#al elf={tt *elf*} #al dwarf={tt *dwarf*} #al man={tt *man*} #al hobbit={tt *hobbit*} #al hob=hobbit #al half={tt *half-elf*} #al helf=half #al woman={tt *woman*} #al tar=tt $0 #al tt={#if ("$0"=="") {#print ("==> tracking: "+attr "bold yellow"+$tt+noattr);#send ("track " + $tt)}; #else {#var $tt=$0;#print ("%% target set to: "+attr "bold red"+$tt+noattr)} #al hittar=hit ($tt) #al warrior={#bi f5=#send ("bash "+$tt);#bi f6=hittar;#($char="warrior");#print ("%% bindings set to: warrior")} #al mage={#bi f5=#send ("cast 'lightning' "+$tt);#bi f6=hittar;#bi f7=#send ("cast 'colour' "+$tt);#bi f8=#send ("cast 'fireball' "+$tt);#($char="mage");#print ("%% bindings set to: mage")} #al cleric={#bi f5=#send ("cast 'dispel evil' "+$tt);#bi f6=hittar;#bi f7=#send ("cast 'blind' "+$tt);#bi f8=#send ("cast 'harm' "+$tt);#($char="cleric");#print ("%% bindings set to: cleric")} #al thief={#bi f5=ba ($tt);#bi f6=hittar;#bi f7=#send ("shoot "+$tt);#($char="thief");#print ("%% bindings set to: thief")}