Date: 14th of September 2000
Char: Girando
Loca: inside Tharbad 
Situ: was about to go to work RL - wanted to check chain quick when I met
      noname Elf near woodhall - went after him to Amanrandil - stored 4
      quakes and was about to enter when he left again - he ran Shady ...



* R W C Mana:Hot>south
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A vicious little bandit advances towards you.
Exits: North East South West.
You suddenly notice the thief.

* R W C Mana:Hot>
The thief leaves east.

* R W C Mana:Hot>track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of the thief leading east (done less than 1 hour ago).
   - a track of the thief leading west (done less than 1 hour ago).
   - a track of a bandit leading north (done less than 1 hour ago).
   - a track of the citizen leading west (done less than 1 hour ago).
   - a track of a pack horse leading south (done less than 1 hour ago).
   - a track of *an Elf* leading south (done less than 1 hour ago).
   - a track of the thief leading north (done less than 1 hour ago).
   - a track of a woman leading north (done less than 2 hours ago).
   - a track of a woman leading east (done less than 3 hours ago).


You stop searching.

* R W C Mana:Hot>
The citizen has arrived from the west.

* R W C Mana:Hot>lead
You stop riding a pack horse.
A pack horse starts following you.

* W C Mana:Hot>south
The door seems to be closed.

* W C Mana:Hot>ope door
ope door s
south
Ok.

* W C Mana:Hot>It's already open!

* W C Mana:Hot>cast 'lightning' *Elf*
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
A pack horse has arrived from the north.

* W C Mana:Hot>Nobody here by that name.

* W C Mana:Hot>up
cast 'lightning' *Elf*
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
Exits: South Down.
A pack horse has arrived from below.

* W C Mana:Hot>
You start to concentrate...

*an Elf* starts exercising...

* W C Mana:Hot *an Elf*:Fine>
Ok.
You feel yourself exposed.
The lightning bolt hits *an Elf* with full impact.
The mercenary-guard strongly cleaves your left leg and tickles it.
You try to slash *an Elf*, but he parries successfully.

* W C HP:Fine Mana:Hot *an Elf*:Fine>
*an Elf* tries to pierce you, but your parry is successful.

* W C HP:Fine Mana:Hot *an Elf*:Fine>fle

*an Elf* panics, and attempts to flee.

* W C HP:Fine Mana:Hot *an Elf*:Fine>
The shady innkeeper pierces your right foot extremely hard.
You feel a strong ache there!

* W C HP:Fine Mana:Hot *an Elf*:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves down.
PANIC! You can't quit the fight!

* W C HP:Fine Mana:Hot the mercenary-guard:Healthy>fle
You flee head over heels.
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.

* W C HP:Fine Mana:Hot>
A bandit has arrived from the north.

* W C HP:Fine Mana:Hot>cast 'lightning' *Elf*
Nobody here by that name.

* W C HP:Fine Mana:Hot>
*an Elf* has arrived from the south.

* W C HP:Fine Mana:Hot>north
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
You suddenly notice the thief.

* W C HP:Fine Mana:Hot>south

The door closes quietly.

* W C HP:Fine Mana:Hot>cast 'lightning' *Elf*
The door seems to be closed.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>south
cast 'lightning' *Elf*
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
A vicious little bandit advances towards you.
Exits: North South Up.

* W C HP:Fine Mana:Hot>Nobody here by that name.

* W C HP:Fine Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
Exits: North.

* W C HP:Fine Mana:Hot>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
A vicious little bandit advances towards you.
Exits: North South Up.

* W C HP:Fine Mana:Hot>
*an Elf* has arrived from above.
A pack horse has arrived from above.

* W C HP:Fine Mana:Hot>
*an Elf* leaves south.
A pack horse leaves south.

* W C HP:Fine Mana:Hot>cast 'lightning' *Elf*
Nobody here by that name.

* W C HP:Fine Mana:Hot>
*an Elf* has arrived from the south.
A pack horse has arrived from the south.

* W C HP:Fine Mana:Hot>clo door     ===> maybe I start to screw up here - heh
clo door n                          ===> but just got up RL ;)

*an Elf* leaves up.
A pack horse leaves up.

* W C HP:Fine Mana:Hot>Ok.

* W C HP:Fine Mana:Hot>It's already closed!

* W C HP:Fine Mana:Hot>
A bandit tries to pierce you, but your parry is successful.

* W C HP:Fine Mana:Hot a bandit:Healthy>
You slash a bandit's right foot.

* W C HP:Fine Mana:Hot a bandit:Fine>
You slash a bandit's left arm hard.

* W C HP:Fine Mana:Hot a bandit:Fine>esc
You seek to escape...

A bandit fails to pierce you.

You failed to escape the fight!           ====> was worth a try :>

* W C HP:Fine Mana:Hot a bandit:Fine>
*an Elf* has arrived from above.
A pack horse has arrived from above.

* W C HP:Fine Mana:Hot a bandit:Fine>
*an Elf* leaves up.
A pack horse leaves up.

* W C HP:Fine Mana:Hot a bandit:Fine>fle
PANIC! You can't quit the fight!

* W C HP:Fine Mana:Hot a bandit:Fine>fle
PANIC! You can't quit the fight!
You swiftly dodge a bandit's attempt to pierce you.

* W C HP:Fine Mana:Hot a bandit:Fine>
You strongly slash a bandit's body.

* W C HP:Fine Mana:Hot a bandit:Fine>fle
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
Exits: North.

* W C HP:Fine Mana:Hot>north

The citizen has arrived from the north.

* W C HP:Fine Mana:Hot>
The Entrance
A vicious little bandit advances towards you.
*an Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North South Up.

* W C HP:Fine Mana:Hot>cast 'lightning' *Elf*
You cannot attack and flee at the same time.

* W C HP:Fine Mana:Hot>cast 'lightning' *Elf*

*an Elf* leaves south.
A pack horse leaves south.

* W C HP:Fine Mana:Hot>
*an Elf* has arrived from the south.
A pack horse has arrived from the south.
You cannot attack and flee at the same time.

* W C HP:Fine Mana:Hot>cast 'lightning' *Elf*
You start to concentrate...

Your victim has disappeared!
*an Elf* leaves up.
A pack horse leaves up.

* W C HP:Fine Mana:Hot>sneak
Ok, you'll try to move silently for a while.

* W S C HP:Fine Mana:Hot>
You swiftly dodge a bandit's attempt to pierce you.
You bleed from open wounds.

* W S C HP:Fine Mana:Hot a bandit:Fine>sc

You slash a bandit's body.

* W S C HP:Fine Mana:Hot a bandit:Hurt>
You can't do that while fighting.


====> do such mobs suck ass or do they suck ass?


* W S C HP:Fine Mana:Hot a bandit:Hurt>fle
PANIC! You can't quit the fight!

* W S C HP:Fine Mana:Hot a bandit:Hurt>fle
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
Exits: South Down.

* W S C HP:Fine Mana:Hot>down
The Entrance
A vicious little bandit advances towards you.
Exits: North South Up.
A pack horse has arrived from above.

* W S C HP:Fine Mana:Hot>north
The door seems to be closed.

* W S C HP:Fine Mana:Hot>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South West.
A pack horse has arrived from the south.

* W S C HP:Fine Mana:Hot>cha sp n
cast 'shroud' 
Ok.

* W S C HP:Fine Mana:Hot>
You start to concentrate...

You are surrounded by a misty shroud.

* W S C HP:Fine Mana:Hot>
The Entrance
A vicious little bandit advances towards you.
Exits: North South Up.
A pack horse has arrived from the north.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from above.
A pack horse has arrived from above.

* W S C HP:Fine Mana:Hot>
*an Elf* leaves south.
A pack horse leaves south.

* W S C HP:Fine Mana:Hot>cast 'lightning' *Elf*

*an Elf* has arrived from the south.
A pack horse has arrived from the south.

* W S C HP:Fine Mana:Hot>
*an Elf* leaves up.
A pack horse leaves up.
Nobody here by that name.

* W S C HP:Fine Mana:Hot>cast 'lightning' *Elf*
Nobody here by that name.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from above.
A pack horse has arrived from above.

* W S C HP:Fine Mana:Hot>hit *Elf*

*an Elf* begins some strange incantations...

* W S C HP:Fine Mana:Hot>
* W S C HP:Fine Mana:Hot *an Elf*:Fine>
You feel yourself exposed.
*an Elf* swiftly dodges your attempt to slash him.

* W S C HP:Fine Mana:Hot *an Elf*:Fine>cast 'lightning' *Elf*
You start to concentrate...

*an Elf* utters the words 'block door'    ===> uhm, I really start to regret
The exit north seems to blur for a while. ===> that I entered - guess I should
                                          ===> teleport more :> but didnt even
                                          ===> think about port

*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves up.

* W S C HP:Fine Mana:Hot>
You swiftly dodge a bandit's attempt to pierce you.

* W S C HP:Fine Mana:Hot a bandit:Hurt>fle
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North.
The citizen leaves north.

* W S C HP:Fine Mana:Hot>north
The Entrance
A vicious little bandit advances towards you.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from above.

* W S C HP:Fine Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Fine Mana:Hot>cast 'lightning' *Elf*
You cannot attack and flee at the same time.

* W S C HP:Fine Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Fine Mana:Hot>north
The Entrance
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Fine Mana:Hot>
A bandit leaves up.

* W S C HP:Fine Mana:Hot>
The citizen leaves up.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from above.

* W S C HP:Fine Mana:Hot>cast 'lightning' *Elf*
You start to concentrate...

*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves up.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from above.
A pack horse has arrived from above.

* W S C HP:Fine Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Fine Mana:Hot>cast 'lightning' *Elf*
You start to concentrate...


south
*an Elf* utters the words 'burning hands'
*an Elf* burns you.
Aye! You cannot concentrate any more...
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Fine Mana:Hot *an Elf*:Fine>
* W S C HP:Fine Mana:Hot *an Elf*:Fine>No way! You are fighting for your life!

* W S C HP:Fine Mana:Hot *an Elf*:Fine>fle

You try to slash *an Elf*, but he parries successfully.

* W S C HP:Fine Mana:Hot *an Elf*:Fine>
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: South Down.

* W S C HP:Fine Mana:Hot>down
The Entrance
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: North South Up.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from the south.

* W S C HP:Fine Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Fine Mana:Hot>up
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: South Down.
A pack horse has arrived from below.

* W S C HP:Fine Mana:Hot>south

*an Elf* has arrived from below.
The shady innkeeper pierces your right leg extremely hard.

* W S C HP:Fine Mana:Hot the shady innkeeper:Healthy>No way! You are fighting for your life!

* W S C HP:Fine Mana:Hot the shady innkeeper:Healthy>fle

You try to slash the shady innkeeper, but he parries successfully.

* W S C HP:Fine Mana:Hot the shady innkeeper:Healthy>
You flee head over heels.
The Entrance
A sturdy pack horse is standing here.
Exits: North South Up.

* W S C HP:Fine Mana:Hot>fle
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
Exits: North.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from the north.
A pack horse has arrived from the north.

* W S C HP:Fine Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Fine Mana:Hot>north
The Entrance
Exits: North South Up.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from the south.
A pack horse has arrived from the south.

* W S C HP:Fine Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Fine Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
Exits: North.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from the north.
A pack horse has arrived from the north.

* W S C HP:Fine Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Fine Mana:Hot>north
The Entrance
Exits: North South Up.

* W S C HP:Fine Mana:Hot>up

*an Elf* has arrived from the south.
A pack horse has arrived from the south.

* W S C HP:Fine Mana:Hot>
*an Elf* begins some strange incantations...
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
A sturdy pack horse is standing here.
Exits: South Down.

* W S C HP:Fine Mana:Hot>south
The door seems to be closed.
*an Elf* has arrived from below.
A pack horse has arrived from below.

* W S C HP:Fine Mana:Hot>ope door
ope door s

*an Elf* begins some strange incantations...

* W S C HP:Fine Mana:Hot>Ok.

* W S C HP:Fine Mana:Hot>south
It's already open!

* W S C HP:Fine Mana:Hot>
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Fine Mana:Hot>
You bleed from open wounds.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from the north.
A pack horse has arrived from the north.

* W S C HP:Fine Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Fine Mana:Hot>hit *Elf*

* W S C HP:Fine Mana:Hot *an Elf*:Fine>
You try to slash *an Elf*, but he parries successfully.

* W S C HP:Fine Mana:Hot *an Elf*:Fine>clo door

*an Elf* utters the words 'qahijf gsfal'
*an Elf* sprays you with piercing rays of many-coloured light.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>clo door
clo door
Ok.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>
*an Elf* opens the door.
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>cast 'lightning' *Elf*
*an Elf* panics, and attempts to flee.
Ok.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>
You try to slash *an Elf*, but he parries successfully.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>It's already closed!

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>clo door

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>clo door
You start to concentrate...

*an Elf* opens the door.

clo door
clo door
*an Elf* panics, and attempts to flee.

clo door
*an Elf* panics, and attempts to flee.

clo door
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves north.
Ok.

* W S C HP:Hurt Mana:Hot>I see no door there.

* W S C HP:Hurt Mana:Hot>clo door
clo door s
It's already closed!

* W S C HP:Hurt Mana:Hot>It's already closed!

* W S C HP:Hurt Mana:Hot>It's already closed!

* W S C HP:Hurt Mana:Hot>It's already closed!

* W S C HP:Hurt Mana:Hot>cha sp n
cast 'cure serious' 
I see no door there.

* W S C HP:Hurt Mana:Hot>It's already closed!

* W S C HP:Hurt Mana:Hot>It's already closed!

* W S C HP:Hurt Mana:Hot>Ok.

* W S C HP:Hurt Mana:Hot>
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* W S C HP:Fine Mana:Hot>north
The door seems to be closed.

* W S C HP:Fine Mana:Hot>ope door
Ok.

* W S C HP:Fine Mana:Hot>north
It's already open!

* W S C HP:Fine Mana:Hot>down
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*an Elf* is standing here.
Exits: South Down.
A pack horse has arrived from the south.

* W S C HP:Fine Mana:Hot>
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
A vicious little bandit advances towards you.
Exits: North South Up.
A pack horse has arrived from above.

* W S C HP:Fine Mana:Hot>
A bandit leaves south.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from above.

* W S C HP:Fine Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Fine Mana:Hot>north
The Entrance
The citizen is here, fighting *an Elf*.      ====> well, at least smth what

*an Elf* is here, fighting the citizen.      ====> cheers me up here
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Fine Mana:Hot>
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from above.

* W S C HP:Fine Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Fine Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.
Saving Girando.

* W S C HP:Fine Mana:Hot>
*an Elf* has arrived from the north.

* W S C HP:Fine Mana:Hot>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
A pack horse has arrived from the south.
The citizen leaves south.

* W S C HP:Fine Mana:Hot>south
*an Elf* has arrived from the south.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Fine Mana:Hot>hit *Elf*
They aren't here.

* W S C HP:Fine Mana:Hot>north
The Entrance
*an Elf* is standing here.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Fine Mana:Hot>hit *Elf*

* W S C HP:Fine Mana:Hot *an Elf*:Fine>
You try to slash *an Elf*, but he parries successfully.

* W S C HP:Fine Mana:Hot *an Elf*:Fine>
*an Elf* tries to pierce you, but your parry is successful.

hit *Elf*

* W S C HP:Fine Mana:Hot>
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

* W S C HP:Fine Mana:Hot>They aren't here.

* W S C HP:Fine Mana:Hot>north
The door seems to be closed.

* W S C HP:Fine Mana:Hot>ope door
That's impossible, I'm afraid.      ===> sniff, I have to go to work,lemme out

* W S C HP:Fine Mana:Hot>up
cast 'lightning' *Elf*
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*an Elf* is standing here.
Exits: South Down.
A pack horse has arrived from below.

* W S C HP:Fine Mana:Hot>
You start to concentrate...

The shady innkeeper pierces your body very hard.
Aye! You cannot concentrate any more...

* W S C HP:Fine Mana:Hot the shady innkeeper:Healthy>
*an Elf* leaves down.

* W S C HP:Fine Mana:Hot the shady innkeeper:Healthy>fle
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Fine Mana:Hot the shady innkeeper:Healthy>
You swiftly dodge the mercenary-guard's attempt to cleave you.
You try to slash the shady innkeeper, but he parries successfully.

* W S C HP:Fine Mana:Hot the shady innkeeper:Healthy>fle

You feel bolder.
You bleed from open wounds.

* W S C HP:Fine Mana:Hot the shady innkeeper:Healthy>PANIC! You can't quit the fight!

* W S C HP:Fine Mana:Hot the shady innkeeper:Healthy>
You feel less protected.
The shady innkeeper pierces your left hand extremely hard.
You feel a strong ache there!

* W S C HP:Hurt Mana:Hot the shady innkeeper:Healthy>fle
PANIC! You can't quit the fight!

* W S C HP:Hurt Mana:Hot the shady innkeeper:Healthy>fle
You flee head over heels.

====> failed flees kick ass too

The Entrance
*an Elf* is standing here.
Exits: North South Up.

* W S C HP:Hurt Mana:Hot>cast 'lightning' *Elf*
You cannot attack and flee at the same time.
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North.

* W S C HP:Hurt Mana:Hot>
A bandit fails to pierce you.

* W S C HP:Hurt Mana:Hot a bandit:Hurt>
You strongly slash a bandit's left foot.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>ope door
fle
fle
I see no door here.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>PANIC! You can't quit the fight!

* W S C HP:Hurt Mana:Hot a bandit:Wounded>
You flee head over heels.
The Entrance
Exits: North South Up.

* W S C HP:Hurt Mana:Hot>fle
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North.

* W S C HP:Hurt Mana:Hot>north
The Entrance
Exits: North South Up.

* W S C HP:Hurt Mana:Hot>cha sp nor
cast 'armour'
Ok.

* W S C HP:Hurt Mana:Hot>
You start to concentrate...

*an Elf* has arrived from above.

*an Elf* begins some strange incantations...


south
*an Elf* utters the words 'burning hands'
*an Elf* burns you.
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>No way! You are fighting for your life!

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>fle
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>
*an Elf* swiftly dodges your attempt to slash him.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>fle
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from the north.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...
A bandit pierces your left foot.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>north
No way! You are fighting for your life!

* W S C HP:Hurt Mana:Hot a bandit:Wounded>fle
PANIC! You can't quit the fight!
Your attempt to slash a bandit fails.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>
*an Elf* leaves north.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>fle
PANIC! You can't quit the fight!

* W S C HP:Hurt Mana:Hot a bandit:Wounded>
*an Elf* has arrived from the north.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>fle
*an Elf* begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Hurt Mana:Hot a bandit:Wounded>fle
You flee head over heels.
The Entrance
Exits: North South Up.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from the south.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North.

* W S C HP:Hurt Mana:Hot>north
The Entrance
*an Elf* is standing here.
Exits: North South Up.
*an Elf* leaves up.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from above.

* W S C HP:Hurt Mana:Hot>
*an Elf* leaves south.

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
*an Elf* is standing here.
Exits: North.

* W S C HP:Hurt Mana:Hot>cast 'lightning' *Elf*
*an Elf* leaves north.
Nobody here by that name.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from the north.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>north
The Entrance
Exits: North South Up.

* W S C HP:Hurt Mana:Hot>cast 'burning' elf
Nobody here by that name.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from the south.

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North.

* W S C HP:Hurt Mana:Hot>north
The Entrance
*an Elf* is standing here.
Exits: North South Up.

* W S C HP:Hurt Mana:Hot>cast 'burning' elf
You start to concentrate...

Your victim has disappeared!
*an Elf* leaves up.

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North.

* W S C HP:Hurt Mana:Hot>cha sp nor
cast 'armour'
Ok.

* W S C HP:Hurt Mana:Hot>
You start to concentrate...

A blue transparent wall slowly appears around you.

* W S C HP:Hurt Mana:Hot>
You swiftly dodge a bandit's attempt to pierce you.

* W S C HP:Hurt Mana:Hot a bandit:Hurt>north
fle
No way! You are fighting for your life!
You try to slash a bandit, but he parries successfully.

* W S C HP:Hurt Mana:Hot a bandit:Hurt>
You flee head over heels.
The Entrance
Exits: North South Up.

* W S C HP:Hurt Mana:Hot>north
The door seems to be closed.

* W S C HP:Hurt Mana:Hot>ope door
ope door n
That's impossible, I'm afraid.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from above.
That's impossible, I'm afraid.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from the north.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>north
The Entrance
Exits: North South Up.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from the south.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from the north.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>north
The Entrance
Exits: North South Up.
*an Elf* has arrived from the south.

* W S C HP:Hurt Mana:Hot>cast 'lightning' *Elf*
You start to concentrate...

*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Warm *an Elf*:Fine>
Ok.
The lightning bolt hits *an Elf* with full impact.
*an Elf* swiftly dodges your attempt to slash him.

* W S C HP:Hurt Mana:Warm *an Elf*:Fine>
You swiftly dodge *an Elf*'s attempt to pierce you.

cast 'lightning' *Elf*

* W S C HP:Hurt Mana:Warm *an Elf*:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

* W S C HP:Hurt Mana:Warm>Nobody here by that name.

* W S C HP:Hurt Mana:Warm>
*an Elf* has arrived from the south.

* W S C HP:Hurt Mana:Warm>
*an Elf* leaves up.

* W S C HP:Hurt Mana:Warm>
The citizen has arrived from the south.

* W S C HP:Hurt Mana:Warm>sc
89/179 hit, 51/122 mana, and 85/111 moves.

* W S C HP:Hurt Mana:Warm>
*an Elf* has arrived from above.

* W S C HP:Hurt Mana:Warm>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Warm>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
You bleed from open wounds.

* W S C HP:Hurt Mana:Warm>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
The citizen leaves up.

* W S C HP:Hurt Mana:Warm>cast 'lightning' *Elf*
Nobody here by that name.

* W S C HP:Hurt Mana:Warm>
*an Elf* has arrived from above.

* W S C HP:Hurt Mana:Warm>
*an Elf* leaves south.

* W S C HP:Hurt Mana:Warm>cast 'lightning' *Elf*
Nobody here by that name.

* W S C HP:Hurt Mana:Warm>south
cast 'lightning' *Elf*
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A bandit is here, fighting *an Elf*.
*an Elf* is here, fighting a bandit.
Exits: North.

* W S C HP:Hurt Mana:Warm>
You start to concentrate...

*an Elf* pierces a bandit's right leg extremely hard and shatters it.

*an Elf* panics, and attempts to flee.

*an Elf* panics, and attempts to flee.

Your victim has disappeared!
*an Elf* leaves north.

* W S C HP:Hurt Mana:Warm>north
cast 'lightning' *Elf*
The Entrance
*an Elf* is standing here.
Exits: North South Up.

* W S C HP:Hurt Mana:Warm>
You start to concentrate...

Your victim has disappeared!
*an Elf* leaves up.

* W S C HP:Hurt Mana:Warm>
The citizen has arrived from above.

* W S C HP:Hurt Mana:Warm>
*an Elf* has arrived from above.

* W S C HP:Hurt Mana:Warm>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Warm>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.

* W S C HP:Hurt Mana:Warm>
A bandit fails to pierce you.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>north
No way! You are fighting for your life!
You try to slash a bandit, but he parries successfully.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>fle
You flee head over heels.
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.

* W S C HP:Hurt Mana:Hot>cha sp n
cast 'shroud' 
Ok.

* W S C HP:Hurt Mana:Hot>
You start to concentrate...

*an Elf* has arrived from above.

*an Elf* begins some strange incantations...

south
*an Elf* utters the words 'burning hands'
*an Elf* burns you.
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Wounded Mana:Hot *an Elf*:Fine>No way! You are fighting for your life!

* W S C HP:Wounded Mana:Hot *an Elf*:Fine>fle
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: South Down.

* W S C HP:Wounded Mana:Hot>
*an Elf* has arrived from below.

* W S C HP:Wounded Mana:Hot>
*an Elf* panics, and attempts to flee.
*an Elf* leaves down.

* W S C HP:Wounded Mana:Hot>down
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
*an Elf* is standing here.
Exits: North South Up.
A pack horse has arrived from above.

* W S C HP:Wounded Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Wounded Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Wounded Mana:Hot>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
*an Elf* is standing here.
Exits: North South Up.
A pack horse has arrived from the south.
*an Elf* begins some strange incantations...

* W S C HP:Wounded Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Wounded Mana:Hot>
*an Elf* has arrived from the north.

* W S C HP:Wounded Mana:Hot>north

*an Elf* begins some strange incantations...

* W S C HP:Wounded Mana:Hot>
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Wounded Mana:Hot>
*an Elf* has arrived from the south.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from the north.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...
A bandit tries to pierce you, but your parry is successful.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>north
No way! You are fighting for your life!

* W S C HP:Hurt Mana:Hot a bandit:Wounded>fle

You try to slash a bandit, but he parries successfully.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>
You flee head over heels.
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
*an Elf* has arrived from the south.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>south

*an Elf* utters the words 'burning hands'
*an Elf* burns you.
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Wounded Mana:Hot *an Elf*:Fine>No way! You are fighting for your life!

* W S C HP:Wounded Mana:Hot *an Elf*:Fine>fle
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: South Down.

* W S C HP:Wounded Mana:Hot>down
*an Elf* has arrived from below.
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.

* W S C HP:Wounded Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
A sturdy pack horse is standing here.
Exits: North.

* W S C HP:Wounded Mana:Hot>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Wounded Mana:Hot>cha sp n
cast 'cure serious' 
*an Elf* has arrived from above.
Ok.

* W S C HP:Wounded Mana:Hot>
You start to concentrate...
*an Elf* leaves south.

*an Elf* has arrived from the south.

*an Elf* begins some strange incantations...

You begin to see scars fade away and a feeling of health comes over you.

* W S C HP:Hurt Mana:Warm>fle

*an Elf* utters the words 'burning hands'
*an Elf* burns you.
*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Hurt Mana:Warm *an Elf*:Fine>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.

* W S C HP:Hurt Mana:Warm>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
A sturdy pack horse is standing here.
*an Elf* is standing here.
Exits: North South Up.

* W S C HP:Hurt Mana:Warm>
*an Elf* leaves up.

* W S C HP:Hurt Mana:Warm>sc
97/179 hit, 49/122 mana, and 85/111 moves.

* W S C HP:Hurt Mana:Warm>
The citizen leaves up.

* W S C HP:Hurt Mana:Warm>
*an Elf* has arrived from above.

* W S C HP:Hurt Mana:Warm>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Warm>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Warm>
*an Elf* has arrived from the north.

* W S C HP:Hurt Mana:Warm>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Warm>north
The Entrance
Exits: North South Up.
A pack horse has arrived from the south.
*an Elf* has arrived from the south.

* W S C HP:Hurt Mana:Warm>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Warm>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Warm>
You swiftly dodge a bandit's attempt to pierce you.

* W S C HP:Hurt Mana:Warm a bandit:Wounded>north

You bleed from open wounds.

* W S C HP:Hurt Mana:Warm a bandit:Wounded>No way! You are fighting for your life!
The Barman closes his shop.

* W S C HP:Hurt Mana:Warm a bandit:Wounded>
You strongly slash a bandit's right leg and shatter it.

* W S C HP:Hurt Mana:Warm a bandit:Wounded>
*an Elf* has arrived from the north.
The Barman says 'It has been reported that "Elrun attacked the citizen". You're under arrest Elrun. Follow me and you'll be fairly judged.'


====> :P not that it helps much

* W S C HP:Hurt Mana:Warm a bandit:Wounded>
*an Elf* leaves north.

* W S C HP:Hurt Mana:Warm a bandit:Wounded>fle
You flee head over heels.
The Entrance
*an Elf* is standing here.
Exits: North South Up.

* W S C HP:Hurt Mana:Warm>
*an Elf* leaves south.

* W S C HP:Hurt Mana:Warm>
*an Elf* has arrived from the south.

* W S C HP:Hurt Mana:Warm>cast 'lightning' *Elf*
You cannot attack and flee at the same time.

* W S C HP:Hurt Mana:Warm>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
A sturdy pack horse is standing here.
Exits: North.

* W S C HP:Hurt Mana:Warm>north
The Entrance
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Hurt Mana:Warm>cast 'lightning' *Elf*
Nobody here by that name.

* W S C HP:Hurt Mana:Warm>ope door
ope door n
That's impossible, I'm afraid.
*an Elf* has arrived from above.

* W S C HP:Hurt Mana:Warm>That's impossible, I'm afraid.

* W S C HP:Hurt Mana:Warm>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Warm>north
The Entrance
*an Elf* is standing here.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Hurt Mana:Warm>cast 'lightning' *Elf*

*an Elf* leaves south.

* W S C HP:Hurt Mana:Warm>Nobody here by that name.

* W S C HP:Hurt Mana:Warm>
*an Elf* has arrived from the south.

* W S C HP:Hurt Mana:Warm>cast 'lightning' *Elf*
You start to concentrate...

Your victim has disappeared!
*an Elf* leaves up.

* W S C HP:Hurt Mana:Warm>
*an Elf* has arrived from above.

* W S C HP:Hurt Mana:Warm>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Warm>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>north
The Entrance
*an Elf* is standing here.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Hurt Mana:Hot>cast 'lightning' *Elf*
You start to concentrate...

*an Elf* begins some strange incantations...

*an Elf* utters the words 'burning hands'

*an Elf* burns you.
Aye! You cannot concentrate any more...
You swiftly dodge *an Elf*'s attempt to pierce you.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>
*an Elf* swiftly dodges your attempt to slash him.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>fle
PANIC! You can't quit the fight!

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.
The citizen has arrived from above.

* W S C HP:Hurt Mana:Hot>fle
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
*an Elf* is standing here.
Exits: North.

* W S C HP:Hurt Mana:Hot>cast 'lightning' *Elf*
You start to concentrate...

Your victim has disappeared!
*an Elf* leaves north.

* W S C HP:Hurt Mana:Hot>
A bandit tries to pierce you, but your parry is successful.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>
You slash a bandit's right leg and shatter it.

* W S C HP:Hurt Mana:Hot a bandit:Bad>fle
PANIC! You can't quit the fight!

* W S C HP:Hurt Mana:Hot a bandit:Bad>fle
You flee head over heels.
The Entrance
A sturdy pack horse is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.

* W S C HP:Hurt Mana:Hot>up
south
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*an Elf* is standing here.
Exits: South Down.
A pack horse has arrived from below.

* W S C HP:Hurt Mana:Hot>The door seems to be closed.

* W S C HP:Hurt Mana:Hot>ope door
ope door s
Ok.
*an Elf* leaves down.

* W S C HP:Hurt Mana:Hot>south
It's already open!

* W S C HP:Hurt Mana:Hot>
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
A sturdy pack horse is standing here.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>clo door
clo door s
Ok.

* W S C HP:Hurt Mana:Hot>I see no door there.

* W S C HP:Hurt Mana:Hot>sc
93/179 hit, 62/122 mana, and 98/111 moves.

* W S C HP:Hurt Mana:Hot>
The door is opened from the other side.

* W S C HP:Hurt Mana:Hot>prac

*an Elf* has arrived from the north.

* W S C HP:Hurt Mana:Hot>
*an Elf* utters the words 'burning hands'
*an Elf* burns you.
You swiftly dodge *an Elf*'s attempt to pierce you.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>
You try to slash *an Elf*, but he parries successfully.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>north
No way! You are fighting for your life!

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>fle
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: South Down.

* W S C HP:Hurt Mana:Hot>south
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*an Elf* is standing here.
Exits: North.

* W S C HP:Hurt Mana:Hot>
*an Elf* panics, and attempts to flee.

* W S C HP:Hurt Mana:Hot>clo door
Ok.

* W S C HP:Hurt Mana:Hot>clo door
clo door
It's already closed!

* W S C HP:Hurt Mana:Hot>It's already closed!

* W S C HP:Hurt Mana:Hot>cast 'earthquake'
I see no door there.
*an Elf* opens the door.

* W S C HP:Hurt Mana:Hot>
You cannot attack and flee at the same time. => lucky
*an Elf* panics, and attempts to flee.

* W S C HP:Hurt Mana:Hot>
*an Elf* leaves north.
A pack horse leaves north.

* W S C HP:Hurt Mana:Hot>

* W S C HP:Hurt Mana:Hot>
The door closes quietly.

* W S C HP:Hurt Mana:Hot>sc
86/179 hit, 66/122 mana, and 99/111 moves.

* W S C HP:Hurt Mana:Hot>
Saving Girando.
You bleed from open wounds.

* W S C HP:Wounded Mana:Hot>sc
80/179 hit, 68/122 mana, and 103/111 moves.

* W S C HP:Wounded Mana:Hot>
The door is opened from the other side.

* W S C HP:Wounded Mana:Hot>
*an Elf* has arrived from the north.
A pack horse has arrived from the north.

* W S C HP:Wounded Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Wounded Mana:Hot>north
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: South Down.
A pack horse has arrived from the south.

* W S C HP:Wounded Mana:Hot>down
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
A pack horse has arrived from above.

* W S C HP:Wounded Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from above.
A pack horse has arrived from above.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>
You swiftly dodge a bandit's attempt to pierce you.

* W S C HP:Hurt Mana:Hot a bandit:Wounded>
You slash a bandit's right leg extremely hard and shatter it.
Your victim is shocked by your hit!

* W S C HP:Hurt Mana:Hot a bandit:Awful>
*an Elf* has arrived from the north.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot a bandit:Awful>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot a bandit:Awful>fle
You flee head over heels.
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
*an Elf* has arrived from the south.
A pack horse has arrived from the south.

* W S C HP:Hurt Mana:Hot>
*an Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>south

Morbid narrates 'gods - idle idle idle idle linkless =)'

* W S C HP:Hurt Mana:Hot>
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
A sturdy pack horse is standing here.
Exits: North.

* W S C HP:Hurt Mana:Hot>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
*an Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Hurt Mana:Hot>north
ope door
*an Elf* begins some strange incantations...
The door seems to be closed.

* W S C HP:Hurt Mana:Hot>That's impossible, I'm afraid.

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
*an Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
*an Elf* is standing here.
A sturdy pack horse is standing here.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Hurt Mana:Hot>cast 'lightning' *Elf*
You start to concentrate...

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>
Ok.
The lightning bolt hits *an Elf* with full impact.
*an Elf* swiftly dodges your attempt to slash him.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>cast 'lightning' *Elf*

*an Elf* tries to pierce you, but your parry is successful.

* W S C HP:Hurt Mana:Hot *an Elf*:Fine>
You start to concentrate...

*an Elf* tries to pierce you, but your parry is successful.

Ok.
The lightning bolt hits *an Elf* with full impact.

* W S C HP:Hurt Mana:Hot *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

* W S C HP:Hurt Mana:Hot>cast 'lightning' *Elf*
Nobody here by that name.

* W S C HP:Hurt Mana:Warm>yell u k?
Ok.

* W S C HP:Hurt Mana:Hot>
*Berin the Noldorin Elf* has arrived from above.
*an Elf* has arrived from above.


====> ACK


* W S C HP:Hurt Mana:Hot>
*Berin the Noldorin Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>
*an Elf* yells 'nod'

* W S C HP:Hurt Mana:Hot>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
A sturdy pack horse is standing here.
*Berin the Noldorin Elf* is standing here.
*an Elf* is standing here.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Hurt Mana:Hot>south
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>
*Berin the Noldorin Elf* has arrived from the north.
*an Elf* has arrived from the north.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>north
The Entrance
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North South Up.
A pack horse has arrived from the south.

* W S C HP:Hurt Mana:Hot>up
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: South Down.
A pack horse has arrived from below.

* W S C HP:Hurt Mana:Hot>

*Rza the Half-Elf* slowly fades into existence.   ====> hehe, hi

*Rza the Half-Elf* seems very confused.           ====> things start to look
                                                  ====> uhm, kinda bad

* W S C HP:Hurt Mana:Hot>south
ope door
The door seems to be closed.

* W S C HP:Hurt Mana:Hot>south
Ok.

* W S C HP:Hurt Mana:Hot>
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
Exits: North.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>
*an Elf* has arrived from the north.
A pack horse has arrived from the north.

* W S C HP:Hurt Mana:Hot>clo door
cast 'block door' door
Ok.

* W S C HP:Hurt Mana:Hot>
You start to concentrate...

You feel bolder.
You bleed from open wounds.
Aye! You cannot concentrate any more...

* W S C HP:Hurt Mana:Hot>
*an Elf* opens the door.

* W S C HP:Hurt Mana:Hot>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.
*Rza the Half-Elf* has arrived from the north.

* W S C HP:Hurt Mana:Hot>
*Rza the Half-Elf* begins some strange incantations...

* W S C HP:Hurt Mana:Hot>north
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*Berin the Noldorin Elf* is standing here.
*an Elf* is standing here.
Exits: South Down.
A pack horse has arrived from the south.

* W S C HP:Hurt Mana:Hot>down

The shady innkeeper pierces your left foot extremely hard and shatters it.
You feel a strong ache there!

* W S C HP:Wounded Mana:Hot the shady innkeeper:Healthy>No way! You are fighting for your life!
You try to slash the shady innkeeper, but he parries successfully.

* W S C HP:Wounded Mana:Hot the shady innkeeper:Healthy>
*an Elf* leaves south.

* W S C HP:Wounded Mana:Hot the shady innkeeper:Healthy>fle
You flee head over heels.
Rest Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large bulletin board is mounted on a wall here.
A sturdy pack horse is standing here.
*Rza the Half-Elf* is standing here (Shrouded).
*an Elf* is standing here.
Exits: North.

* W S C HP:Wounded Mana:Hot>
*an Elf* leaves north.
A pack horse leaves north.

* W S C HP:Wounded Mana:Hot>
*Rza the Half-Elf* leaves north.

* W S C HP:Wounded Mana:Hot>clo door
cast 'block door' door
Ok.

* W S C HP:Wounded Mana:Hot>
You start to concentrate...

The door is opened from the other side.

*Rza the Half-Elf* has arrived from the north.

*Rza the Half-Elf* begins some strange incantations...

It must be closed before you may block it. ===> FUCK FUCK, well - things might
                                           ===> turn out different

====> ok, I die lets release my quakes  :<


* W S C HP:Wounded Mana:Warm>
*Rza the Half-Elf* utters the words 'lightning bolt'
*Rza the Half-Elf* sends a powerful lightning bolt at you, you stagger from the impact.
*Rza the Half-Elf* tries to pierce you, but your parry is successful.

* W S C HP:Bad Mana:Warm *Rza the Half-Elf*:Healthy>
*Rza the Half-Elf* swiftly dodges your attempt to slash him.

* W S C HP:Bad Mana:Warm *Rza the Half-Elf*:Healthy>cast 'earthquake'

*Berin the Noldorin Elf* has arrived from the north.
*an Elf* has arrived from the north.
A pack horse has arrived from the north.

* W S C HP:Bad Mana:Warm *Rza the Half-Elf*:Healthy>
You quickly recall your stored spell...

*Rza the Half-Elf* begins some strange incantations...

cast 'earthquake'
The earth trembles beneath your feet!
The earth trembles and shivers.

* W S C HP:Bad Mana:Cold *Rza the Half-Elf*:Fine>
You quickly recall your stored spell...
*an Elf* begins some strange incantations...
*Rza the Half-Elf* begins some strange incantations...
*Berin the Noldorin Elf* tries to pierce you, but your parry is successful.
*an Elf* panics, and attempts to flee.

q
You swiftly dodge a pack horse's attempt to hit you.

The earth trembles beneath your feet!
A pack horse is mortally wounded and will die soon if not aided.
The earth trembles and shivers.

*an Elf* is incapacitated and will slowly die, if not aided.   ===> uhm

* W S C HP:Bad Mana:Frozen *Rza the Half-Elf*:Hurt>
You have to write `quit' - no less - to quit!   ===> was typing q instead of qq

* W S C HP:Bad Mana:Frozen *Rza the Half-Elf*:Hurt>
*Rza the Half-Elf* begins some strange incantations...

* W S C HP:Bad Mana:Frozen *Rza the Half-Elf*:Hurt>q
You have to write `quit' - no less - to quit!

* W S C HP:Bad Mana:Frozen *Rza the Half-Elf*:Hurt>cast 'earthquake'
Alas, not enough mana flows through you...
*Berin the Noldorin Elf* lightly pierces your body.

* W S C HP:Bad Mana:Frozen *Rza the Half-Elf*:Hurt>
*Rza the Half-Elf* swiftly dodges your attempt to slash him.
*Rza the Half-Elf* panics, and attempts to flee.
*Rza the Half-Elf* leaves north.

* W S C HP:Bad Mana:Frozen *Berin the Noldorin Elf*:Fine>cast 'earthquake'
Alas, not enough mana flows through you...

* W S C HP:Bad Mana:Frozen *Berin the Noldorin Elf*:Fine>
*Berin the Noldorin Elf* begins some strange incantations...

* W S C HP:Bad Mana:Frozen *Berin the Noldorin Elf*:Fine>cast 'earthquake'
Alas, not enough mana flows through you...

* W S C HP:Bad Mana:Frozen *Berin the Noldorin Elf*:Fine>ope door
ope door d
It's already open!

* W S C HP:Bad Mana:Frozen *Berin the Noldorin Elf*:Fine>fle
I see no door there.

* W S C HP:Bad Mana:Frozen *Berin the Noldorin Elf*:Fine>
You flee head over heels.
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*Rza the Half-Elf* is standing here.
Exits: South Down.

* W S C HP:Bad Mana:Frozen>ope door
fle
fle
It's already open!

* W S C HP:Bad Mana:Frozen>
You flee head over heels.
The Entrance
Exits: North South Up.

* W S C HP:Bad Mana:Frozen>
You flee head over heels.
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A sturdy pack horse is standing here.
A bandit is lying here, incapacitated.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North.

* W S C HP:Bad Mana:Frozen>
*Berin the Noldorin Elf* has arrived from the north.

* W S C HP:Bad Mana:Icy>north
The Entrance
Exits: North South Up.

* W S C HP:Bad Mana:Icy>north
The door seems to be closed.

* W S C HP:Bad Mana:Icy>ope door
ope door n
north
*Berin the Noldorin Elf* has arrived from the south.
Ok.   ====> HOLY FUCK - I cant believe it - I cant believe it - I cant ... :>

* W S C HP:Bad Mana:Icy>It's already open!

* W S C HP:Bad Mana:Icy>
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.

* W S C HP:Bad Mana:Icy>north
Snake Alley
Exits: East South.

* W S C HP:Bad Mana:Icy>west
Alas, you cannot go that way...

* W S C HP:Bad Mana:Icy>west
Alas, you cannot go that way...  ====> was kinda shaking RL
                                 ====> actually I didnt believe that I was
                                 ====> still alive :))

* W S C HP:Bad Mana:Icy>east
east
Snake Alley
A Guard is here looking for someone to abuse.
An assassin is here looking for fresh blood and shining coins.
A woman is here, looking for someone to chat with.
Exits: East South West.
You suddenly notice the thief.

* W S C HP:Bad Mana:Icy>south
The door seems to be closed.

* W S C HP:Bad Mana:Icy>
Snake Alley
Exits: North East.

* W S C HP:Bad Mana:Icy>east


===> Elrun died to wounds 20 secs later and they didnt cure him - geez
===> I gained some wps, no xp, nearly a heart attack, 20min late for work
===> and after all FUN