
Ok.

* W C Mana:Hot>Ok.

* W C Mana:Hot>west
Hall of the Eastern Gate
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: North East West.

* W C Mana:Hot>
You swiftly dodge a darkened orc's attempt to stab you.

* W C Mana:Hot a darkened orc:Healthy>east

You pierce a darkened orc's head hard.

* W C Mana:Hot a darkened orc:Fine>No way! You are fighting for your life!

* W C Mana:Hot a darkened orc:Fine>fle
You flee head over heels.
First Hall of Moria
Exits: East West.

* W C Mana:Hot>east
Hall of the Eastern Gate
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: North East West.

* W C Mana:Hot>east
The Great Gates
On the ground, there are two war arrows.
Exits: West Down.
You begin to see some clouds.

* W C Mana:Hot>
Saving Ramiris.

* W C Mana:Hot>info
You are a male Silvan.
You are 85 years, 11 months, and 25 days old.
You have played 28 days and 23 hours (real time).
This ranks you as Ramiris the Prince of Amber (level 36).
You are six feet one and weigh eleven stone and three pounds.
Perception: vision 50, hearing -22, smell -45. Alertness: normal.
You must have been sent on Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Shire, Fornost, the Grey Havens, and Rivendell.
You are carrying eighty-three pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:10 Int:20 Wis:18 Dex:11 Con:13 Wil:15 Per:14.
Offensive Bonus: 44%, Dodging Bonus: 60%, Parrying Bonus: 61%.
Your armour protects 60% of your body.
You have 177/177 hit, 79/134 mana, and 106/108 movement points.
Your mood is wimpy. You will flee if your hit points go below 10.
You have scored 16,452,630 experience points and you have 154,616 travel points.
You have gained some renown in battles for the armies of the West.
You need 697,370 exp. points and 0 travel points to reach the next level.
You have 173 lauren coins, 3 celeb pennies, and 73 busc pennies.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

You are subjected to the following temporary effects:
- noquit
- novoid
- shield
- armour

* W C Mana:Hot>tell Zaber try www.q2web.de 4242 if link bad
Ok.
Zaber tells you 'erm, 600ms now'

* W C Mana:Hot>exits
West  - You can't distinguish a lot of details.
Down  - You can't distinguish a lot of details.

* W C Mana:Hot>search quick
You begin to search ...

Lognar narrates '4 hungries e of bree'

You didn't find anyone.

* W C Mana:Hot>west
Hall of the Eastern Gate
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: North East West.
A darkened orc tries to slash you, but your parry is successful.

* W C Mana:Hot a darkened orc:Healthy>
You try to pierce a darkened orc, but he parries successfully.

* W C Mana:Hot a darkened orc:Healthy>west
No way! You are fighting for your life!

* W C Mana:Hot a darkened orc:Healthy>fle
You flee head over heels.
Chamber of the Eastern Guard
Exits: South.

* W C Mana:Hot>south
west
Hall of the Eastern Gate
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: North East West.
Boom-Doom!  Boom-Doom!  Boom-Doom!

* W C Mana:Hot>west
First Hall of Moria
Exits: East West.

* W C Mana:Hot>west
west
west
First Hall of Moria
Exits: North East West.

* W C Mana:Hot>
First Hall of Moria
Exits: East West.

* W C Mana:Hot>
Broad Stair
A large arrow lies on the ground.
Exits: East West.

* W C Mana:Hot>
A Great Hall
Exits: East West.

* W C Mana:Hot>west
Durin's Bridge
Exits: North East South West.

* W C Mana:Hot>west
A Great Hall
Exits: East West.
You hear some apparently close noise coming from the west.

* W C Mana:Hot>
You hear some apparently very close noise coming from the west.

* W C Mana:Hot>west
A Great Hall
A large arrow lies on the ground.
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: North East West.

* W C Mana:Hot>east
A Great Hall
Exits: East West.

* W C Mana:Hot>east
Durin's Bridge
Exits: North East South West.

* W C Mana:Hot>track *orc*
You carefully examine the ground around you, looking for tracks...

You hear some apparently very close noise coming from the west.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Hot>west
A Great Hall
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: East West.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Hot>west

A great black orc barely cleaves your head and tickles it.

* W C HP:Fine Mana:Hot a great black orc:Fine>No way! You are fighting for your life!

* W C HP:Fine Mana:Hot a great black orc:Fine>
You try to pierce a great black orc, but he parries successfully.

* W C HP:Fine Mana:Hot a great black orc:Fine>fle
You stop tracking your victim.
You flee head over heels.
Durin's Bridge
Exits: North East South West.

* W C HP:Fine Mana:Hot>west
A Great Hall
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: East West.

* W C HP:Fine Mana:Hot>west
A Great Hall
A large arrow lies on the ground.
Exits: North East West.
A great black orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.

* W C HP:Fine Mana:Hot>
A darkened orc fails to hit you.

* W C HP:Fine Mana:Hot a darkened orc:Healthy>west
No way! You are fighting for your life!

* W C HP:Fine Mana:Hot a darkened orc:Healthy>fle
You flee head over heels.
Durin's Way
Exits: East West.
A great black orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.

* W C HP:Fine Mana:Hot>west
Durin's Way
You see two war arrows on the ground.
Exits: East West.

* W C HP:Fine Mana:Hot>west
The Central Gathering Hall
A huge water-drake is coiled here.
Exits: North East South West Down.

* W C HP:Fine Mana:Hot>
Boom-Doom!  Boom-Doom!  Boom-Doom!

* W C HP:Fine Mana:Hot>west
Durin's Way
Exits: North East South West.

* W C HP:Fine Mana:Hot>
You hear some apparently close noise coming from the east.

* W C HP:Fine Mana:Hot>west
Durin's Way
On the ground, there are six war arrows.
Exits: East South West.

* W C HP:Fine Mana:Hot>track *orc*
You carefully examine the ground around you, looking for tracks...

You hear some apparently close noise coming from the east.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>
You hear some apparently very close noise coming from the east.

* W C HP:Fine Mana:Burning>
A great black orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A darkened orc has arrived from the east.
A dark orkish archer has arrived from the east.
A dark orkish archer has arrived from the east.

* W C Mana:Burning>east
Durin's Way
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C Mana:Burning>east
The Central Gathering Hall
A huge water-drake is coiled here.
Exits: North East South West Down.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W C Mana:Burning>
You hear some apparently very close noise coming from the west.
A water-drake hits your right leg and tickles it.

* W C HP:Fine Mana:Burning a water-drake:Healthy>
You try to pierce a water-drake, but it parries successfully.

* W C HP:Fine Mana:Burning a water-drake:Healthy>south
No way! You are fighting for your life!

* W C HP:Fine Mana:Burning a water-drake:Healthy>fle
You stop tracking your victim.
You flee head over heels.
Granite Hallway
Exits: North South West.

* W C HP:Fine Mana:Burning>south
Granite Hallway
Exits: North East South.

* W C HP:Fine Mana:Burning>south
Granite Hallway
Exits: North South West.

* W C HP:Fine Mana:Burning>south
Chamber of Meditation
There are two bulbous mushrooms here.
A large and somewhat round fungus grows from the floor.
Some tough lichen grows on the rocks.
Exits: North East West.

* W C HP:Fine Mana:Burning>
You hear some apparently rather far noise coming from the north.

* W C HP:Fine Mana:Burning>track *orc*
You carefully examine the ground around you, looking for tracks...

You hear some apparently close noise coming from the north.
You hear some apparently rather far noise coming from the north.

Boom-Doom!  Boom-Doom!  Boom-Doom!

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>
You hear some apparently close noise coming from the north.

* W C HP:Fine Mana:Burning>west
A Musty Hallway
Exits: North East West.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>west
A Musty Hallway
Exits: East West.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>west

You hear some apparently rather far noise coming from the east.

* W C HP:Fine Mana:Burning>
A Musty Hallway
Exits: North East West.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>west
Chamber of Skulls
A large arrow lies on the ground.
A dark female of the Burzruth glares with yellow eyes at you.
Exits: North East.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>north
A Marble Tunnel
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: North East South.
Aye! You cannot concentrate any more...
You stop tracking your victim.
A great black orc tries to cleave you, but your parry is successful.

* W C HP:Fine Mana:Burning a great black orc:Fine>
You try to pierce a great black orc, but he parries successfully.

* W C HP:Fine Mana:Burning a great black orc:Fine>fle
You flee head over heels.
Chamber of Skulls
A large arrow lies on the ground.
A dark female of the Burzruth glares with yellow eyes at you.
Exits: North East.

* W C HP:Fine Mana:Burning>north
A Marble Tunnel
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: North East South.

* W C HP:Fine Mana:Burning>
A dark orkish archer nocks a missile in an orkish shortbow.
A dark orkish archer nocks a missile in an orkish shortbow.
A dark orkish archer nocks a missile in an orkish shortbow.

* W C HP:Fine Mana:Burning>north
A Marble Tunnel
Exits: North South.

* W C HP:Fine Mana:Burning>north
A Marble Tunnel
Exits: North East South.
You hear some apparently very close noise coming from the south.

* W C HP:Fine Mana:Burning>east
Lower Guard Room
Exits: North West.

* W C HP:Fine Mana:Burning>north
Mustering Stairs
Exits: North East South West Up Down.

* W C HP:Fine Mana:Burning>
Zaber tells you 'I can do shit with 600ms link'

* W C HP:Fine Mana:Burning>track *orc*
You carefully examine the ground around you, looking for tracks...

You hear some apparently close noise coming from the west.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
Durin's Way
There are six war arrows here.
Exits: East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
Durin's Way
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
The Central Gathering Hall
A huge water-drake is coiled here.
Exits: North East South West Down.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).
You hear some apparently rather far noise coming from the west.

* W C HP:Fine Mana:Burning>east
Durin's Way
There are two war arrows here.
Exits: East West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
Durin's Way
Exits: East West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
A Great Hall
A large arrow lies on the ground.
Exits: North East West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
A Great Hall
Exits: East West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
Durin's Bridge
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
A Great Hall
Exits: East West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
Broad Stair
A large arrow lies on the ground.
Exits: East West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
First Hall of Moria
A great black orc stands here, eager for combat.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: East West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
First Hall of Moria
Exits: North East West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C HP:Fine Mana:Burning>east
First Hall of Moria
Exits: East West.

You hear some apparently very close noise coming from the west.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).
You hear some apparently close noise coming from the west.

* W C HP:Fine Mana:Burning>east
Hall of the Eastern Gate
Exits: North East West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C Mana:Burning>east
The Great Gates
You see two war arrows on the ground.
Exits: West Down.
You begin to see some clouds.

You see some tracks of *an Orc* leading down
 (done less than 1 hour ago).

* W C Mana:Burning>down
Threshold of Moria
Exits: East Up.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* W C Mana:Burning>east
A Rocky Path
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

 
You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C Mana:Burning>
* W C Mana:Burning>north
A Rocky Path
Exits: North East South West.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C Mana:Burning>north
A Rocky Path
Exits: North East South West.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C Mana:Burning>north
A Rocky Path
A colourful butterfly is fluttering around here.
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South West.

Zaber tells you 'They in?'

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Burning>west
A Muddy Path
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C Mana:Burning>
Polk narrates 'thiers 4 orcs ousdie bree'

* W C Mana:Burning>north
The Redhorn Pass
Exits: North South West.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C Mana:Burning>tell Zaber no
north
Ok.

* W C Mana:Burning>
The Redhorn Pass
Exits: North South West.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* W C Mana:Burning Move:Tired>north
Bend in the Pass
Exits: North East South West.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Burning Move:Tired>time
According to the Sindarin calendar, it is:
Oraearon, the 23rd of Narbeleth, Year 2855 of the Third Age.
It must be the middle of the night.
The present Tan Istar, Lord of the Istari Council is Balvan.
Real time is Tue Dec  5 21:00:52 2000 GMT.
Last reboot due to manual reboot at Tue Dec  5 12:10:53 2000 GMT

* W C Mana:Burning Move:Tired>west
The Redhorn Pass
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
A mountain ibex is jumping from rock to rock.
Exits: North East South West.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Burning Move:Tired>west
The Redhorn Pass
Exits: North East West.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Burning Move:Tired>west
The Redhorn Pass
Exits: North East West.

Zaber tells you 'they out e gate?'

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Burning Move:Tired>west
The Redhorn Pass
Exits: East West Up.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Burning Move:Tired>west
The Redhorn Pass
Exits: East West Up.

Olo narrates 'wave burk'

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Burning Move:Tired>tell Zaber they run pass
west
Ok.

* W C Mana:Burning Move:Tired>
The Redhorn Pass
Exits: East South Up.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* W C Mana:Burning Move:Slow>
Polk narrates 'dam i need help'

* W C Mana:Burning Move:Slow>south
The Redhorn Pass
Exits: North South West.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* W C Mana:Burning Move:Slow>cast n 'breath'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* W C Mana:Burning>sc
177/177 hit, 113/134 mana, and 108/108 moves.

* W C Mana:Burning>track
You stop tracking your victim.

* W C Mana:Burning>track

Arda seems to wither as an evil power begins to grow...
You feel bolder.

* W C Mana:Burning>
You carefully examine the ground around you, looking for tracks...

Thorgal narrates 'i guess ill postpone my trip to bree then.....'
You see:
   - a track of an Elf coming from the north (done less than 1 hour ago).
   - a track of *an Orc* leading west (done less than 1 hour ago).
   - a track of *an Orc* leading west (done less than 1 hour ago).
   - a track of *an Orc* coming from the north (done less than 1 hour ago).
   - a track of *an Orc* coming from the north (done less than 1 hour ago).

You stop searching.

* W C Mana:Burning>
Polk narrates 'can a cleric come to MD'

* W C Mana:Burning>info
You are a male Silvan.
You are 85 years, 11 months, and 25 days old.
You have played 28 days and 23 hours (real time).
This ranks you as Ramiris the Prince of Amber (level 36).
You are six feet one and weigh eleven stone and three pounds.
Perception: vision 25, hearing -2, smell -25. Alertness: normal.
You must have been sent on Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Shire, Fornost, the Grey Havens, and Rivendell.
You are carrying eighty-three pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:10 Int:20 Wis:18 Dex:11 Con:13 Wil:15 Per:14.
Offensive Bonus: 44%, Dodging Bonus: 60%, Parrying Bonus: 61%.
Your armour protects 60% of your body.
You have 177/177 hit, 115/134 mana, and 108/108 movement points.
Your mood is wimpy. You will flee if your hit points go below 10.
You have scored 16,452,630 experience points and you have 154,616 travel points.
You have gained some renown in battles for the armies of the West.
You need 697,370 exp. points and 0 travel points to reach the next level.
You have 173 lauren coins, 3 celeb pennies, and 73 busc pennies.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

You are subjected to the following temporary effects:
- noquit
- novoid
- shield
- armour

* W C Mana:Burning>cast norm 'store' col
You start to concentrate...

You stored it.

* W C Mana:Hot>cast norm 'store' col
You start to concentrate...

You stored it.

* W C Mana:Hot>
Saving Ramiris.

* W C Mana:Hot>tell zaber fuck this
Ok.

* W C Mana:Hot>west
The Redhorn Pass
There is a lot of snow on the ground.
Exits: East South.
Lightning starts to show in the sky.

* W C Mana:Hot>south
The Redhorn Pass
There is a lot of snow on the ground.
Exits: North South.

* W C Mana:Hot>south
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
Exits: North West.

* W C Mana:Hot>west
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
You see two war arrows on the ground.
Exits: North East.
Opening your way through the deep snow quickly depletes your strength.

* W C Mana:Hot>
Tobi narrates 'fuck! Just when u log in your lowbie scout there's a bunch of darkies to kill : ('

* W C Mana:Hot>north
The Redhorn Pass
There is a lot of snow on the ground.
Exits: North South.
Opening your way through the deep snow quickly depletes your strength.

* W C Mana:Hot Move:Tired>cast n 'breath'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* W C Mana:Hot>sc
177/177 hit, 61/134 mana, and 108/108 moves.

* W C Mana:Hot>
Burk narrates 'thank you scream and flanker'

* W C Mana:Hot>north
The Redhorn Pass
There is a lot of snow on the ground.
Exits: South West.
Opening your way through the deep snow quickly depletes your strength.

* W C Mana:Hot>cast 'colour' *Orc*
Nobody here by that name.

* W C Mana:Hot>west
Bridge in the Pass
There is a lot of snow on the ground.
Exits: East West.
Opening your way through the deep snow quickly depletes your strength.

* W C Mana:Hot Move:Tired>west
The Redhorn Pass
There is a lot of snow on the ground.
*an Orc* is standing here.
*an Orc* is resting here.
Exits: East South.
Opening your way through the deep snow quickly depletes your strength.

* W C Mana:Hot Move:Slow>cast 'colour' *Orc*
You quickly recall your stored spell...

*an Orc* tries to crush you, but your parry is successful.

Ok.
You spray *an Orc* with many-coloured rays of bright light.

* W C Mana:Warm Move:Slow *an Orc*:Hurt>cast 'colour' *Orc*
You quickly recall your stored spell...

*an Orc* says ''s bahzo vacbam ray bme gabre apdec hy flev eg heip Ka'

*an Orc* stops resting, and clambers on his feet.
Ok.
You spray *an Orc* with many-coloured rays of bright light.

* W C Mana:Warm Move:Slow *an Orc*:Hurt>cast 'colour' *Orc*
You start to concentrate...

Ok.
You spray *an Orc* with many-coloured rays of bright light.

* W C Mana:Cold Move:Slow *an Orc*:Wounded>
You dodge a bash from *an Orc* who loses his balance and falls.
You barely pierce *an Orc*'s right hand and tickle it.

* W C Mana:Cold Move:Slow *an Orc*:Wounded>cast 'colour' *Orc*
You start to concentrate...

*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves east.

* W C Mana:Cold Move:Slow>cast 'colour' *Orc*
You start to concentrate...

* W C Mana:Cold Move:Slow>
Zaber tells you 'nods i leave'

* W C Mana:Cold Move:Slow>east
cast 'colour' *Orc*
Moving up the slope is really hard.
Bridge in the Pass
There is a lot of snow on the ground.
*an Orc* is standing here.
Exits: East West.
Opening your way through the deep snow quickly depletes your strength.

* W C Mana:Cold Move:Exhausted>
You start to concentrate...

Your victim has disappeared!
*an Orc* leaves west.

* W C Mana:Cold Move:Exhausted>cast 'colour' *Orc*
Nobody here by that name.

* W C Mana:Cold Move:Exhausted>cast n 'breath'
*an Orc* has arrived from the west.
Erason narrates '20 str not enough to bash w gate bree?'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* W C Mana:Icy>sc
177/177 hit, 8/134 mana, and 80/108 moves.

* W C Mana:Icy>cast 'colour' *Orc*
Alas, not enough mana flows through you...

* W C Mana:Icy>look
Bridge in the Pass
There is a lot of snow on the ground.
*an Orc* is standing here.
The lightning has stopped.
You begin to feel thirsty.

* W C Mana:Icy>
*an Orc* sits down and rests.

* W C Mana:Icy>gig
You giggle.

* W C Mana:Icy>
*an Orc* has arrived from the west.

* W C Mana:Icy>look
*an Orc* stops resting, and clambers on his feet.
Bridge in the Pass
There is a lot of snow on the ground.
*an Orc* is standing here.
*an Orc* is standing here.

* W C Mana:Icy>emote says 'hrm'
Ok.
You dodge a bash from *an Orc* who loses his balance and falls.
You swiftly dodge *an Orc*'s attempt to crush you.

* W C Mana:Icy *an Orc*:Wounded>
*an Orc* stops resting, and clambers on his feet.

* W C Mana:Icy *an Orc*:Wounded>look
Bridge in the Pass
There is a lot of snow on the ground.
*an Orc* is standing here.
*an Orc* is standing here.
You try to pierce *an Orc*, but he parries successfully.

* W C Mana:Icy *an Orc*:Wounded>cast 'burning' *man*
Nobody here by that name.

* W C Mana:Icy *an Orc*:Wounded>
Your attempt to pierce *an Orc* fails.

* W C Mana:Icy *an Orc*:Wounded>
You dodge a bash from *an Orc* who loses his balance and falls.

* W C Mana:Icy *an Orc*:Wounded>
*an Orc* stops resting, and clambers on his feet.

* W C Mana:Icy *an Orc*:Wounded>
*an Orc* fails to crush you.

* W C Mana:Icy *an Orc*:Wounded>
Your attempt to pierce *an Orc* fails.

* W C Mana:Icy *an Orc*:Wounded>
*an Orc* sends you sprawling with a powerful bash.

* W C HP:Fine Mana:Icy *an Orc*:Wounded>tell Zaber fighitng in pass

*an Orc* joins *an Orc*'s fight.
You swiftly dodge *an Orc*'s attempt to slash you.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
You swiftly dodge *an Orc*'s attempt to crush you.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
*an Orc* barely slashes your head and tickles it.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
*an Orc* crushes your left leg and tickles it.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
Your head stops stinging.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>Ok.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
*an Orc* tries to slash you, but your parry is successful.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
You try to pierce *an Orc*, but he parries successfully.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
*an Orc* slashes your right hand and tickles it.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
*an Orc* sends you sprawling with a powerful bash.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
Thame narrates 'why do i have a -28 in DB?'
*an Orc* lightly slashes your body and tickles it.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
*an Orc* stops using a dark broadsword.
*an Orc* decisively draws a jagged-edged scimitar.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
*an Orc* crushes your body hard.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
*an Orc* lightly slashes your left leg and tickles it.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
Your head stops stinging.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>cast 'colour spray' *orc*
You start to concentrate...

*an Orc* begins some strange incantations...

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
*an Orc* sends you sprawling with a powerful bash.
Aye! You cannot concentrate any more...
*an Orc* tries to crush you, but your parry is successful.

* W C HP:Fine Mana:Cold *an Orc*:Wounded>
*an Orc* utters the words 'lightning bolt'
*an Orc* sends a powerful lightning bolt at you, you stagger from the impact.

* W C HP:Hurt Mana:Cold *an Orc*:Wounded>
You swiftly dodge *an Orc*'s attempt to slash you.

* W C HP:Hurt Mana:Cold *an Orc*:Wounded>fle

Polk narrates 'are you siting'

* W C HP:Hurt Mana:Cold *an Orc*:Wounded>
*an Orc* crushes your left arm hard.
You feel a strong ache there!

* W C HP:Hurt Mana:Cold *an Orc*:Wounded>
*an Orc* lightly slashes your right arm and tickles it.

* W C HP:Hurt Mana:Cold *an Orc*:Wounded>
Your head stops stinging.

* W C HP:Hurt Mana:Cold *an Orc*:Wounded>
You flee head over heels.
The Redhorn Pass
There is a lot of snow on the ground.
Exits: East South.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Cold>east
east
Moving up the slope is really hard.
Bridge in the Pass
There is a lot of snow on the ground.
*an Orc* is standing here.
*an Orc* is standing here.
Exits: East West.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Cold Move:Slow>Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
Exits: South West.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Cold Move:Exhausted>south
You are too exhausted.

* W C HP:Hurt Mana:Cold Move:Exhausted>cast n 'breath'
Alas, not enough mana flows through you...

* W C HP:Hurt Mana:Cold Move:Exhausted>get purplescroll backpack
recite purplescroll
You get a purple scroll from a leather backpack.

* W C HP:Hurt Mana:Cold Move:Fainting>
You recite a purple scroll which dissolves.
You start glowing.
Ramiris creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.

* W C HP:Hurt Mana:Cold Move:Fainting>cha s q
Ok.

* W C HP:Hurt Mana:Cold Move:Fainting>cha s n
Ok.

* W C HP:Hurt Mana:Cold Move:Fainting>cast n 'breath'
Alas, not enough mana flows through you...

* W C HP:Hurt Mana:Cold Move:Fainting>restr
Arglebargle, glop-glyf!?!
Thame narrates 'ok, thanks. i got 4 answers in like a sec :)'

* W C HP:Hurt Mana:Cold Move:Fainting>rest
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Cold Move:Fainting>
You bleed from open wounds.
You are thirsty.

* W C HP:Hurt Mana:Cold Move:Fainting>tell Zaber i fucked
Ok.

* W C HP:Hurt Mana:Cold Move:Fainting>get all.goblet backpack
drink goblet
drink 2.goblet
put all.goblet backpack
You get a jewel-encrusted goblet from a leather backpack.
You get a jewel-encrusted goblet from a leather backpack.

* W C HP:Hurt Mana:Cold Move:Fainting>
You drink the water.
A jewel-encrusted goblet is now empty.

* W C HP:Hurt Mana:Cold Move:Fainting>
You drink the water.
You do not feel thirsty anymore.

* W C HP:Hurt Mana:Cold Move:Fainting>info
You put a jewel-encrusted goblet in a leather backpack.
You put a jewel-encrusted goblet in a leather backpack.

* W C HP:Hurt Mana:Cold Move:Fainting>
You are a male Silvan.
You are 85 years, 11 months, and 25 days old.
You have played 28 days and 23 hours (real time).
This ranks you as Ramiris the Prince of Amber (level 36).
You are six feet one and weigh eleven stone and three pounds.
Perception: vision 50, hearing 4, smell -15. Alertness: normal.
You must have been sent on Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Shire, Fornost, the Grey Havens, and Rivendell.
You are carrying eighty-two pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:9 Int:20 Wis:18 Dex:11 Con:13 Wil:15 Per:14.
Offensive Bonus: 44%, Dodging Bonus: 10%, Parrying Bonus: 60%.
Your armour protects 60% of your body.
You have 102/177 hit, 21/134 mana, and 4/108 movement points.
Your mood is wimpy. You will flee if your hit points go below 10.
You have scored 16,452,630 experience points and you have 154,616 travel points.
You have gained some renown in battles for the armies of the West.
You need 697,370 exp. points and 0 travel points to reach the next level.
You have 173 lauren coins, 3 celeb pennies, and 73 busc pennies.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

You are subjected to the following temporary effects:
- sanctuary
- panic
- a deep wound at the left arm.
- noquit
- novoid
- shield
- armour

* W C HP:Hurt Mana:Cold Move:Fainting>sc
102/177 hit, 22/134 mana, and 5/108 moves.
Zaber tells you 'You die?'

* W C HP:Hurt Mana:Cold Move:Weak>sc
102/177 hit, 22/134 mana, and 5/108 moves.

* W C HP:Hurt Mana:Cold Move:Weak>sc
102/177 hit, 23/134 mana, and 5/108 moves.

* W C HP:Hurt Mana:Cold Move:Weak>
Flanker narrates 'anyone spare eq like metal shit at west bree gate? Was stabbed by gretna yesterday'

* W C HP:Hurt Mana:Cold Move:Weak>sc
102/177 hit, 23/134 mana, and 6/108 moves.

* W C HP:Hurt Mana:Cold Move:Weak>sc
103/177 hit, 23/134 mana, and 6/108 moves.

* W C HP:Hurt Mana:Cold Move:Weak>sc
103/177 hit, 24/134 mana, and 6/108 moves.

* W C HP:Hurt Mana:Cold Move:Weak>sc
103/177 hit, 24/134 mana, and 7/108 moves.

* W C HP:Hurt Mana:Cold Move:Weak>wake
stand
You are already awake...

* W C HP:Hurt Mana:Cold Move:Weak>cast n 'breath'
You stop resting, and stand up.

* W C HP:Hurt Mana:Cold Move:Weak>
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Hurt Mana:Icy>sc
104/177 hit, 5/134 mana, and 108/108 moves.

* W C HP:Hurt Mana:Icy>south
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
Exits: North South.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Icy>south
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
You see two war arrows on the ground.
Exits: North East.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Icy Move:Tired>east
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
Exits: North West.

* W C HP:Hurt Mana:Icy Move:Tired>tell Zaber no
Ok.

* W C HP:Hurt Mana:Icy Move:Tired>exits
North - You can't distinguish a lot of details.
West  - You can't distinguish a lot of details.

* W C HP:Hurt Mana:Icy Move:Tired>north
The Redhorn Pass
There is a lot of snow on the ground.
Exits: North South.

* W C HP:Hurt Mana:Icy Move:Tired>north
The Redhorn Pass
There is a lot of snow on the ground.
Exits: East South.

* W C HP:Hurt Mana:Icy Move:Tired>east
The Redhorn Pass
Exits: North South West.
The rain has stopped.
You don't see any more snow here.
The ground no longer feels frosty.

* W C HP:Hurt Mana:Icy Move:Tired>
Zaber tells you 'W gate blocked'

* W C HP:Hurt Mana:Icy Move:Tired>north
The Redhorn Pass
Exits: East South Up.

* W C HP:Hurt Mana:Icy Move:Tired>rest
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Icy Move:Tired>rest
You are already resting.

* W C HP:Hurt Mana:Icy Move:Tired>
Zaber tells you 'gate em e gate moria?'

* W C HP:Hurt Mana:Icy Move:Tired>
Flanker narrates 'i need crushing or pounding weapon'

* W C HP:Hurt Mana:Icy Move:Tired>tell Zaber they both out of moves
Ok.

* W C HP:Hurt Mana:Icy Move:Tired>
Polk narrates 'can someone tell me once the orcs are gone'

* W C HP:Hurt Mana:Cold Move:Tired>rest
You are already resting.

* W C HP:Hurt Mana:Cold Move:Tired>tell Zaber 1 wounded
Ok.

* W C HP:Hurt Mana:Cold Move:Tired>
Saving Ramiris.

* W C HP:Hurt Mana:Cold Move:Tired>rest
You are already resting.

* W C HP:Hurt Mana:Cold Move:Tired>
Flanker narrates 'the orcs are HERE'

* W C HP:Hurt Mana:Cold Move:Tired>
Quik narrates 'never'

* W C HP:Hurt Mana:Cold Move:Tired>
Zaber tells you 'im coming out e gate'

* W C HP:Hurt Mana:Cold Move:Tired>tell Zaber able to kill em
Ok.

* W C HP:Hurt Mana:Cold Move:Tired>info
You are a male Silvan.
You are 85 years, 11 months, and 25 days old.
You have played 28 days and 23 hours (real time).
This ranks you as Ramiris the Prince of Amber (level 36).
You are six feet one and weigh eleven stone and three pounds.
Perception: vision 25, hearing 4, smell -15. Alertness: normal.
You must have been sent on Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Shire, Fornost, the Grey Havens, and Rivendell.
You are carrying eighty-two pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:9 Int:20 Wis:18 Dex:11 Con:13 Wil:15 Per:14.
Offensive Bonus: 44%, Dodging Bonus: 10%, Parrying Bonus: 60%.
Your armour protects 60% of your body.
You have 110/177 hit, 20/134 mana, and 45/108 movement points.
Your mood is wimpy. You will flee if your hit points go below 10.
You have scored 16,452,630 experience points and you have 154,616 travel points.
You have gained some renown in battles for the armies of the West.
You need 697,370 exp. points and 0 travel points to reach the next level.
You have 173 lauren coins, 3 celeb pennies, and 73 busc pennies.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

You are subjected to the following temporary effects:
- sanctuary
- panic
- a deep wound at the left arm.
- noquit
- novoid
- shield
- armour

* W C HP:Hurt Mana:Cold Move:Tired>info
You are a male Silvan.
You are 85 years, 11 months, and 25 days old.
You have played 28 days and 23 hours (real time).
This ranks you as Ramiris the Prince of Amber (level 36).
You are six feet one and weigh eleven stone and three pounds.
Perception: vision 25, hearing 4, smell -15. Alertness: normal.
You must have been sent on Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Shire, Fornost, the Grey Havens, and Rivendell.
You are carrying eighty-two pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:9 Int:20 Wis:18 Dex:11 Con:13 Wil:15 Per:14.
Offensive Bonus: 44%, Dodging Bonus: 10%, Parrying Bonus: 60%.
Your armour protects 60% of your body.
You have 110/177 hit, 21/134 mana, and 46/108 movement points.
Your mood is wimpy. You will flee if your hit points go below 10.
You have scored 16,452,630 experience points and you have 154,616 travel points.
You have gained some renown in battles for the armies of the West.
You need 697,370 exp. points and 0 travel points to reach the next level.
You have 173 lauren coins, 3 celeb pennies, and 73 busc pennies.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

You are subjected to the following temporary effects:
- sanctuary
- panic
- a deep wound at the left arm.
- noquit
- novoid
- shield
- armour

* W C HP:Hurt Mana:Cold Move:Tired>rest
You are already resting.

* W C HP:Hurt Mana:Cold Move:Tired>
You feel bolder.
You bleed from open wounds.

* W C HP:Hurt Mana:Cold Move:Tired>info
You are a male Silvan.
You are 85 years, 11 months, and 25 days old.
You have played 28 days and 23 hours (real time).
This ranks you as Ramiris the Prince of Amber (level 36).
You are six feet one and weigh eleven stone and three pounds.
Perception: vision 25, hearing 4, smell -15. Alertness: normal.
You must have been sent on Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Shire, Fornost, the Grey Havens, and Rivendell.
You are carrying eighty-two pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:9 Int:20 Wis:18 Dex:11 Con:13 Wil:15 Per:14.
Offensive Bonus: 44%, Dodging Bonus: 10%, Parrying Bonus: 60%.
Your armour protects 60% of your body.
You have 109/177 hit, 23/134 mana, and 48/108 movement points.
Your mood is wimpy. You will flee if your hit points go below 10.
You have scored 16,452,630 experience points and you have 154,616 travel points.
You have gained some renown in battles for the armies of the West.
You need 697,370 exp. points and 0 travel points to reach the next level.
You have 173 lauren coins, 3 celeb pennies, and 73 busc pennies.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

You are subjected to the following temporary effects:
- sanctuary
- a deep wound at the left arm.
- noquit
- novoid
- shield
- armour

* W C HP:Hurt Mana:Cold Move:Tired>wake
stand
You are already awake...

* W C HP:Hurt Mana:Cold Move:Tired>
You stop resting, and stand up.

* W C HP:Hurt Mana:Cold Move:Tired>get ginseng pouch
get tarragon pouch
get clover backpack
put ginseng kit
put tarragon kit
put clover kit
You don't see a pouch to get things from.

* W C HP:Hurt Mana:Cold Move:Tired>
You don't see a pouch to get things from.

* W C HP:Hurt Mana:Cold Move:Tired>
You get a handful of clover from a leather backpack.

* W C HP:Hurt Mana:Cold Move:Tired>
You don't have ginseng.

* W C HP:Hurt Mana:Cold Move:Tired>
You don't have tarragon.

* W C HP:Hurt Mana:Cold Move:Tired>
You put clover in a fragrant-smelling bag.

* W C HP:Hurt Mana:Cold>get ginseng backpack
get tarragon backpack
get clover backpack
put ginseng kit
put tarragon kit
put clover kit
You get a man-like root from a leather backpack.

* W C HP:Hurt Mana:Cold>
You get a handful of narrow leaves from a leather backpack.

* W C HP:Hurt Mana:Cold>
You can't find a clover in the backpack.

* W C HP:Hurt Mana:Cold>
You put root in a fragrant-smelling bag.

* W C HP:Hurt Mana:Cold>
You put leaves in a fragrant-smelling bag.

* W C HP:Hurt Mana:Cold>
You don't have clover.

* W C HP:Hurt Mana:Cold>
Flanker narrates 'almost mornin they gone for now'

* W C HP:Hurt Mana:Cold>mix kit
You start mixing the contents of a fragrant-smelling bag.

Kiron narrates 'any1 going to rdell soon....i need gold...'

Flanker narrates 'and if runin around u can live'

Zaber tells you 'im out e gate'

You have finished mixing the contents of a fragrant-smelling bag.
You have produced a mug of brew.

* W C HP:Hurt Mana:Cold>
Syth narrates 'anyone know WHO is outside the w gate of Bree?'

* W C HP:Hurt Mana:Cold>quaff draught
You don't have a draught.

* W C HP:Hurt Mana:Cold>quaf brew
Ok.

* W C HP:Hurt Mana:Warm>
Dorlak narrates 'That was me'

* W C HP:Hurt Mana:Warm>tell Zaber i at begin of pass
Ok.

* W C HP:Hurt Mana:Warm>hide brew
Ok.

* W C HP:Hurt Mana:Warm>rest
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Warm>
Polk narrates '4 orcs'

* W C HP:Hurt Mana:Warm>
Syth narrates 'any named orcs?'

* W C HP:Hurt Mana:Warm>sc
114/177 hit, 39/134 mana, and 69/118 moves.

* W C HP:Hurt Mana:Warm>
Quik narrates 'Cool!'

* W C HP:Hurt Mana:Warm>
Polk narrates 'all dreadful'

* W C HP:Hurt Mana:Warm>
Quik narrates 'Lets go kill them!'

* W C HP:Hurt Mana:Warm>
Polk narrates 'no names'

* W C HP:Hurt Mana:Warm>
Thame narrates 'orcs outside Harlond?'

* W C HP:Hurt Mana:Warm>where

Polk narrates 'just dreadful'

* W C HP:Hurt Mana:Warm>Players in your zone
--------------------
Zaber                - The Redhorn Pass
Ramiris              - The Redhorn Pass

* W C HP:Hurt Mana:Warm>
The white aura around your body fades.
You bleed from open wounds.

* W C HP:Hurt Mana:Warm>look
The Redhorn Pass

* W C HP:Hurt Mana:Warm>
Polk narrates 'what'

* W C HP:Hurt Mana:Warm>exits
East  - The Redhorn Pass
South - You can't distinguish a lot of details.
Up    - You can't distinguish a lot of details.

* W C HP:Hurt Mana:Warm>
Erason narrates 'i saw only 3 '

* W C HP:Hurt Mana:Warm>
Zaber has arrived from the east.

* W C HP:Hurt Mana:Warm>
You are now a member of Zaber's group.

* W C HP:Hurt Mana:Warm>follow zaber
You now follow Zaber.

* W C HP:Hurt Mana:Warm>
Polk narrates 'thiers orcs outside harlond'

* W C HP:Hurt Mana:Warm>info Report: %z(%Z) %e(%E) %j(%J)
Report: 116(177) 50(134) 87(118)

* W C HP:Hurt Mana:Warm>emote reports: HP: 65%, MA: 37%, MV: 73%.
Ok.
Zaber says 'need bob?'

* W C HP:Hurt Mana:Warm>sc
116/177 hit, 50/134 mana, and 88/118 moves.

* W C HP:Hurt Mana:Warm>emote HP: 116/177  MANA: 50/134  MOVES: 88/118
Ok.

* W C HP:Hurt Mana:Warm>wake
stand
You are already awake...
Zaber draws upon the power of a pale blue stone.

* W C HP:Hurt Mana:Warm>
You stop resting, and stand up.

* W C HP:Hurt Mana:Warm>
Syth narrates 'orcs outside HARLOND?'

* W C HP:Hurt Mana:Warm>
You feel a surge of healing power flow through you.

* W C HP:Hurt Mana:Hot>
Zaber leaves south.
You follow Zaber.
The Redhorn Pass

* W C HP:Hurt Mana:Hot>
Zaber leaves west.
You follow Zaber.
The Redhorn Pass
There is a lot of snow on the ground.
It starts to snow.

* W C HP:Hurt Mana:Hot>
Polk narrates 'no way'

* W C HP:Hurt Mana:Hot>
Quik narrates 'Lets go kill them! How meny do we need to kill them?'

* W C HP:Hurt Mana:Hot>
Zaber leaves south.
You follow Zaber.
The Redhorn Pass
There is a lot of snow on the ground.

* W C HP:Hurt Mana:Hot>
Ciryon narrates 'hardly'

* W C HP:Hurt Mana:Hot>
Zaber leaves south.
You follow Zaber.
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.

* W C HP:Hurt Mana:Hot>
Zaber leaves west.
You follow Zaber.
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
On the ground, there are two war arrows.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Hot>
Polk narrates 'they tried to chase me'

* W C HP:Hurt Mana:Hot>
Dorlak narrates 'orcs left bree for over 3 ticks ago'
Zaber begins some strange incantations...

* W C HP:Hurt Mana:Hot>exits
North - You can't distinguish a lot of details.
East  - You can't distinguish a lot of details.

* W C HP:Hurt Mana:Hot>
Zaber utters the words 'breath of briskness'
An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Hurt Mana:Hot>sc
sc
119/177 hit, 85/134 mana, and 88/118 moves.

* W C HP:Hurt Mana:Hot>emote HP: 119/177  MANA: 85/134  MOVES: 88/118
Zaber leaves north.
You follow Zaber.
The Redhorn Pass
There is a lot of snow on the ground.
119/177 hit, 85/134 mana, and 87/118 moves.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Hot>Ok.

* W C HP:Hurt Mana:Hot>
Zaber leaves north.
You follow Zaber.
The Redhorn Pass
There is a lot of snow on the ground.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Hot Move:Slow>exits
South - You can't distinguish a lot of details.
West  - You can't distinguish a lot of details.

* W C HP:Hurt Mana:Hot Move:Slow>
Zaber leaves west.
You follow Zaber.
Bridge in the Pass
There is a lot of snow on the ground.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Hot Move:Exhausted>cast n 'breath'
You start to concentrate...

Zaber leaves west.
You follow Zaber.
You were not able to keep your concentration while moving.
The Redhorn Pass
There is a lot of snow on the ground.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Hot Move:Exhausted>look
The Redhorn Pass
There is a lot of snow on the ground.
Zaber the Half-Elf is standing here.

* W C HP:Hurt Mana:Hot Move:Fainting>
Thame narrates 'i would love to help but i'm probably to weak :('

* W C HP:Hurt Mana:Hot Move:Fainting>rest
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Hot Move:Fainting>
Zaber says 'bob'

* W C HP:Hurt Mana:Hot Move:Fainting>wake
stand
You are already awake...

* W C HP:Hurt Mana:Hot Move:Fainting>cast n 'breath'
You stop resting, and stand up.

* W C HP:Hurt Mana:Hot Move:Fainting>
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Hurt Mana:Hot>sc
121/177 hit, 70/134 mana, and 90/118 moves.

* W C HP:Hurt Mana:Hot>
Zaber leaves south.
You follow Zaber.
The Redhorn Pass
There is a lot of snow on the ground.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Hot>
Zaber leaves east.
You follow Zaber.
The Redhorn Pass
There is a lot of snow on the ground.
*an Orc* is resting here.
*an Orc* is resting here.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Hot Move:Tired>
Zaber pounds *an Orc*'s left arm extremely hard.

* W C HP:Hurt Mana:Hot Move:Tired>
*an Orc* lightly crushes Zaber's right arm and tickles it.

* W C HP:Hurt Mana:Hot Move:Tired>exam 1.orc
exam 2.orc
You see nothing special about him.
*an Orc* has several bruises.
*an Orc* seems to have:
       A light wound at the left arm,
       A light wound at the right hand.
*an Orc* is using: 
<wielded>            a heavy morningstar
<worn as shield>     a wooden wall shield (used)
<worn about body>    a forest green cloak (used)
<worn on wrist>      a keyring with a few keys and a set of lock picks
<worn as belt>       a studded leather belt
<worn on belt>       a water skin

* W C HP:Hurt Mana:Hot Move:Tired>
Towering over you in a shroud of mist,
you feel dread settling in.
*an Orc* has several bruises.
*an Orc* seems to have:
       A light wound at the body.
*an Orc* is using: 
<wielded>            a jagged-edged scimitar (brand new)
<worn as shield>     a metal shield (brand new)
<worn on head>       a green hood (brand new)
<worn on body>       a plain shirt (brand new)
<worn about body>    a mottled cloak (brand new)
<worn on arms>       a pair of soft leather sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on feet>       a pair of soft leather boots (brand new)
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt

* W C HP:Hurt Mana:Hot Move:Tired>
Zaber panics, and attempts to flee.
Zaber panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Hot Move:Tired>
*an Orc* stops resting, and clambers on his feet.

* W C HP:Hurt Mana:Hot Move:Tired>
*an Orc* leaves west.

* W C HP:Hurt Mana:Hot Move:Tired>
Zaber panics, and attempts to flee.
Zaber leaves south.

* W C HP:Hurt Mana:Hot Move:Tired>
*an Orc* puts his feet in a pair of heavy, plated boots.
*an Orc* wears a pair of greaves on his legs.
*an Orc* covers his arms with a pair of vambraces.
*an Orc* wears a metal breastplate on his body.
*an Orc* protects his head with a great helm.

* W C HP:Hurt Mana:Hot Move:Tired>
Syth narrates 'orcs chased polk to Harlond! Desperation!'

* W C HP:Hurt Mana:Hot Move:Tired>cast 'colour spray' orc
You start to concentrate...

Dlafur narrates 'more outside'

Your victim has disappeared!
*an Orc* leaves south.

* W C HP:Hurt Mana:Hot Move:Tired>
Lightning starts to show in the sky.
You feel less protected.
You bleed from open wounds.

* W C HP:Hurt Mana:Hot Move:Tired>cast 'colour spray' orc
Nobody here by that name.

* W C HP:Hurt Mana:Hot Move:Tired>cast n 'armour'

Zaber tells you 'come'

* W C HP:Hurt Mana:Hot Move:Tired>
You start to concentrate...

Flanker narrates 'sigh they gonna raid?'

A blue transparent wall slowly appears around you.

* W C HP:Hurt Mana:Warm Move:Tired>south
The Redhorn Pass
There is a lot of snow on the ground.
Zaber the Half-Elf is standing here.
*an Orc* is here, fighting Zaber.
Exits: North West.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Warm Move:Weak>cast 'colour spray' orc
You start to concentrate...

Polk narrates 'thier mad cuz they did not kill me'
Zaber avoids being bashed by *an Orc* who loses his balance and falls.
Zaber pounds *an Orc*'s right foot extremely hard.

*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves west.

* W C HP:Hurt Mana:Warm Move:Weak>
Burk narrates 'no...'

* W C HP:Hurt Mana:Warm Move:Weak>
Zaber leaves west.
You follow Zaber.
The Redhorn Pass
There is a lot of snow on the ground.
*an Orc* is standing here.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Hurt Mana:Warm Move:Exhausted>cast 'colour spray' orc

Zaber approaches *an Orc*, trying to pound him.

* W C HP:Hurt Mana:Warm Move:Exhausted>
You start to concentrate...

*an Orc* tries to crush Zaber, but he parries successfully.

Zaber tries to pound *an Orc*, but he parries successfully.

Alas! There was no clear line of sight to him!

* W C HP:Hurt Mana:Warm Move:Fainting>cast 'colour spray' orc
You start to concentrate...

Zaber avoids being bashed by *an Orc* who loses his balance and falls.
Saving Ramiris.

*an Orc* stops resting, and clambers on his feet.

*an Orc* snores loudly.

Alas! There was no clear line of sight to him!

* W C HP:Hurt Mana:Warm Move:Fainting>cast 'colour spray' orc

Zaber sends *an Orc* sprawling with a powerful bash.

* W C HP:Hurt Mana:Warm Move:Fainting>
You start to concentrate...

Alas! There was no clear line of sight to him!

* W C HP:Hurt Mana:Warm Move:Fainting>cast 'colour spray' orc
You start to concentrate...

Ok.
You spray *an Orc* with many-coloured rays of bright light.
Zaber pounds *an Orc*'s right leg extremely hard and shatters it.

* W C HP:Hurt Mana:Warm Move:Fainting>
Polk narrates 'when novoid goes away iam going linkless'
*an Orc* panics, and attempts to flee.
*an Orc* panics, but can't stop fighting to flee.

* W C HP:Hurt Mana:Warm Move:Weak>cast 'colour spray' orc
You start to concentrate...

Sentari narrates 'what are you talking about..there are no orcs harlond'

Quik narrates 'Lets go kill them! How meny do we need to kill them?'
*an Orc* seems to have recovered his senses.

Ok.
You spray *an Orc* with many-coloured rays of bright light.

* W C HP:Hurt Mana:Cold Move:Weak>cast 'colour spray' orc
You start to concentrate...
Zaber pounds *an Orc*'s left foot extremely hard and shatters it.
*an Orc* is mortally wounded and will die soon if not aided.

assist 

* W C HP:Hurt Mana:Cold Move:Weak>Who do you want to assist?

* W C HP:Hurt Mana:Cold Move:Weak>assist 
Sentari narrates '*peer*'
Who do you want to assist?

* W C HP:Hurt Mana:Cold Move:Weak>assist 
Who do you want to assist?

* W C HP:Hurt Mana:Cold Move:Weak>
Polk narrates 'i think norsu is on'

* W C HP:Hurt Mana:Cold Move:Weak>k orc

* W C HP:Hurt Mana:Cold Move:Weak>
You pierce *an Orc*'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* is dead! R.I.P.
A shadow slowly rises above the corpse of *an Orc*.

info XPCOUNTER: %x %t %X %T.

* W C HP:Hurt Mana:Cold Move:Weak>exam corpse
XPCOUNTER: 16541987 154616 608013 0.

* W C HP:Hurt Mana:Cold Move:Weak>corpse (here) : 
a pile of coins
a water skin
a studded leather belt
a heavy morningstar
a keyring with a few keys and a set of lock picks
a forest green cloak (used)
a wooden wall shield (used)
a pair of vambraces (used)
a pair of heavy, plated boots (brand new)
a pair of greaves (used)
a great helm (used)
a metal breastplate (used)
a large sack
a saddlecloth
a pair of vambraces (worn out)
a mace
a thick pair of chain mail gloves (brand new)

* W C HP:Hurt Mana:Cold Move:Weak>rest
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Cold Move:Weak>sc
123/177 hit, 30/134 mana, and 9/118 moves.

* W C HP:Hurt Mana:Cold Move:Weak>emote HP: 123/177  MANA: 30/134  MOVES: 9/118
Ok.

* W C HP:Hurt Mana:Cold Move:Weak>look
The Redhorn Pass
There is a lot of snow on the ground.
The corpse of *an Orc* is lying here.
Zaber the Half-Elf is standing here.
The shadow of *an Orc* is floating here.

* W C HP:Hurt Mana:Cold Move:Weak>
Zaber carefully examines the ground around him, looking for tracks...

* W C HP:Fine Mana:Cold Move:Weak>emote says 'sorry had freeze'
Ok.

* W C HP:Fine Mana:Cold Move:Weak>sc
124/177 hit, 32/134 mana, and 12/118 moves.

* W C HP:Fine Mana:Cold Move:Weak>emote HP: 124/177  MANA: 32/134  MOVES: 12/118
Ok.

* W C HP:Fine Mana:Cold Move:Weak>exam corpse
Zaber begins some strange incantations...
corpse (here) : 
a pile of coins
a water skin
a studded leather belt
a heavy morningstar
a keyring with a few keys and a set of lock picks
a forest green cloak (used)
a wooden wall shield (used)
a pair of vambraces (used)
a pair of heavy, plated boots (brand new)
a pair of greaves (used)
a great helm (used)
a metal breastplate (used)
a large sack
a saddlecloth
a pair of vambraces (worn out)
a mace
a thick pair of chain mail gloves (brand new)

* W C HP:Fine Mana:Warm Move:Slow>
Sentari narrates 'and no darkie is going to raid harlond..not with a -100 ob...so all just go back to exping'

* W C HP:Fine Mana:Warm Move:Slow>
Zaber utters the words 'breath of briskness'
An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Fine Mana:Warm>sc
126/177 hit, 36/134 mana, and 82/118 moves.

* W C HP:Fine Mana:Warm>wake
stand
You are already awake...

* W C HP:Fine Mana:Warm>
You stop resting, and stand up.

* W C HP:Fine Mana:Warm>
Feriand narrates 'Shadrach AWFUL barbaras'

* W C HP:Fine Mana:Warm>
Zaber leaves east.
You follow Zaber.
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Fine Mana:Warm>
Zaber leaves north.
You follow Zaber.
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Fine Mana:Warm Move:Slow>trophy #
		*** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  0%,  #Thwag                    |   1,  0%,  #Trágg                    |
   1,  0%,  #Urchin                   |   1,  0%,  #Isilherin                |
   1,  1%,  #Anpharazôr               |   1,  1%,  #Mangost                  |
   2,  0%,  #Gretna                   |   1,  0%,  #Granvil                  |
   1,  0%,  #Stormblast               |   1,  0%,  #Inghraz                  |
   1,  0%,  #Forek                    |   1,  0%,  #Taniel                   |
   1,  0%,  #Invader                  |   1,  1%,  #Bêlzagar                 |
   1,  0%,  #Bowker                   |   1,  0%,  #FNineteen                |
   1,  0%,  #Haazheel                 |   1,  0%,  #Juur                     |
   1,  1%,  #Mop                      |   1,  0%,  #Elroh                    |
   1,  0%,  #Slusk                    |   1,  1%,  #Khamil                   |
   1,  1%,  #Morholt                  |   1,  0%,  #Morholth                 |
   1,  0%,  #Shadowman                |   1,  0%,  #Glithraril               |

* W C HP:Fine Mana:Warm Move:Slow>
Zaber carefully examines the ground around him, looking for tracks...

* W C HP:Fine Mana:Warm Move:Slow>
Flanker narrates 'i need hvy star, ssmattock, ornate, star, or lrge hammer spare\'

* W C HP:Fine Mana:Warm Move:Slow>
Zaber leaves west.
You follow Zaber.
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Fine Mana:Warm Move:Exhausted>
Vallus narrates 'the cavalry has arrived , maya and co just went w of bree'

* W C HP:Fine Mana:Warm Move:Exhausted>sc
127/177 hit, 41/134 mana, and 1/118 moves.

* W C HP:Fine Mana:Warm Move:Fainting>emote HP: 127/177  MANA: 41/134  MOVES: 1/118
look
Ok.

* W C HP:Fine Mana:Warm Move:Fainting>
The Redhorn Pass
There is a lot of snow on the ground.
Zaber the Half-Elf is standing here.

* W C HP:Fine Mana:Warm Move:Fainting>
Zaber leaves north.
You follow Zaber.
You are too exhausted.

* W C HP:Fine Mana:Warm Move:Fainting>
Polk narrates 'the orcs or no will find me where iam'

* W C HP:Fine Mana:Warm Move:Fainting>
Zaber has arrived from the north.

* W C HP:Fine Mana:Warm Move:Fainting>ret
Arglebargle, glop-glyf!?!

* W C HP:Fine Mana:Warm Move:Fainting>
Zaber begins some strange incantations...

* W C HP:Fine Mana:Warm Move:Fainting>
The day has begun.
You bleed from open wounds.

* W C HP:Fine Mana:Warm Move:Fainting>
Zaber utters the words 'breath of briskness'
An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Fine Mana:Warm Move:Tired>sc
126/177 hit, 43/134 mana, and 47/118 moves.
Zaber leaves north.
You follow Zaber.
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Fine Mana:Warm Move:Weak>cha s

Zaber leaves east.
You follow Zaber.
Moving up the slope is really hard.
Bridge in the Pass
There is a lot of snow on the ground.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Fine Mana:Warm Move:Exhausted>   _    Default spellcasting mode:
  | |   thoroughly
  | |   carefully
  |~|<- normally
  | |   fast
  | |   quickly
  / \ 
  \_/

* W C HP:Fine Mana:Warm Move:Exhausted>look
Bridge in the Pass
There is a lot of snow on the ground.
Zaber the Half-Elf is standing here.
Zaber leaves east.
You follow Zaber.
You are too exhausted.

* W C HP:Fine Mana:Warm Move:Exhausted>exits
East  - The Redhorn Pass
West  - The Redhorn Pass

* W C HP:Fine Mana:Warm Move:Fainting>
Zaber has arrived from the east.

* W C HP:Fine Mana:Warm Move:Fainting>
Zaber begins some strange incantations...

* W C HP:Fine Mana:Warm Move:Fainting>gig
You giggle.

* W C HP:Fine Mana:Warm Move:Fainting>
Zaber utters the words 'breath of briskness'
An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Fine Mana:Warm>sc
127/177 hit, 47/134 mana, and 77/118 moves.
Zaber leaves east.
You follow Zaber.
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Fine Mana:Warm Move:Tired>
Zaber leaves south.
You follow Zaber.
Moving up the slope is really hard.
The Redhorn Pass
There is a lot of snow on the ground.
*an Orc* is resting here.
Flanker narrates 'they raidin bree'
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Fine Mana:Warm Move:Weak>cast 'burning hands' *Orc*
You start to concentrate...

Zaber pounds *an Orc*'s left arm extremely hard.

Ok.
You burn *an Orc*.

* W C HP:Fine Mana:Warm Move:Weak>
Rackhir narrates 'i have large hammer'

* W C HP:Fine Mana:Warm Move:Weak>
*an Orc* tries to slash Zaber, but he parries successfully.

* W C HP:Fine Mana:Warm Move:Weak>cast 'colour' *Orc*
You start to concentrate...

Flanker narrates 'i mean gh'

Alas! There was no clear line of sight to him!

* W C HP:Fine Mana:Warm Move:Weak>cast 'colour' *Orc*
You start to concentrate...

Zaber sends *an Orc* sprawling with a powerful bash.

Flanker narrates 'spare?'

Alas! There was no clear line of sight to him!

* W C HP:Fine Mana:Warm Move:Slow>cast 'colour' *Orc*
You start to concentrate...

Ok.
You spray *an Orc* with many-coloured rays of bright light.
Zaber pounds *an Orc*'s right foot extremely hard.

* W C HP:Fine Mana:Cold Move:Slow>cast 'colour' *Orc*
You start to concentrate...
*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves north.

* W C HP:Fine Mana:Cold Move:Slow>cast 'colour' *Orc*
Nobody here by that name.

* W C HP:Fine Mana:Cold Move:Slow>
Zaber leaves north.
You follow Zaber.
The Redhorn Pass
There is a lot of snow on the ground.
*an Orc* is standing here.
Opening your way through the deep snow quickly depletes your strength.

* W C HP:Fine Mana:Cold Move:Exhausted>
Zaber approaches *an Orc*, trying to pound him.

* W C HP:Fine Mana:Cold Move:Exhausted>cast 'colour' *Orc*
You start to concentrate...
*an Orc* panics, and attempts to flee.

*an Orc* tries to slash Zaber, but he parries successfully.

Ok.
You spray *an Orc* with many-coloured rays of bright light.
*an Orc* panics, and attempts to flee.

* W C HP:Fine Mana:Cold Move:Fainting>cast 'colour' *Orc*
You start to concentrate...

*an Orc* panics, and attempts to flee.

Ragaz narrates 'you dont need an ornate flanker , you'll just get killed'

Ok.
You spray *an Orc* with many-coloured rays of bright light.
*an Orc* is mortally wounded and will die soon if not aided.

* W C HP:Fine Mana:Icy Move:Fainting>cast 'colour' *Orc*
Alas, not enough mana flows through you...
Zaber bashes *an Orc* to death.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* is dead! R.I.P.
A shadow slowly rises above the corpse of *an Orc*.

* W C HP:Fine Mana:Icy Move:Fainting>info XPCOUNTER: %x %t %X %T.
XPCOUNTER: 16600334 154616 549666 0.

* W C HP:Fine Mana:Icy Move:Fainting>exam corpse
corpse (here) : 
a pile of coins
a plain leather belt
a jagged-edged scimitar (brand new)
a leather backpack
a mottled cloak (brand new)
a metal shield (brand new)
a pair of soft leather sleeves (brand new)
a thin pair of leather gloves (brand new)
a pair of soft leather boots (brand new)
a green hood (brand new)
a plain shirt (brand new)
a water skin
a brown pair of pants (brand new)
a stone
a war arrow
a war arrow
a dark broadsword (brand new)

* W C HP:Fine Mana:Icy Move:Fainting>
Zaber says 'good'

* W C HP:Fine Mana:Icy Move:Fainting>rest
You sit down and rest your tired bones.

* W C HP:Fine Mana:Icy Move:Fainting>get all.coins all.corpse
The icy grasp of a shadow blocks your attempt!

* W C HP:Fine Mana:Icy Move:Weak>
Zaber narrates 'thwag and trisk dies'

* W C HP:Fine Mana:Icy Move:Weak>trophy #
A shadow whispers 'I won't allow the looting of my fallen body!'
		*** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  0%,  #Trisk                    |   1,  0%,  #Thwag                    |

* W C HP:Fine Mana:Icy Move:Weak>
Olo narrates 'nod heh'

* W C HP:Fine Mana:Icy Move:Weak>
Zaber sits down and rests.

* W C HP:Fine Mana:Icy Move:Weak>
Polk narrates 'whats the closed inn to the shire'

* W C HP:Fine Mana:Icy Move:Weak>info
You are a male Silvan.
You are 85 years, 11 months, and 25 days old.
You have played 28 days and 23 hours (real time).
This ranks you as Ramiris the Prince of Amber (level 36).
You are six feet one and weigh eleven stone and three pounds.
Perception: vision 50, hearing 7, smell -10. Alertness: normal.
You must have been sent on Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Shire, Fornost, the Grey Havens, and Rivendell.
You are carrying eighty-one pounds of equipment. Heavy, but we will manage... 
Your base abilities are: Str:9 Int:20 Wis:18 Dex:11 Con:13 Wil:15 Per:14.
Offensive Bonus: 44%, Dodging Bonus: 10%, Parrying Bonus: 60%.
Your armour protects 60% of your body.
You have 132/177 hit, 12/134 mana, and 8/118 movement points.
Your mood is wimpy. You will flee if your hit points go below 10.
You have scored 16,600,334 experience points and you have 154,616 travel points.
You have won great renown in battles for the armies of the West.
You need 549,666 exp. points and 0 travel points to reach the next level.
You have 173 lauren coins, 3 celeb pennies, and 73 busc pennies.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

You are subjected to the following temporary effects:
- noquit
- armour
- potion
- a deep wound at the left arm.
- novoid
- shield

* W C HP:Fine Mana:Icy Move:Weak>look
The Redhorn Pass
There is a lot of snow on the ground.
The corpse of *an Orc* is lying here.
Zaber the Half-Elf is resting here.
The shadow of *an Orc* is floating here.

* W C HP:Fine Mana:Icy Move:Weak>
Zaber says 'was nice =p'

* W C HP:Fine Mana:Icy Move:Weak>sm
You smile happily.

* W C HP:Fine Mana:Cold Move:Weak>nod
You nod solemnly.

* W C HP:Fine Mana:Cold Move:Weak>
Zaber says 'fast 200k exp'

* W C HP:Fine Mana:Cold Move:Weak>sc
133/177 hit, 16/134 mana, and 13/118 moves.