****> Wanted to leave Moria and actually had in mind to rent when I saw Elf

****> Tracks - well - a reason to stay a little longer


* W C Mana:Hot>west
On the Great Stairway
An eyeless white rat with nasty teeth scurries about.
Exits: East West.

* W C Mana:Hot>west
Inside Durin's Gate
Exits: East South West.


****> I was spamming West and thought West-Gate would stop my spam like usual

****> but it was open - hmm


* W C Mana:Hot>west
Under a Grey Stone Cliff
A pair of tall, slender holly trees stand by the grey walls.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.
You begin to see some clouds.

* W C Mana:Hot>west
You carefully try to walk on the frozen water.
The Festering Lake
A hungry warg stands here, sniffing around for flesh.
Exits: North East West Down.
The water is frozen solid.

* W C Mana:Hot>west
You carefully try to walk on the frozen water.
The Festering Lake
Exits: North East West Down.

* W C Mana:Hot>east
You carefully try to walk on the frozen water.
The Festering Lake
A hungry warg stands here, sniffing around for flesh.
Exits: North East West Down.

* W C Mana:Hot>east
You carefully try to walk on the frozen water.
Under a Grey Stone Cliff
A pair of tall, slender holly trees stand by the grey walls.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.
The ground is frozen solid.

* W C Mana:Hot>
The two gate halves swing together, sealing the entrance again.

* W C Mana:Hot>east
Alas, you cannot go that way...

* W C Mana:Hot>cha m p
tra 
cha m w
Ok.

* W C Mana:Hot>
You carefully examine the ground around you, looking for tracks...

A hungry warg leaves west.

Nalfeshnee narrates 'I KILLED HIM'

Shrew narrates 'no I DID'

Bulvag narrates 'i can vauch for hexia, i doubt it was hexia'
You see:
   - a track of a hungry warg leading west (done less than 1 hour ago).
   - a track of a Man coming from the west (done less than 1 hour ago).
   - a track of a Man leading west (done less than 1 hour ago).
   - a track of a Man coming from the east (done less than 1 hour ago).
   - a track of *an Elf* leading north (done less than 1 hour ago).
   - a track of *an Elf* coming from the west (done less than 1 hour ago).
   - a track of *an Elf* leading west (done less than 1 hour ago).
   - a track of *an Elf* coming from the east (done less than 1 hour ago).


You stop searching.


****> I thought it might have been Vayu whom we just kinda overkilled at

****> Orc-Shaman in Moria and who would be trying to get back some eq left

****> sorry at that point - kinda sucked


* W C Mana:Hot>Ok.

* W C Mana:Hot>search quick
You begin to search ...

You didn't find anyone.

* W C Mana:Hot>cha m p
tra *elf*
cha m w
Ok.

* W C Mana:Hot>
You carefully examine the ground around you, looking for tracks...
The star in the midlle of the arch suddenly flames with a bright
light and then fades again.

Silently, the outlinings of a large gate becomes visible on the rock,
as it slowly parts in the middle.

You see some tracks of *an Elf* leading north
 (done less than 1 hour ago).

* W C Mana:Hot>Ok.

* W C Mana:Hot>
The two gate-halves swing back to the rockface, revealing a long
stone staircase leading up, into the darkness.

* W C Mana:Hot>
Grymsh has arrived from the east.
A guardian shadow has arrived from the east.

* W C Mana:Hot>north
A Narrow Stretch of Dry Land
Exits: South West.

Snap narrates 'nalfeshenee did?'
Grymsh has arrived from the south.
A guardian shadow has arrived from the south.

You see some tracks of *an Elf* leading west
 (done less than 1 hour ago).



****> CUT CUT

****> Grymsh told me he not gonna go after Elf since it was Sun

****> Tracked Elf from Moria West Gate to around Tall Orc



You see some tracks of *an Elf* leading west
 (done less than 2 hours ago).

* W C Mana:Burning Move:Tired>west
You carefully try to walk on the frozen water.
Streambed of the Sirannon
*an Elf* is resting here.                                    <**** aha, we are
Exits: North East South West.                                <**** low on moves
Aha, you have found your victim!

* W C Mana:Burning Move:Tired>cast 'lightning' *Elf*
You start to concentrate...

* W C Mana:Burning Move:Tired *an Elf*:Bad>                  <**** Oh, nice
Ok.
You feel yourself exposed.
The lightning bolt hits *an Elf* with full impact.
*an Elf* swiftly dodges your attempt to slash him.

* W C Mana:Burning Move:Tired *an Elf*:Bad>cast 'lightning' *Elf*

*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

* W C Mana:Burning Move:Tired>Nobody here by that name.

* W C Mana:Burning Move:Tired>west
cast 'lightning' *Elf*
You carefully try to walk on the frozen water.
Hollin Road
A holly bush with dark green leaves is growing here.
A swift lynx passes by.
Exits: North East South West.
The ground is frozen solid.

* W C Mana:Burning Move:Tired>Nobody here by that name.

* W C Mana:Burning Move:Tired>cha m p
tra *elf*
cha m w
Ok.

* W C Mana:Burning Move:Tired>
You carefully examine the ground around you, looking for tracks...

The lynx leaves east.

Tryksh narrates 'its so nice to enter flee and then just spam enter'

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).


****> Tracked him some more to a little south-west of Cinard

****> Winter kicks ass - can track on all rivers :p


* R W C Mana:Burning>east
Towering Forest
A restless rabbit bounces around.
Exits: North East West.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* R W C Mana:Burning>east
Towering Forest
*an Elf* is resting here.
Exits: North West.
Aha, you have found your victim!

* R W C Mana:Burning>
A bouncing rabbit has arrived from the west.

* R W C Mana:Burning>cast 'lightning' *Elf*
You start to concentrate...

*an Elf* stops resting, and clambers on his feet.

Your victim has disappeared!
*an Elf* leaves north.

* R W C Mana:Burning>
DayHawk narrates 'hehe'

* R W C Mana:Burning>north
cast 'lightning' *Elf*
Edge of the Holly Forest
Exits: East South West.

* R W C Mana:Burning>Nobody here by that name.

* R W C Mana:Burning>
Rauko narrates 'anyone feel free to join me out w, lavendel/folko/dwarf think they running the show'

* R W C Mana:Burning>cha m p
tra *elf*
cha m w
Ok.

* R W C Mana:Burning>
You carefully examine the ground around you, looking for tracks...

cha m agg
You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* R W C Mana:Burning>Ok.

* R W C Mana:Burning>east
Ok.

* R W C Mana:Burning>
Holly Bushes
A bright green holly bush is growing here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East West.
A large rabbit leaves north.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* R W C Mana:Burning>east
Holly Bushes
A holly bush with dark green leaves is growing here.
Exits: North West.

You see some tracks of *an Elf* leading north
 (done less than 1 hour ago).

* R W C Mana:Burning>north

Diamonium narrates 'im so low anyway torment..i cant drop anymore:p'

* R W C Mana:Burning>
Grassy Scrubland
Exits: North East South West.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* R W C Mana:Burning>east
Grassy Scrubland
A fallow deer is grazing peacefully here.
Exits: North East West.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* R W C>east

A fallow deer leaves east.

* R W C>
Path through the Scrubland
A fallow deer is grazing peacefully here.
Exits: North East West.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* R W C>east
Grassy Scrubland
Exits: North East West.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* R W C>east
Clearing Amongst Holly Bushes
Exits: North East South West.

You see some tracks of *an Elf* leading south
 (done less than 1 hour ago).

* R W C>south
Holly Bushes
A bright green holly bush is growing here.
A sturdy pack horse is standing here.
A sparrow is flapping around on the ground.
Exits: North East.

The night has begun.

 
You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* R W C>
* R W C>east
Grassy Scrubland
*an Elf* is resting here.
Exits: North West.
Aha, you have found your victim!

* R W C>hit *Elf*

* R W C *an Elf*:Wounded>
You slash *an Elf*'s body hard and shatter it.    <**** mood agg and fell blade
                                                  <**** are nice I guess

* R W C *an Elf*:Wounded>cast 'lightning' *Elf*

You swiftly dodge *an Elf*'s attempt to slash you.

* R W C *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.

* R W C>Nobody here by that name.

* R W C Mana:Burning>west
hit *Elf*
Holly Bushes
A bright green holly bush is growing here.
A sturdy pack horse is standing here.
A sparrow is flapping around on the ground.
Exits: North East.

* R W C Mana:Burning>They aren't here.

* R W C Mana:Burning>cha m p
tra *elf*
cha m w
Ok.

* R W C Mana:Burning>
You carefully examine the ground around you, looking for tracks...

A sparrow leaves north.

You see some tracks of *an Elf* leading north
 (done less than 1 hour ago).

* R W C>Ok.

* R W C>north
Clearing Amongst Holly Bushes
A sparrow is flapping around on the ground.
Exits: North East South West.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* R W C>east
Grassy Scrubland
Exits: North East South West.

You see some tracks of *an Elf* leading east
 (done less than 1 hour ago).

* R W C>cha s q
east
Ok.

* R W C>
On the South Bank of the Estelin
A mole is looking out of a mole-hill here.
A fierce boar is here, grunting at you.
Exits: North East West.

You see some tracks of *an Elf* leading north
 (done less than 1 hour ago).

* R W C>north
The Estelin
A brook trout is here, swimming in the current.
Exits: North East South West.

You see some tracks of *an Elf* leading west
 (done less than 1 hour ago).

* R W C>west
River Glanduin
*an Elf* is standing here.
Exits: North East South West.
Aha, you have found your victim!

* R W C>cast 'lightning' *Elf*
You start to concentrate...

Your victim has disappeared!
*an Elf* leaves west.

* R W C>west
cast 'lightning' *Elf*
River Glanduin
Exits: North East South West.
You smell blood.
You suddenly notice *an Elf*.

* R W C>
You start to concentrate...

Your victim has disappeared!
*an Elf* leaves west.

* R W C>west
cast 'lightning' *Elf*
River Glanduin
Exits: North East South West.
You suddenly notice *an Elf*.

* R W C>
You start to concentrate...

* R W C Mana:Burning *an Elf*:Awful>
Ok.
The lightning bolt hits *an Elf* with full impact.
*an Elf* is incapacitated and will slowly die, if not aided.
You slash *an Elf*'s left foot extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P.

info You have scored %x experience points and %t travel points.
get all.coins corpse

* R W C Mana:Burning>
You have scored 13117512 experience points and 132259 travel points.

* R W C Mana:Burning>
You get a pile of coins from the corpse of *an Elf*.
There was 5 silver pennies and 42 copper pennies.

* R W C Mana:Burning>trophy #
		*** TROPHY *** (Number Killed, Knowledge, Mobile)

   1,  1%,  #Curufinwe                |   1,  0%,  #Throk                    |
<--SNIP-->

* R W C Mana:Burning>
Diamonium narrates 'i can log on a smiter and spam aswell:P SHATTER SHATTER and beg shamans for bob:), but shamans are mo fun and flexible and wimpier'
 
****> nod Diam

* R W C Mana:Burning>nar Curufinwe rip
Ok.

* R W C Mana:Burning>tell grymsh :>
Ok.

* R W C Mana:Burning>exam corpse
corpse (here) : 
a quiver
a hunting knife (brand new)
a pan
a hooded brass lantern
a water skin
a plain leather belt
a longsword (dented)
a forest green cloak (used)
a shield of Arthedain (used)
a green pair of sleeves (brand new)
a thin pair of leather gloves (used)
a pair of soft leather boots (brand new)
a green pair of pants (brand new)
a green hood (brand new)
a green shirt (used)
a ring
a ring
a large sack
a pair of snowshoes (brand new)
a yew longbow
a dark coloured flask
a dark coloured flask
a dark coloured flask
an orkish shortbow
a nasty orkish fang (dented)
a black pair of padded boots (worn out)

* R W C Mana:Burning>
Elajt narrates 'why all this faght, lets jost eat some coukies anstead!'

* R W C Mana:Burning>
Bulvag narrates 'go girando'

* R W C Mana:Burning>
Elajt tells you 'clap!'

* R W C Mana:Burning>
Grymsh tells you 'wee!'

* R W C Mana:Burning>
Grymsh tells you 'i got no wps :)'

* R W C Mana:Burning>stat
OB: 49%, DB: 60%, PB: 47%, Armour: 51%. Wimpy: 130. Mood: wimpy.
Needed: 882,488 xp, 0 tp. Wp: 44. Gold: 60. Alert: normal.
Affected by:
- novoid
- noquit
- armour
- shield

* R W C Mana:Burning>tell grymsh i 2
Ok.

* R W C Mana:Burning>
Bulvag narrates 'nice kil'

* R W C Mana:Burning>
Elajt tells you 'btw, im naked, u think u can fix some shaman eq at all?'


****>

****> Ok, was like 3am in RL but well check Tbad before going to bed :)

****> So I run to Shady Inn...


The door is open.

* R W C Mana:Hot>
Oscarmeyer tells you 'hehe tons of orc tracks around town'

* R W C Mana:Hot>where
Players in your zone
--------------------
Oscarmeyer           - A Small Square
Grymsh               - The Bakery
Girando              - A Small Square

* R W C Mana:Hot>cha m p
tra 
cha m w
Ok.

* R W C Mana:Hot>
You carefully examine the ground around you, looking for tracks...

Oscarmeyer wieners: some scout had some fun

Diamonium narrates 'Othrod to Windston commented, Are you estonian or just stupid? Try read it again'


You stop searching.

* R W C Mana:Burning>Ok.

* R W C Mana:Burning>
Diamonium narrates 'nice comment:p'

* R W C Mana:Burning>
Oscarmeyer wieners: elf s5, but decayed

* R W C Mana:Burning>
Lightning starts to show in the sky.

* R W C Mana:Burning>emote says 'hmm'
Ok.

* R W C Mana:Burning>
Oscarmeyer wieners: I go kill that trapper

* R W C Mana:Burning>
Oscarmeyer smiles viciously.

* R W C Mana:Burning>emote says 'lightnigh'
Ok.
Oscarmeyer leaves north.

* R W C Mana:Burning>
The Woman leaves south.

* R W C Mana:Burning>
The citizen has arrived from the north.

* R W C Mana:Burning>search quick
You suddenly notice the thief.
You begin to search ...

* R W C Mana:Burning>cast 'locate life' shady
You start to concentrate...

The citizen leaves south.

a bandit leader          - In a field    Far       Key: 'ooczaflaawe'
the shady innkeeper      - Indoors       Very near Key: 'tozoofylgra'

* R W C Mana:Hot>cast 'scry' tozoofylgra
You start to concentrate...

You let your inner eye find the area... and you see:
Tharbad's Reception
This is the reception in Tharbad. The desk is a mess, with papers and things
scattered all over it. It has two drawers, one is locked and barred. A single
window in the northern wall lets in enough light to see what you're doing, but
the corners of the room are still very dark. A small door leads into a room
just south of here and a narrow stair leads to the bottom floor of this
building.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
*an Elf* is resting here.                                        <**** HI!!
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief is here looking for some stranger to rob.

* R W C Mana:Hot>tell oscarmeyer elf resting shady
Ok.

* R W C Mana:Hot>tell oscarmeyer well - i scried :(
Ok.

* R W C Mana:Hot>
Oscarmeyer tells you 'nod, you scouted?'

* R W C Mana:Hot>
The thief leaves west.

* R W C Mana:Hot>
Malock narrates 'scrape eats 2 harms'

* R W C Mana:Hot>south
Oops! You cannot go there riding!

* R W C Mana:Hot>
The Woman has arrived from the south.

* R W C Mana:Hot>
The Woman puts a lantern on her belt.
The Woman lights a lantern.

* R W C Mana:Hot>
The citizen has arrived from the south.

* R W C Mana:Hot>search quick
You begin to search ...

You suddenly notice Oscarmeyer.

* R W C Mana:Hot>
Oscarmeyer leaves east.

* R W C Mana:Hot>
The Woman leaves west.

* R W C Mana:Hot>
Rauko narrates 'n oermg'

* R W C Mana:Hot>
Kakarot narrates 'what up with lag'

* R W C Mana:Hot>
Malock narrates 'what was scrape at?'

* R W C Mana:Hot>l
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.

* R W C Mana:Hot>where
Players in your zone
--------------------
Grymsh               - The Bakery
Girando              - A Small Square

* R W C Mana:Hot>search quick
You begin to search ...

A mountain mule has arrived from the south.

The Woman has arrived from the west.

You suddenly notice Oscarmeyer.

* R W C Mana:Hot>
Oscarmeyer giggles.

* R W C Mana:Hot>
The citizen leaves west.

* R W C Mana:Hot>
A mountain mule stops following Oscarmeyer.
Oscarmeyer picks up a mountain mule's reins, and starts riding him.

* R W C Mana:Hot>emote says 'u spam open?'
Ok.

* R W C Mana:Hot>emote says 'ok?'
Ok.

* R W C Mana:Hot>
Oscarmeyer nods solemnly.

* R W C Mana:Hot>lead
You stop riding a pack horse.
A pack horse starts following you.

* W C Mana:Hot>east
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
Exits: West.
A pack horse has arrived from the west.

* W C Mana:Hot>fle
You flee head over heels.
PANIC! You couldn't escape!

* W C Mana:Hot>fle
You flee head over heels.
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Oscarmeyer is here, riding a mountain mule (Shrouded).
Exits: North East South West.

* W C Mana:Hot>south
The Entrance
A Woman is here looking for someone to chat with.
Exits: North South Up.

* W C Mana:Hot>up
cast 'fireball' *elf*
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
A thief is here looking for some stranger to rob.
*an Elf* is standing here.
Exits: South Down.

* W C Mana:Hot>
You quickly recall your stored spell...

* W C Mana:Hot *an Elf*:Bad>
Ok.
Your fireball completely envelops *an Elf* in flames.
You slash *an Elf*'s left arm hard and shatter it.

* W C Mana:Hot *an Elf*:Awful>
You swiftly dodge *an Elf*'s attempt to hit you.

* W C Mana:Hot *an Elf*:Awful>
Diamonium narrates 'and i still say, post all logs possible:p'

* W C Mana:Hot *an Elf*:Awful> 

The mercenary-guard strongly cleaves your right arm and tickles it.

* W C HP:Fine Mana:Hot *an Elf*:Awful>
* W C HP:Fine Mana:Hot *an Elf*:Awful>
The shady innkeeper pierces your right arm extremely hard.
You feel a strong ache there!                

* W C HP:Fine Mana:Hot *an Elf*:Awful>
The mercenary-guard cleaves your right foot and tickles it.

* W C HP:Fine Mana:Hot *an Elf*:Awful>
*an Elf* swiftly dodges your attempt to slash him.

* W C HP:Fine Mana:Hot *an Elf*:Awful>fle
You flee head over heels.
The Entrance
A Woman is here looking for someone to chat with.
Exits: North South Up.

* W C HP:Fine Mana:Hot>north
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Oscarmeyer is here, riding a mountain mule (Shrouded).
Exits: North East South West.

* W C HP:Fine Mana:Hot>clo door
Ok.

* W C HP:Fine Mana:Hot>
Diamonium narrates 'because when im bored i read em all anyway!'

* W C HP:Fine Mana:Hot>rescue        <**** hehe, guess that was some mistype :>
Who do you want to rescue?

* W C HP:Fine Mana:Hot>
Oscarmeyer opens the door.

* W C HP:Fine Mana:Hot>
Oscarmeyer wieners: you ok?

* W C HP:Fine Mana:Hot>emote says 'he awafukl'   <*** LOL, i think time to rent
Ok.

* W C HP:Fine Mana:Hot>cast thoro 'store' fireball
You start to concentrate...

You stored it.

* W C HP:Fine Mana:Warm>l
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Oscarmeyer is here, riding a mountain mule (Shrouded).

* W C HP:Fine Mana:Warm>
The citizen has arrived from the west.

* W C HP:Fine Mana:Warm>cha s q
Ok.

* W C HP:Fine Mana:Warm>cha sp n
cast 'cure serious' 

Oscarmeyer wieners: what did you hit him with?

* W C HP:Fine Mana:Warm>Ok.

* W C HP:Fine Mana:Warm>
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Fine Mana:Cold>emote says 'fireball'
Ok.

* W C HP:Fine Mana:Cold>remove copper
put copper backpack
get iron backpack
wear iron
You stop using a copper ring.

* W C HP:Fine Mana:Cold>Novanor tells you 'ehm where is ranger(guild guy)?'
You put a copper ring in a leather backpack.

* W C HP:Fine Mana:Cold>
You get an iron ring from a leather backpack.

* W C HP:Fine Mana:Cold>remove staff
put staff backpack
get shield backpack
hold shield
You put an iron ring on your left finger.

* W C HP:Fine Mana:Cold>
You stop using a metal-shod staff.

* W C HP:Fine Mana:Cold>
You put a metal-shod staff in a leather backpack.

* W C HP:Fine Mana:Cold>Oscarmeyer eats a loaf of bread.
You get a bejewelled shield from a leather backpack.

* W C HP:Fine Mana:Cold>
You fasten a bejewelled shield on your arm, becoming very impressive.
The citizen leaves west.

* W C HP:Fine Mana:Cold>l

You begin to see some snow on the ground.
You feel less protected.                                     <**** SNORE!!!!

* W C HP:Fine Mana:Cold>
A Small Square
There is some snow on the ground.
A well-crafted white fountain is here, water pouring forth from it.
Oscarmeyer is here, riding a mountain mule (Shrouded).

* W C HP:Fine Mana:Cold>star
You stare at the sky.

* W C HP:Fine Mana:Cold>cha sp nor
cast 'armour'
Ok.

* W C HP:Fine Mana:Cold>Alas, not enough mana flows through you...

* W C HP:Fine Mana:Cold>
Rauko narrates 'techla wounded'

* W C HP:Fine Mana:Cold>south
The Entrance
Exits: North South Up.
You don't see any more snow here.
Rauko narrates 'hobbit bad'

* W C HP:Fine Mana:Cold>l s

Rauko narrates 'scrape hurt'

* W C HP:Fine Mana:Cold>
* W C HP:Fine Mana:Cold>north
A Small Square
There is some snow on the ground.
A well-crafted white fountain is here, water pouring forth from it.
Oscarmeyer is here, riding a mountain mule (Shrouded).
Exits: North East South West.

* W C HP:Fine Mana:Cold>emote says 'damn'
Ok.

* W C HP:Fine Mana:Cold>emote says 'arm dropped'
Ok.

* W C HP:Fine Mana:Cold>
You start to concentrate...

A blue transparent wall slowly appears around you.

* W C HP:Fine Mana:Icy>
Saving Girando.


****> changed cast speed quick and cut out the >prac<-spam I somehow found

****> amusing to do at that point


* W S C Mana:Cold>sc
179/179 hit, 23/126 mana, and 114/114 moves.

* W S C Mana:Cold>
Rauko narrates '3 oermg'

* W S C Mana:Cold>emote says 'going'
Ok.
Malock narrates 'get out and run ruin'

* W S C Mana:Cold>l
A Small Square
There is some snow on the ground.
A well-crafted white fountain is here, water pouring forth from it.
Oscarmeyer is here, riding a mountain mule (Shrouded).

* W S C Mana:Cold>stand
You stop resting, and stand up.

* W S C Mana:Cold>emote says 'spam'
Ok.

* W S C Mana:Cold>south
The Entrance
Exits: North South Up.
You suddenly notice the thief.
You don't see any more snow here.

* W S C Mana:Cold>
Torment narrates 'ok, going ruin'

* W S C Mana:Cold>cha s q
Ok.

* W S C Mana:Cold>up
cast 'fireball' *elf*
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
A stocky mountain mule is here, waiting to serve.
*an Elf* is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: South Down.

* W S C Mana:Cold>
You quickly recall your stored spell...

You swiftly dodge the mercenary-guard's attempt to cleave you.

You swiftly dodge *an Elf*'s attempt to hit you.
Ok.
Your fireball hits *an Elf* with full force, causing an immediate death.
You receive your share of experience.
Yes! You're beginning to get the idea.
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P.
The shady innkeeper pierces your body extremely hard.

* W S C HP:Fine Mana:Icy the mercenary-guard:Healthy>info You have scored %x experience points and %t travel points.
get all.coins corpse
You have scored 13163784 experience points and 132364 travel points.

* W S C HP:Fine Mana:Icy the mercenary-guard:Healthy>
You can't find any coins in the corpse.
You try to slash the mercenary-guard, but he parries successfully.

* W S C HP:Fine Mana:Icy the mercenary-guard:Healthy>fle
You flee head over heels.
PANIC! You couldn't escape!

* W S C HP:Fine Mana:Icy the mercenary-guard:Healthy>fle

The shady innkeeper pierces your left arm extremely hard.
The mercenary-guard cleaves your body and tickles it.

* W S C HP:Hurt Mana:Icy the mercenary-guard:Healthy>
You flee head over heels.
The Entrance
A thief is here looking for some stranger to rob.
Exits: North South Up.

* W S C HP:Hurt Mana:Icy>
The thief leaves north.

* W S C HP:Hurt Mana:Icy>trophy #
		*** TROPHY *** (Number Killed, Knowledge, Mobile)

   2,  2%,  #Curufinwe                |   1,  0%,  #Throk                    |
<**** eeek, eheh :>

* W S C HP:Hurt Mana:Icy>stat
OB: 49%, DB: 65%, PB: 53%, Armour: 51%. Wimpy: 130. Mood: wimpy.
Needed: 836,216 xp, 0 tp. Wp: 45. Gold: 60. Alert: normal.
Affected by:
- panic
- armour
- a light wound at the right arm.
- noquit
- shield
- novoid

* W S C HP:Hurt Mana:Icy>
Oscarmeyer tells you 'you ok?'

* W S C HP:Fine Mana:Icy>nar lol - Curufinwe dies again at shady
Ok.