o W S C HP:Fine>south ba orc It is pitch black... You are inside. A veteran Urughásh orc paces around angrily. A veteran Urughásh orc paces around angrily. A veteran Urughásh guard is sleeping here. o W S C HP:Fine> You begin to move silently to the back of your victim... fle A veteran Urughásh guard makes a strange sound but is suddenly very silent, as you place a black runed dagger in his back. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear a veteran Urughásh guard's death cry. A veteran Urughásh guard is dead! R.I.P. o W S C HP:Fine>info You have scored %x experience points and %t travel points. get all.coins corpse You flee head over heels. It is pitch black... You are inside. o W S C HP:Fine> You have scored 9155924 experience points and 56064 travel points. o W S C HP:Fine> You don't see a corpse to get things from. o W S C HP:Fine> *a Man* has arrived from the east. * W S C HP:Fine> *a Man* begins some strange incantations... * W S C HP:Fine>east It is pitch black... You are inside. o W S C HP:Fine> *a Man* has arrived from the west. * W S C HP:Fine> *a Man* begins some strange incantations... * W S C HP:Fine>west It is pitch black... You are inside. o W S C HP:Fine> *a Man* has arrived from the east. * W S C> *a Man* begins some strange incantations... * W S C>east It is pitch black... You are inside. o W S C> *a Man* has arrived from the west. * W S C>hit *Man* *a Man* begins some strange incantations... * W S C> * W S C *a Man*:Fine> *a Man* swiftly dodges your attempt to pierce him. * W S C *a Man*:Fine> *a Man* swiftly dodges your attempt to pierce him. * W S C *a Man*:Fine> *a Man* utters the words 'lightning bolt' *a Man* sends a powerful lightning bolt at you, you stagger from the impact. That really HURT! * W S C HP:Fine *a Man*:Fine> *a Man* begins some strange incantations... * W S C HP:Fine *a Man*:Fine>fle You flee head over heels. It is pitch black... You are inside. o W S C HP:Fine>exits You grope around for exits: North - Intersection of Four Tunnels o W S C HP:Fine> *a Man* has arrived from the north. * W S C HP:Fine> *a Man* begins some strange incantations... * W S C HP:Fine>north It is pitch black... You are inside. o W S C HP:Fine> *a Man* has arrived from the south. * W S C HP:Fine> *a Man* begins some strange incantations... * W S C HP:Fine>north Moving up the slope is really hard. It is pitch black... You are inside. o W S C HP:Fine> *a Man* has arrived from the south. * W S C HP:Fine>south The sloping stairs end, giving way to a large intersection. It is pitch black... You are inside. o W S C HP:Fine> *a Man* has arrived from the north. * W S C HP:Fine> *a Man* begins some strange incantations... * W S C HP:Fine>shoot *Man* Wielding something to shoot with might help... * W S C HP:Fine>north Moving up the slope is really hard. It is pitch black... You are inside. o W S C HP:Fine>east Alas, you cannot go that way... o W S C HP:Fine> *a Man* has arrived from the south. * W S C HP:Fine> *a Man* begins some strange incantations... * W S C HP:Fine>cast 'light' *Man* You start to concentrate... *a Man* utters the words 'lightning bolt' *a Man* sends a powerful lightning bolt at you, you stagger from the impact. Aye! You cannot concentrate any more... *a Man* tries to slash you, but your parry is successful. * W S C HP:Hurt *a Man*:Fine>cast 'light' *Man* You start to concentrate... *a Man* begins some strange incantations... Saving Mahyr. cast 'light' *Man* Ok. The lightning bolt hits *a Man* with full impact. *a Man* swiftly dodges your attempt to pierce him. * W S C HP:Hurt Mana:Burning *a Man*:Fine> You start to concentrate... cast 'light' *Man* *a Man* begins some strange incantations... *a Man* utters the word 'yufzbarr' *a Man*'s fireball completely envelops you, causing infernal pain. Aye! You cannot concentrate any more... That really HURT! * W S C HP:Wounded Mana:Burning *a Man*:Fine> You start to concentrate... cast 'light' *Man* *a Man* begins some strange incantations... You flee head over heels. The sloping stairs end, giving way to a large intersection. You were not able to keep your concentration while moving. It is pitch black... You are inside. o W S C HP:Wounded Mana:Burning>Nobody here by that name. o W S C HP:Wounded Mana:Burning> o W S C HP:Wounded Mana:Burning> *a Man* has arrived from the north. * W S C HP:Wounded Mana:Burning>north Moving up the slope is really hard. It is pitch black... You are inside. o W S C HP:Wounded Mana:Burning> *a Man* has arrived from the south. * W S C HP:Wounded Mana:Burning> *a Man* begins some strange incantations... * W S C HP:Wounded Mana:Burning>south The sloping stairs end, giving way to a large intersection. It is pitch black... You are inside. o W S C HP:Wounded Mana:Burning>south It is pitch black... You are inside. o W S C HP:Wounded Mana:Burning>uncover ruby uncover staff light lantern There is nothing like this here. o W S C HP:Wounded Mana:Burning> You uncover a reinforced oak staff. Ok. * W S C HP:Wounded Mana:Burning>There is nothing like this here. * W S C HP:Wounded Mana:Burning>west Alas, you cannot go that way... * W S C HP:Wounded Mana:Burning>south Alas, you cannot go that way... * W S C HP:Wounded Mana:Burning> *a Man* has arrived from the north. * W S C HP:Wounded Mana:Burning>exits North - You can't distinguish a lot of details. * W S C HP:Wounded Mana:Burning> *a Man* begins some strange incantations... * W S C HP:Wounded Mana:Burning>north Intersection of Four Tunnels The corpse of a snaga orc is lying here. Exits: North East South West. * W S C HP:Wounded Mana:Burning>north Moving up the slope is really hard. Rough Stairs Exits: North South. * W S C HP:Wounded Mana:Burning>north The slope of the badly-cut tunnel makes movement tiring. The Slanting Cavern A sturdy rope is hanging from above. Exits: North South West Up. * W S C HP:Wounded Mana:Burning>north Entrance to the Tunnels Exits: East South West. * W S C HP:Wounded Mana:Burning>west A Crude Infirmary The corpse of the orcish nurse is lying here. Exits: East South. * W S C HP:Wounded Mana:Burning>get bow pouch draw bow put dagger pouch You can't find a bow in the pouch. * W S C HP:Wounded Mana:Burning> You remove a black runed dagger. You swiftly draw a black horn shortbow from across your back. * W S C HP:Wounded Mana:Burning> You put a black runed dagger in a sable pouch. * W S C HP:Wounded Mana:Burning>south The Crematory The corpse of the orcish undertaker is lying here. Exits: North East. * W S C HP:Wounded Mana:Burning>north A Crude Infirmary The corpse of the orcish nurse is lying here. Exits: East South. * W S C HP:Wounded Mana:Burning>east Entrance to the Tunnels *a Man* is standing here. Exits: East South West. * W S C HP:Wounded Mana:Burning> *a Man* begins some strange incantations... * W S C HP:Wounded Mana:Burning>west A Crude Infirmary The corpse of the orcish nurse is lying here. Exits: East South. * W S C HP:Wounded Mana:Burning>east shoot *Man* Entrance to the Tunnels *a Man* is standing here trying to concentrate. Exits: East South West. * W S C HP:Wounded Mana:Burning> You are too afraid. * W S C HP:Wounded Mana:Burning>west A Crude Infirmary The corpse of the orcish nurse is lying here. Exits: East South. * W S C HP:Wounded Mana:Burning> *a Man* has arrived from the east. * W S C HP:Wounded Mana:Burning> *a Man* begins some strange incantations... * W S C HP:Wounded Mana:Burning>east Entrance to the Tunnels Exits: East South West. * W S C HP:Wounded Mana:Burning>south The Slanting Cavern A sturdy rope is hanging from above. Exits: North South West Up. * W S C HP:Wounded Mana:Burning>south The tunnel narrows and slopes downwards, in a series of rough shelves. Rough Stairs Exits: North South. * W S C HP:Wounded Mana:Burning>south The sloping stairs end, giving way to a large intersection. Intersection of Four Tunnels The corpse of a snaga orc is lying here. Exits: North East South West. * W S C HP:Wounded Mana:Burning>south Merchant's Corner You see three barrels on the ground. A small barrel stands on the ground. A wooden chest stands in the corner. A wooden chest stands in the corner. Exits: North. * W S C HP:Wounded Mana:Burning>north Intersection of Four Tunnels The corpse of a snaga orc is lying here. Exits: North East South West. * W S C HP:Wounded Mana:Burning>west Central Guardhall A circular stone well has been built here. An orc is hurrying to fulfill his errand. Exits: North East South West. * W S C HP:Wounded Mana:Burning>west Dark and Steep Passage Exits: East Down. * W S C HP:Wounded Mana:Burning>cha sp n cast 'cure serious' * W S C HP:Wounded Mana:Burning>Ok. * W S C HP:Wounded Mana:Burning> You start to concentrate... You begin to see scars fade away and a feeling of health comes over you. * W S C HP:Hurt Mana:Burning>cha sp n cast 'cure serious' * W S C HP:Hurt Mana:Burning>Ok. * W S C HP:Hurt Mana:Burning> You start to concentrate... *a Man* has arrived from the east. *a Man* begins some strange incantations... east * W S C HP:Hurt Mana:Burning> *a Man* utters the words 'lightning bolt' *a Man* sends a powerful lightning bolt at you, you stagger from the impact. You swiftly dodge *a Man*'s attempt to slash you. * W S C HP:Wounded Mana:Burning *a Man*:Fine>No way! You are fighting for your life! * W S C HP:Wounded Mana:Burning *a Man*:Fine> Your attempt to hit *a Man* fails. * W S C HP:Wounded Mana:Burning *a Man*:Fine>fle PANIC! You can't quit the fight! You flee head over heels. Rocks and pebbles make it somewhat difficult to descend down the slope. Intersection of the Lower Caves Exits: North West Up. * W S C HP:Wounded Mana:Burning>up Moving upwards is difficult due to the amount of rocks and pebbles. Dark and Steep Passage *a Man* is standing here. Exits: East Down. * W S C HP:Wounded Mana:Burning>east east Central Guardhall A circular stone well has been built here. Exits: North East South West. * W S C HP:Wounded Mana:Burning> Intersection of Four Tunnels The corpse of a snaga orc is lying here. Exits: North East South West. * W S C HP:Wounded Mana:Burning>north Moving up the slope is really hard. Rough Stairs Exits: North South. * W S C HP:Wounded Mana:Burning>north The slope of the badly-cut tunnel makes movement tiring. The Slanting Cavern A sturdy rope is hanging from above. Exits: North South West Up. * W S C HP:Wounded Mana:Burning>north Entrance to the Tunnels Exits: East South West. * W S C HP:Wounded Mana:Burning>west A Crude Infirmary The corpse of the orcish nurse is lying here. Exits: East South. * W S C HP:Wounded Mana:Burning>cha sp n cast 'cure serious' * W S C HP:Wounded Mana:Burning>Ok. * W S C HP:Wounded Mana:Burning> You start to concentrate... You begin to see scars fade away and a feeling of health comes over you. * W S C HP:Hurt Mana:Hot>cha sp n cast 'cure serious' * W S C HP:Hurt Mana:Hot>Ok. * W S C HP:Hurt Mana:Hot> You start to concentrate... You begin to see scars fade away and a feeling of health comes over you. * W S C HP:Hurt Mana:Hot> *a Man* has arrived from the east. * W S C HP:Hurt Mana:Hot> *a Man* tries to slash you, but your parry is successful. * W S C HP:Hurt Mana:Hot *a Man*:Fine> *a Man* swiftly dodges your attempt to hit him. * W S C HP:Hurt Mana:Hot *a Man*:Fine>cast 'light' *Man* You start to concentrate... *a Man* begins some strange incantations... Ok. The lightning bolt hits *a Man* with full impact. * W S C HP:Hurt Mana:Hot *a Man*:Fine> *a Man* begins some strange incantations... * W S C HP:Hurt Mana:Hot *a Man*:Fine>cast 'light' *Man* You start to concentrate... *a Man* utters the word 'yufzbarr' *a Man*'s fireball completely envelops you, causing infernal pain. Aye! You cannot concentrate any more... That really HURT! You wish that your wounds would stop BLEEDING so much! * W S C HP:Bad Mana:Hot *a Man*:Fine>fle You flee head over heels. PANIC! You couldn't escape! *a Man* tries to slash you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! * W S C HP:Bad Mana:Hot *a Man*:Fine> You flee head over heels. Entrance to the Tunnels Exits: East South West. * W S C HP:Bad Mana:Hot>fle You flee head over heels. The Slanting Cavern A sturdy rope is hanging from above. Exits: North South West Up. * W S C HP:Bad Mana:Hot>up In the Mountain Heights A sturdy rope has been tied here and descends below. A rock lizard is here, motionless as it observes you. Exits: North Down. * W S C HP:Bad Mana:Hot>north High in the Mountains A rock lizard is here, motionless as it observes you. Exits: South Down. * W S C HP:Bad Mana:Hot>cha sp n cast 'cure serious' * W S C HP:Bad Mana:Hot>Ok. * W S C HP:Bad Mana:Hot> You start to concentrate... You begin to see scars fade away and a feeling of health comes over you. * W S C HP:Wounded Mana:Warm>cha sp n cast 'cure serious' The night has begun. * W S C HP:Wounded Mana:Warm>Mumma tells you 'check out my title' * W S C HP:Wounded Mana:Warm>Ok. * W S C HP:Wounded Mana:Warm> You start to concentrate... *a Man* has arrived from the south. You begin to see scars fade away and a feeling of health comes over you. * W S C HP:Wounded Mana:Cold>south Sondra narrates 'can someone please get me a pack in fornost?' In the Mountain Heights A sturdy rope has been tied here and descends below. A rock lizard is here, motionless as it observes you. Exits: North Down. * W S C HP:Wounded Mana:Cold> Danatch narrates 'any darkies near or around bree?' * W S C HP:Wounded Mana:Cold> Benny narrates 'orcs rtf' * W S C HP:Wounded Mana:Warm>north High in the Mountains A rock lizard is here, motionless as it observes you. *a Man* is standing here. Exits: South Down. *a Man* passes dangerously close to your hiding place. * W S C HP:Wounded Mana:Warm>shoot *Man* You are too afraid. * W S C HP:Wounded Mana:Warm>south In the Mountain Heights A sturdy rope has been tied here and descends below. A rock lizard is here, motionless as it observes you. Exits: North Down. * W S C HP:Wounded Mana:Warm>cha w 10 Glamduril narrates 'how many' Wimpy set to: 10 * W S C HP:Wounded Mana:Warm> Lalin narrates 'hopefully' Mumma narrates 'how many?' * W S C HP:Wounded Mana:Warm>north High in the Mountains A rock lizard is here, motionless as it observes you. *a Man* is standing here searching for something. Exits: South Down. * W S C HP:Wounded Mana:Warm>shoot *Man* *a Man* passes dangerously close to your hiding place. Benny narrates 'melko' You lightly shoot *a Man*'s left arm and tickle it. *a Man* swiftly dodges your attempt to hit him. * W S C HP:Wounded Mana:Warm *a Man*:Fine>shoot *Man* You swiftly dodge *a Man*'s attempt to slash you. You shoot *a Man*'s body and tickle it. * W S C HP:Wounded Mana:Warm *a Man*:Hurt> *a Man* panics, and attempts to flee. *a Man* tries to climb down, but he slips. * W S C HP:Wounded Mana:Warm>shoot *Man* Shoot whom? * W S C HP:Wounded Mana:Warm>shoot *Man* Shoot whom? * W S C HP:Wounded Mana:Warm> Lalin narrates 'only?' * W S C HP:Wounded Mana:Warm> Benny narrates 'orcs fnost' * W S C HP:Wounded Mana:Warm> Lamos narrates 'yeah, he solo, or was' * W S C HP:Wounded Mana:Warm>down You failed to climb there and fall down, hurting yourself. Path on the Slope of the Misty Mountains Exits: North East Up. * W S C HP:Wounded Mana:Warm>shoot *Man* Shoot whom? * W S C HP:Wounded Mana:Warm>track *man* You carefully examine the ground around you, looking for tracks... You see some tracks of *a Man* leading north (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm> Benny narrates 'hehe, they couldn't hit me :P' * W S C HP:Wounded Mana:Warm>north The undergrowth seems to be closed. * W S C HP:Wounded Mana:Warm>ope undergrowth north Ok. * W S C HP:Wounded Mana:Warm> Fields on the Lower Misty Mountains *a Man* is standing here searching for tracks. A sturdy pack horse is standing here (Shrouded). Exits: North South West. Aha, you have found your victim! * W S C HP:Wounded Mana:Warm>shoot *Man* Your victim has disappeared! *a Man* leaves south. A pack horse leaves south. * W S C HP:Wounded Mana:Warm>shoot *Man* *a Man* has arrived from the south. A pack horse has arrived from the south. south You try to shoot *a Man*, but he parries successfully. *a Man* swiftly dodges your attempt to hit him. * W S C HP:Wounded Mana:Warm *a Man*:Wounded>shoot *Man* No way! You are fighting for your life! * W S C HP:Wounded Mana:Warm *a Man*:Wounded> You swiftly dodge *a Man*'s attempt to slash you. *a Man* panics, and attempts to flee. Your victim has disappeared! *a Man* leaves north. * W S C HP:Wounded Mana:Warm>shoot *Man* north Shoot whom? * W S C HP:Wounded Mana:Warm>shoot *Man* Before a Vast Cliff Exits: South West. * W S C HP:Wounded Mana:Warm>Shoot whom? * W S C HP:Wounded Mana:Warm>track *man* You carefully examine the ground around you, looking for tracks... You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm>cast 'light' *Man* Nobody here by that name. * W S C HP:Wounded Mana:Warm>west Fields Beneath the Misty Mountains Exits: East South West. *a Man* has arrived from the west. You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm>west Lower Slopes of the Misty Mountains A Dunlending trapper is here searching for animals. Exits: East South West. You feel bolder. *a Man* has arrived from the east. You see some tracks of *a Man* leading east (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm> Ganon narrates 'what level and what name orc?' * W S C HP:Wounded Mana:Warm>east Fields Beneath the Misty Mountains Exits: East South West. You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm>shoot *Man* *a Man* has arrived from the west. * W S C HP:Wounded Mana:Warm> *a Man* begins some strange incantations... You shoot *a Man*'s body. You try to hit *a Man*, but he parries successfully. * W S C HP:Wounded Mana:Warm *a Man*:Wounded> You swiftly dodge *a Man*'s attempt to slash you. * W S C HP:Wounded Mana:Warm *a Man*:Wounded>shoot *Man* *a Man* panics, and attempts to flee. Your victim has disappeared! *a Man* leaves south. Lamos narrates 'melko' * W S C HP:Wounded Mana:Warm>shoot *Man* Shoot whom? * W S C HP:Wounded Mana:Warm>south shoot *Man* A Hill with some Ruins *a Man* is standing here. Exits: North East West. Aha, you have found your victim! Benny narrates 'then again the 4 hardened kinda helped :P' * W S C HP:Wounded Mana:Warm> Your victim has disappeared! *a Man* leaves west. * W S C HP:Wounded Mana:Warm>west shoot *Man* Ruins near the Emergence of an Underground Stream *a Man* is standing here. Exits: North East West. * W S C HP:Wounded Mana:Warm> You shoot *a Man*'s body very hard and shatter it. You try to hit *a Man*, but he parries successfully. * W S C HP:Wounded Mana:Warm *a Man*:Wounded> *a Man* panics, and attempts to flee. *a Man* leaves north. * W S C HP:Wounded Mana:Warm>shoot *Man* Shoot whom? * W S C HP:Wounded Mana:Warm>north shoot *Man* Lower Slopes of the Misty Mountains A Dunlending trapper is here searching for animals. Exits: East South West. * W S C HP:Wounded Mana:Warm>Shoot whom? * W S C HP:Wounded Mana:Warm>east Fields Beneath the Misty Mountains Exits: East South West. * W S C HP:Wounded Mana:Warm>west Lower Slopes of the Misty Mountains A Dunlending trapper is here searching for animals. Exits: East South West. * W S C HP:Wounded Mana:Warm>west Green Fields Exits: North East South West. You suddenly notice a Dunlending trapper. * W S C HP:Wounded Mana:Warm>track *man* You carefully examine the ground around you, looking for tracks... *a Man* has arrived from the east. A pack horse has arrived from the east. *a Man* leaves north. A pack horse leaves north. Aye! You cannot concentrate any more... You stop searching. You swiftly dodge a Dunlending trapper's attempt to hit you. * W S C HP:Wounded Mana:Warm a Dunlending trapper:Healthy>shoot *Man* Shoot whom? * W S C HP:Wounded Mana:Warm a Dunlending trapper:Healthy>fle You flee head over heels. A Hill with Tents and Ruins A Dunlending huntsman is here, tending his camp. A Dunlending huntsman is here, tending his camp. Exits: North East South West. * W S C HP:Wounded Mana:Warm>north Lower Slopes of the Misty Mountains *a Man* is here, riding a pack horse. Exits: East South West. * W S C HP:Wounded Mana:Warm>south *a Man* leaves west riding a pack horse. A Hill with Tents and Ruins A Dunlending huntsman is here, tending his camp. A Dunlending huntsman is here, tending his camp. Exits: North East South West. * W S C HP:Wounded Mana:Warm>north shoot *Man* Lower Slopes of the Misty Mountains Exits: East South West. * W S C HP:Wounded Mana:Warm>Shoot whom? * W S C HP:Wounded Mana:Warm>west shoot *Man* Lower Slopes of the Misty Mountains Exits: East West. * W S C HP:Wounded Mana:Warm>Shoot whom? * W S C HP:Wounded Mana:Warm>track pack You carefully examine the ground around you, looking for tracks... You see some tracks of a pack horse leading west (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm>west Green Fields Exits: East South West. You see some tracks of a pack horse leading west (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm>west Moving up the slope is really hard. High Plains Exits: East South West. You see some tracks of a pack horse leading west (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm>west High Plains Exits: North East South West. The rain has stopped. You see some tracks of a pack horse leading west (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm>west You carefully make your way down the bank into the forest. Outskirts of the Forest A squirrel scampers around here, looking for nuts from the trees. Exits: North East South West. Cénedra narrates 'Bye all, se ya soon!' You see some tracks of a pack horse leading north (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm Move:Tired>north Grazing Plains Exits: North East South West. You see some tracks of a pack horse leading north (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm Move:Tired>north Ridge in the Plains *a Man* is here, riding a pack horse. Exits: North East South. Aha, you have found your victim! *a Man* leaves north riding a pack horse. * W S C HP:Wounded Mana:Warm Move:Tired>shoot *Man* Shoot whom? * W S C HP:Wounded Mana:Warm Move:Tired>north shoot *Man* High Plains A domesticated pony, beast of burden to many, stands here. *a Man* is here, riding a pack horse. Exits: East South West. * W S C HP:Wounded Mana:Warm Move:Tired> You shoot *a Man*'s body very hard and shatter it. You try to hit *a Man*, but he parries successfully. * W S C HP:Wounded Mana:Warm Move:Tired *a Man*:Bad>shoot *Man* You swiftly dodge *a Man*'s attempt to slash you. You shoot *a Man*'s right hand hard and shatter it. * W S C HP:Wounded Mana:Warm Move:Tired *a Man*:Bad> *a Man* panics, and attempts to flee. *a Man* leaves south riding a pack horse. * W S C HP:Wounded Mana:Warm Move:Tired>shoot *Man* Shoot whom? * W S C HP:Wounded Mana:Warm Move:Tired>south shoot *Man* Ridge in the Plains *a Man* is here, riding a pack horse. Exits: North East South. * W S C HP:Wounded Mana:Warm Move:Tired> *a Man* panics, and attempts to flee. Your victim has disappeared! *a Man* leaves north riding a pack horse. * W S C HP:Wounded Mana:Warm Move:Tired>north shoot *Man* High Plains A domesticated pony, beast of burden to many, stands here. Exits: East South West. * W S C HP:Wounded Mana:Warm Move:Tired>Shoot whom? * W S C HP:Wounded Mana:Warm Move:Tired>track pack You carefully examine the ground around you, looking for tracks... You see some tracks of a pack horse leading west (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm Move:Tired>west Climbing in the Forest Exits: North East West. Ganon narrates 'bye' You see some tracks of a pack horse leading west (done less than 1 hour ago). * W S C HP:Wounded Mana:Warm Move:Tired> *a Man* has arrived from the west riding a pack horse. * W S C HP:Wounded Mana:Warm Move:Tired>west Palisade in the Trees Exits: North East South West. You see some tracks of a pack horse leading east (done less than 1 hour ago). * W S C HP:Wounded Mana:Hot Move:Tired>shoot *Man* Shoot whom? * W S C HP:Wounded Mana:Hot Move:Tired>east Climbing in the Forest Exits: North East West. You see some tracks of a pack horse leading east (done less than 1 hour ago). * W S C HP:Wounded Mana:Hot Move:Tired>east High Plains A domesticated pony, beast of burden to many, stands here. Exits: East South West. You see some tracks of a pack horse leading east (done less than 1 hour ago). * W S C HP:Wounded Mana:Hot Move:Tired>east Exposed Corrie Exits: North South West. You see some tracks of a pack horse leading north (done less than 1 hour ago). * W S C HP:Wounded Mana:Hot Move:Tired>north Moving up the slope is really hard. Mountain Peak *a Man* is standing here. A sturdy pack horse is standing here (Shrouded). Exits: South Down. Aha, you have found your victim! * W S C HP:Wounded Mana:Hot Move:Slow>shoot *Man* Your victim has disappeared! *a Man* leaves south. A pack horse leaves south. * W S C HP:Wounded Mana:Hot Move:Slow>down Inside the Forest The corpse of a Dunlending forester is lying here. Exits: West Up. * W S C HP:Wounded Mana:Hot Move:Slow>shoot *Man* Shoot whom? * W S C HP:Wounded Mana:Hot Move:Slow>west Deep within a Forest Exits: North East West. * W S C HP:Wounded Mana:Hot Move:Slow>track pack You carefully examine the ground around you, looking for tracks... A cute, bouncing rabbit has arrived from the west. Saving Mahyr. You stop searching. * W S C HP:Wounded Mana:Hot Move:Slow>east Inside the Forest The corpse of a Dunlending forester is lying here. Exits: West Up. * W S C HP:Wounded Mana:Hot Move:Slow>track pack You carefully examine the ground around you, looking for tracks... You stop searching. * W S C HP:Wounded Mana:Hot Move:Slow> Tobi narrates 'orcs still Fnst?' * W S C HP:Wounded Mana:Hot Move:Slow>track *man* You carefully examine the ground around you, looking for tracks... Hmm... It seems there is no sign of *man* here. * W S C HP:Wounded Mana:Hot Move:Tired>up Mountain Peak Exits: South Down. * W S C HP:Wounded Mana:Hot Move:Slow>track *man* You carefully examine the ground around you, looking for tracks... You see some tracks of *a Man* leading south (done less than 1 hour ago). * W S C HP:Wounded Mana:Hot Move:Slow>south Exposed Corrie A fierce wolverine is here, snarling at you. Exits: North South West. You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Wounded Mana:Hot Move:Slow>west High Plains A domesticated pony, beast of burden to many, stands here. A huge grizzly bear is here, roaming the wild. A grizzly cub is here snarling loudly. A grizzly cub is here snarling loudly. Exits: East South West. You see some tracks of *a Man* leading west (done less than 1 hour ago). * W S C HP:Wounded Mana:Hot Move:Slow>west Climbing in the Forest Exits: North East West. You see some tracks of *a Man* leading north (done less than 1 hour ago). * W S C HP:Wounded Mana:Hot Move:Slow>north Forested Hills *a Man* is standing here. A sturdy pack horse is standing here (Shrouded). Exits: East South. Aha, you have found your victim! * W S C HP:Wounded Mana:Hot Move:Slow>shoot *Man* You shoot *a Man*'s right arm extremely hard and shatter it. *a Man* is incapacitated and will slowly die, if not aided. You hit *a Man*'s body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Man*'s death cry. *a Man* is dead! R.I.P. * W S C HP:Wounded Mana:Hot Move:Slow>info You have scored %x experience points and %t travel points. You have scored 9255924 experience points and 56064 travel points. * W S C HP:Wounded Mana:Hot Move:Slow>shoot *Man* Shoot whom? * W S C HP:Wounded Mana:Hot Move:Slow> Mumma tells you 'what u doing?' * W S C HP:Wounded Mana:Hot Move:Slow>trophy # *** TROPHY *** (Number Killed, Knowledge, Mobile) 1, 1%, #Dusk | 2, 2%, #Morholth | * W S C HP:Wounded Mana:Hot Move:Slow>nar dusk dies Ok. * W S C HP:Wounded Mana:Hot Move:Slow>east Tree Covered Hills A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: West. * W S C HP:Wounded Mana:Hot Move:Slow>exam corpse You don't see a corpse. * W S C HP:Wounded Mana:Hot Move:Slow>west Forested Hills The corpse of *a Man* is lying here. A sturdy pack horse is standing here (Shrouded). Exits: East South. * W S C HP:Wounded Mana:Hot Move:Slow>exam corpse corpse (here) : a pile of coins a water skin a dark violet vial a butcher knife (dented) a sable pouch a plain leather belt a dark broadsword (dented) a forest green cloak (worn out) a bejewelled shield (brand new) a grey pair of sleeves (used) a thin pair of leather gloves (used) a pair of newly crafted shoes (used) a grey pair of pants (brand new) a black hood (brand new) a grey shirt (used) a red ruby; it has a soft glowing aura a ring of silver a large sack a thin pair of soft leather boots (brand new) a forest green cloak (used) an ash arrow an ash arrow an ash arrow an ash arrow an ash arrow an ash arrow an ash arrow