* S>n A Pleasant Trail in the Light Forest The trail you are on leads east and west here, or you can enter a clearing in the middle of the forest to the south. Overhead you can hear the flapping of wings and the scratching noises of many small feet trying to gain purchase on the bark of the trees, as animals of the forest hurry about, packing as much happiness and industry into their short life spans as they can possibly manage. Exits: East South West. * S>e At a Small Ruin Right in the middle of the forest there is a small ruin. It is hard to tell what it was before, but it was something made of stone. It was probably a small house with four rooms from what remains of the walls. There is a stair going down to something that could have been a cellar. Near the ruin, the trees are old or dead. They are pale and grey, and have no leaves on them. A mass of dark green leaves clings to a wall. A colony of red ants is here. The ants seem to ignore you. Exits: East South West Down. * S> Your blood freezes as you hear a death cry. * S>where Players in your zone -------------------- Tagrin - At a Small Ruin * S>info You are a male Stoor. You are 33 years, 9 months and 19 days old. You have played 9 days and 15 hours (real time). This ranks you as Tagrin Straw Hat (level 27). You are two feet six and weigh three stone and ten pounds. Perception: vision 43, hearing 21, smell -20. Alertness: normal. You must have been sent on Arda to free it from the sorrows that weigh upon it. You are welcome in Bree, Fornost, the Grey Havens, and Rivendell. You are carrying ninety-five pounds of equipment. A tad uncomfortable, but no problem. Your base abilities are: Str:16 Int:12 Wis:12 Dex:19 Con:15 Wil:14 Per:16. Offensive Bonus: 71%, Dodging Bonus: 49%, Parrying Bonus: 89%. Your armour protects 9% of your body. You have 273/273 hit, 93/93 mana, and 122/122 movement points. You will flee if your hit points go below 80. Your mood is wimpy. You have scored 7,930,335 experience points and you have 36,382 travel points. You need 719,665 exp. points and 318 travel points to reach the next level. You have 2 gold coins, 13 silver pennies, and 93 copper pennies. You are speaking Westron. You are trying to sneak. You are subjected to the following temporary effects: - detect invisibility * S>d Slimy Cave A small, black cave lies beneath the ruins, the stairs from above bending so sharply that this place never sees the light of day. The air is humid, and big drops of water can be seen on the walls. To the east, the wall has at some time collapsed, but it is difficult to tell what lies beyond. However, the air seems stale and has a distinctly musty odour. The corpse of a giant slug is lying here. A patch of moss grows here on a wet, flat stone. *a Man*, wielding a nasty orkish fang, is standing here. Exits: East Up. * S>u At a Small Ruin Right in the middle of the forest there is a small ruin. It is hard to tell what it was before, but it was something made of stone. It was probably a small house with four rooms from what remains of the walls. There is a stair going down to something that could have been a cellar. Near the ruin, the trees are old or dead. They are pale and grey, and have no leaves on them. A mass of dark green leaves clings to a wall. A colony of red ants is here. The ants seem to ignore you. Exits: East South West Down. * S>ba *man* Backstab whom? * S>d ba *man* Slimy Cave A small, black cave lies beneath the ruins, the stairs from above bending so sharply that this place never sees the light of day. The air is humid, and big drops of water can be seen on the walls. To the east, the wall has at some time collapsed, but it is difficult to tell what lies beyond. However, the air seems stale and has a distinctly musty odour. The corpse of a giant slug is lying here. A patch of moss grows here on a wet, flat stone. *a Man*, wielding a nasty orkish fang, is standing here. Exits: East Up. * S> You begin to move silently to the back of your victim... m*a Man* makes a strange sound, as you place a double edged eket in his back. *a Man* is incapacitated and will slowly die, if not aided. * S *a Man*:Dying> You pierce *a Man*'s body extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Man*'s death cry. *a Man* is dead! R.I.P. A shadow slowly rises above the corpse of *a Man*. * S>get all.coins all.corpse The icy grasp of a shadow blocks your attempt! You can't find any coins in any corpse. * S> exam corpse A shadow whispers 'I won't allow the looting of my fallen body!' * S>corpse (here) : a pile of coins a quiver a stone a water skin a lantern a butcher knife (brand new) a plain leather belt a nasty orkish fang (brand new) a mottled cloak (used) a large wooden wall shield (used) a pair of high boots (used) a plain pair of pants (worn out) a hard leather cap (used) a plain shirt (brand new) a canoe an orkish shortbow a dark coloured flask a dark coloured flask an ancient key a short, moist tail a short, moist tail a lantern * S> Melanie narrates 'hmm' * S>trophy # *** TROPHY *** (Number Killed, Knowledge, Mobile) 1, 1%, #Morholth | 1, 1%, #Mooraphenacylica | * S>nar Morholth rip Ok.